//! Implements an `NSWindow` wrapper for MacOS, backed by Cocoa and associated widgets. This also handles looping back //! lifecycle events, such as window resizing or close events. use std::rc::Rc; use std::cell::RefCell; use objc::{msg_send, sel, sel_impl}; use objc::runtime::Object; use objc_id::ShareId; use crate::foundation::{id, nil, YES, NO, NSString, NSUInteger, CGRect, CGSize}; use crate::layout::traits::Layout; use crate::toolbar::{Toolbar, ToolbarController}; mod class; use class::{register_window_class, register_window_class_with_delegate}; pub mod config; pub use config::WindowConfig; pub mod controller; pub use controller::WindowController; pub mod enums; pub mod traits; pub use traits::WindowDelegate; pub(crate) static WINDOW_DELEGATE_PTR: &str = "rstWindowDelegate"; /// A `Window` represents your way of interacting with an `NSWindow`. It wraps the various moving /// pieces to enable you to focus on reacting to lifecycle methods and doing your thing. #[derive(Debug)] pub struct Window { /// A pointer to the Objective-C `NSWindow`. Used in callback orchestration. pub(crate) internal_callback_ptr: Option<*const RefCell>, /// Represents an `NSWindow` in the Objective-C runtime. pub objc: ShareId, /// A delegate for this window. pub delegate: Option>> } impl Default for Window { fn default() -> Self { Window::new(WindowConfig::default()) } } impl Window { /// Constructs a new Window. pub fn new(config: WindowConfig) -> Window { let objc = unsafe { let alloc: id = msg_send![register_window_class(), alloc]; // Other types of backing (Retained/NonRetained) are archaic, dating back to the // NeXTSTEP era, and are outright deprecated... so we don't allow setting them. let buffered: NSUInteger = 2; let dimensions: CGRect = config.initial_dimensions.into(); let window: id = msg_send![alloc, initWithContentRect:dimensions styleMask:config.style backing:buffered defer:match config.defer { true => YES, false => NO } ]; let _: () = msg_send![window, autorelease]; // This is very important! NSWindow is an old class and has some behavior that we need // to disable, like... this. If we don't set this, we'll segfault entirely because the // Objective-C runtime gets out of sync by releasing the window out from underneath of // us. let _: () = msg_send![window, setReleasedWhenClosed:NO]; ShareId::from_ptr(window) }; Window { internal_callback_ptr: None, objc: objc, delegate: None } } } impl Window { /// Handles setting the title on the underlying window. Allocates and passes an `NSString` over /// to the Objective C runtime. pub fn set_title(&self, title: &str) { unsafe { let title = NSString::new(title); let _: () = msg_send![&*self.objc, setTitle:title]; } } /// Sets the title visibility for the underlying window. pub fn set_title_visibility(&self, visibility: usize) { unsafe { let _: () = msg_send![&*self.objc, setTitleVisibility:visibility]; } } /// Used for configuring whether the window is movable via the background. pub fn set_movable_by_background(&self, movable: bool) { unsafe { let _: () = msg_send![&*self.objc, setMovableByWindowBackground:match movable { true => YES, false => NO }]; } } /// Used for setting whether this titlebar appears transparent. pub fn set_titlebar_appears_transparent(&self, transparent: bool) { unsafe { let _: () = msg_send![&*self.objc, setTitlebarAppearsTransparent:match transparent { true => YES, false => NO }]; } } /// Used for setting this Window autosave name. pub fn set_autosave_name(&self, name: &str) { unsafe { let autosave = NSString::new(name); let _: () = msg_send![&*self.objc, setFrameAutosaveName:autosave]; } } /// Sets the minimum size this window can shrink to. pub fn set_minimum_content_size>(&self, width: F, height: F) { unsafe { let size = CGSize::new(width.into(), height.into()); let _: () = msg_send![&*self.objc, setMinSize:size]; } } /// Used for setting a toolbar on this window. pub fn set_toolbar(&self, toolbar: &Toolbar) { unsafe { let _: () = msg_send![&*self.objc, setToolbar:&*toolbar.objc_controller.0]; } } /// Used for setting the content view controller for this window. pub fn set_content_view_controller(&self, view_controller: &L) { //unsafe { // if let Some(vc) = view_controller.get_backing_node() { // let _: () = msg_send![*controller, setContentViewController:&*vc]; // } //} } /// Given a view, sets it as the content view for this window. pub fn set_content_view(&self, view: &L) { let backing_node = view.get_backing_node(); unsafe { let _: () = msg_send![&*self.objc, setContentView:&*backing_node]; } } /// Shows the window. pub fn show(&self) { unsafe { let _: () = msg_send![&*self.objc, makeKeyAndOrderFront:nil]; } } /// On macOS, calling `close()` is equivalent to calling... well, `close`. It closes the /// window. /// /// I dunno what else to say here, lol. pub fn close(&self) { unsafe { let _: () = msg_send![&*self.objc, close]; } } } impl Window where T: WindowDelegate + 'static { /// Constructs a new Window. pub fn with(config: WindowConfig, delegate: T) -> Self { let delegate = Rc::new(RefCell::new(delegate)); let internal_callback_ptr = { let cloned = Rc::clone(&delegate); Rc::into_raw(cloned) }; let objc = unsafe { let alloc: id = msg_send![register_window_class_with_delegate::(), alloc]; // Other types of backing (Retained/NonRetained) are archaic, dating back to the // NeXTSTEP era, and are outright deprecated... so we don't allow setting them. let buffered: NSUInteger = 2; let dimensions: CGRect = config.initial_dimensions.into(); let window: id = msg_send![alloc, initWithContentRect:dimensions styleMask:config.style backing:buffered defer:match config.defer { true => YES, false => NO } ]; (&mut *window).set_ivar(WINDOW_DELEGATE_PTR, internal_callback_ptr as usize); let _: () = msg_send![window, autorelease]; // This is very important! NSWindow is an old class and has some behavior that we need // to disable, like... this. If we don't set this, we'll segfault entirely because the // Objective-C runtime gets out of sync by releasing the window out from underneath of // us. let _: () = msg_send![window, setReleasedWhenClosed:NO]; // We set the window to be its own delegate - this is cleaned up inside `Drop`. let _: () = msg_send![window, setDelegate:window]; ShareId::from_ptr(window) }; { let mut window_delegate = delegate.borrow_mut(); (*window_delegate).did_load(Window { internal_callback_ptr: None, delegate: None, objc: objc.clone() }); } Window { internal_callback_ptr: Some(internal_callback_ptr), objc: objc, delegate: Some(delegate) } } } /*impl Drop for Window { /// When a Window is dropped on the Rust side, we want to ensure that we break the delegate /// link on the Objective-C side. While this shouldn't actually be an issue, I'd rather be /// safer than sorry. /// /// We also clean up our loopback pointer that we use for callbacks. fn drop(&mut self) { unsafe { if let Some(objc_controller) = &self.objc_controller.0 { let window: id = msg_send![*objc_controller, window]; let _: () = msg_send![window, setDelegate:nil]; } let _ = Rc::from_raw(self.internal_callback_ptr); } } }*/