cacao/src/progress/mod.rs
Mads Marquart 094ed59a04
Initial conversion to objc2 (#30)
* Use objc2

* Replace `objc_id`

* Remove sel_impl import

* Fix `add_method` calls

* Fix accessing raw FFI functions

* Fix Encode impl

* Fix message sends arguments that do not implement `Encode`

* Use immutable reference in a few places where now necessary

See https://github.com/madsmtm/objc2/pull/150 for a bit of background

* Add a few Send + Sync bounds where examples require it

This is something we'll need to look into properly

* Use `&'static Class` instead of `*const Class`

Safer and more ergonomic. Also required for `msg_send_id!` macro

* Use msg_send_id! and rc::Id

* Update objc2 to v0.3.0-beta.2

* Replace `BOOL` with `Bool` when declaring delegates

This makes cacao compile on Aarch64 again

* Remove a few impossible to use correctly `into_inner` functions

These consumed `self`, and hence also dropped `Id` variable that was responsible for keeping the returned pointer alive

* Remove a few impossible to use correctly `From` implementations

* Quickly fix UB with using BACKGROUND_COLOR ivar

* Fix double-freeing of windows

* Fix double freeing of strings

* Fix a few remaining double-frees
2023-09-11 09:59:21 -07:00

237 lines
7.5 KiB
Rust

//! A progress indicator widget.
//!
//! This control wraps `NSProgressIndicator` in AppKit, and
//! `UIProgressView+UIActivityIndicatorView` in iOS/tvOS. It operates in two modes: determinate
//! (where you have a fixed start and end) and indeterminate (infinite; it will go and go until you
//! tell it to stop).
//!
//! ```rust,no_run
//! use cacao::progress::ProgressIndicator;
//! use cacao::view::View;
//! use crate::cacao::layout::Layout;
//! let indicator = ProgressIndicator::new();
//! indicator.set_indeterminate(true);
//! let my_view : View<()> = todo!();
//! my_view.add_subview(&indicator);
//! ```
use core_graphics::base::CGFloat;
use objc::rc::{Id, Shared};
use objc::runtime::{Class, Object};
use objc::{class, msg_send, sel};
use crate::color::Color;
use crate::foundation::{id, nil, NSUInteger, NO, YES};
use crate::layout::Layout;
use crate::objc_access::ObjcAccess;
use crate::utils::properties::ObjcProperty;
#[cfg(feature = "autolayout")]
use crate::layout::{LayoutAnchorDimension, LayoutAnchorX, LayoutAnchorY};
mod enums;
pub use enums::ProgressIndicatorStyle;
/// A control used for reporting progress to a user visually.
#[derive(Debug)]
pub struct ProgressIndicator {
/// A pointer to the Objective-C Object.
pub objc: ObjcProperty,
/// A pointer to the Objective-C runtime top layout constraint.
#[cfg(feature = "autolayout")]
pub top: LayoutAnchorY,
/// A pointer to the Objective-C runtime leading layout constraint.
#[cfg(feature = "autolayout")]
pub leading: LayoutAnchorX,
/// A pointer to the Objective-C runtime left layout constraint.
#[cfg(feature = "autolayout")]
pub left: LayoutAnchorX,
/// A pointer to the Objective-C runtime trailing layout constraint.
#[cfg(feature = "autolayout")]
pub trailing: LayoutAnchorX,
/// A pointer to the Objective-C runtime right layout constraint.
#[cfg(feature = "autolayout")]
pub right: LayoutAnchorX,
/// A pointer to the Objective-C runtime bottom layout constraint.
#[cfg(feature = "autolayout")]
pub bottom: LayoutAnchorY,
/// A pointer to the Objective-C runtime width layout constraint.
#[cfg(feature = "autolayout")]
pub width: LayoutAnchorDimension,
/// A pointer to the Objective-C runtime height layout constraint.
#[cfg(feature = "autolayout")]
pub height: LayoutAnchorDimension,
/// A pointer to the Objective-C runtime center X layout constraint.
#[cfg(feature = "autolayout")]
pub center_x: LayoutAnchorX,
/// A pointer to the Objective-C runtime center Y layout constraint.
#[cfg(feature = "autolayout")]
pub center_y: LayoutAnchorY
}
impl Default for ProgressIndicator {
fn default() -> Self {
ProgressIndicator::new()
}
}
impl ProgressIndicator {
/// Returns a default `ProgressIndicator`. You should retain this yourself for as long as you
/// need it to stay around.
pub fn new() -> Self {
let view = unsafe {
#[cfg(feature = "appkit")]
let view: id = msg_send![class!(NSProgressIndicator), new];
#[cfg(feature = "autolayout")]
let _: () = msg_send![view, setTranslatesAutoresizingMaskIntoConstraints: NO];
#[cfg(feature = "appkit")]
let _: () = msg_send![view, setWantsLayer: YES];
view
};
ProgressIndicator {
#[cfg(feature = "autolayout")]
top: LayoutAnchorY::top(view),
#[cfg(feature = "autolayout")]
left: LayoutAnchorX::left(view),
#[cfg(feature = "autolayout")]
leading: LayoutAnchorX::leading(view),
#[cfg(feature = "autolayout")]
right: LayoutAnchorX::right(view),
#[cfg(feature = "autolayout")]
trailing: LayoutAnchorX::trailing(view),
#[cfg(feature = "autolayout")]
bottom: LayoutAnchorY::bottom(view),
#[cfg(feature = "autolayout")]
width: LayoutAnchorDimension::width(view),
#[cfg(feature = "autolayout")]
height: LayoutAnchorDimension::height(view),
#[cfg(feature = "autolayout")]
center_x: LayoutAnchorX::center(view),
#[cfg(feature = "autolayout")]
center_y: LayoutAnchorY::center(view),
objc: ObjcProperty::retain(view)
}
}
}
impl ProgressIndicator {
/// Starts the animation for an indeterminate indicator.
pub fn start_animation(&self) {
self.objc.with_mut(|obj| unsafe {
let _: () = msg_send![obj, startAnimation: nil];
});
}
/// Stops any animations that are currently happening on this indicator (e.g, if it's an
/// indeterminate looping animation).
pub fn stop_animation(&self) {
self.objc.with_mut(|obj| unsafe {
let _: () = msg_send![obj, stopAnimation: nil];
});
}
/// Increment the progress indicator by the amount specified.
pub fn increment(&self, amount: f64) {
self.objc.with_mut(|obj| unsafe {
let _: () = msg_send![obj, incrementBy: amount];
});
}
/// Set the style for the progress indicator.
pub fn set_style(&self, style: ProgressIndicatorStyle) {
let style = style as NSUInteger;
self.objc.with_mut(move |obj| unsafe {
let _: () = msg_send![obj, setStyle: style];
});
}
/// Set whether this is an indeterminate indicator or not. Indeterminate indicators are
/// "infinite" and their appearance is that of a circular spinner.
///
/// Invert this to go back to a bar appearance.
pub fn set_indeterminate(&self, is_indeterminate: bool) {
self.objc.with_mut(|obj| unsafe {
let _: () = msg_send![obj, setIndeterminate:match is_indeterminate {
true => YES,
false => NO
}];
});
}
/// Sets the value of this progress indicator.
///
/// If this progress indicator is indeterminate, this will have no effect.
pub fn set_value(&self, value: f64) {
let value = value as CGFloat;
self.objc.with_mut(|obj| unsafe {
let _: () = msg_send![obj, setDoubleValue: value];
});
}
/// Set whether this control is hidden or not.
pub fn set_hidden(&self, hidden: bool) {
self.objc.with_mut(|obj| unsafe {
let _: () = msg_send![obj, setHidden:match hidden {
true => YES,
false => NO
}];
});
}
}
impl ObjcAccess for ProgressIndicator {
fn with_backing_obj_mut<F: Fn(id)>(&self, handler: F) {
self.objc.with_mut(handler);
}
fn get_from_backing_obj<F: Fn(&Object) -> R, R>(&self, handler: F) -> R {
self.objc.get(handler)
}
}
impl Layout for ProgressIndicator {}
impl Drop for ProgressIndicator {
/// A bit of extra cleanup for delegate callback pointers.
/// If the originating `ProgressIndicator` is being
/// dropped, we do some logic to clean it all up (e.g, we go ahead and check to see if
/// this has a superview (i.e, it's in the heirarchy) on the Objective-C side. If it does, we go
/// ahead and remove it - this is intended to match the semantics of how Rust handles things).
///
/// There are, thankfully, no delegates we need to break here.
fn drop(&mut self) {
/*unsafe {
let superview: id = msg_send![&*self.objc, superview];
if superview != nil {
let _: () = msg_send![&*self.objc, removeFromSuperview];
}
}*/
}
}