60 lines
1.5 KiB
Rust
60 lines
1.5 KiB
Rust
//! Wrapper methods for various geometry types (rects, sizes, ec).
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use core_graphics::geometry::{CGPoint, CGRect, CGSize};
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/// A struct that represents a box - top, left, width and height. You might use this for, say,
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/// setting the initial frame of a view.
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#[derive(Copy, Clone, Debug)]
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pub struct Rect {
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/// Distance from the top, in points.
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pub top: f64,
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/// Distance from the left, in points.
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pub left: f64,
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/// Width, in points.
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pub width: f64,
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/// Height, in points.
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pub height: f64
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}
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impl Rect {
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/// Returns a new `Rect` initialized with the values specified.
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pub fn new(top: f64, left: f64, width: f64, height: f64) -> Self {
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Rect {
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top: top,
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left: left,
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width: width,
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height: height
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}
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}
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/// Returns a zero'd out Rect, with f64 (32-bit is mostly dead on Cocoa, so... this is "okay").
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pub fn zero() -> Rect {
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Rect {
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top: 0.0,
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left: 0.0,
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width: 0.0,
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height: 0.0
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}
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}
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}
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impl From<Rect> for CGRect {
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fn from(rect: Rect) -> CGRect {
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CGRect::new(&CGPoint::new(rect.left, rect.top), &CGSize::new(rect.width, rect.height))
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}
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}
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impl From<CGRect> for Rect {
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fn from(rect: CGRect) -> Rect {
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Rect {
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top: rect.origin.y as f64,
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left: rect.origin.x as f64,
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width: rect.size.width as f64,
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height: rect.size.height as f64
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}
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}
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}
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