cacao/src/geometry.rs
Ryan McGrath 2f9a5b5e67
Rework the Layout trait implementation.
- Adds a new `ObjcProperty` type, which wraps our Objective-C objects in
  a Rust-backed Rc/Refcell combo. This in general makes understanding
  reference counting/storage more digestable when reading through the
  codebase and leans more on Rust to do its thing than the Objective-C
  runtime.

- Most widgets that need to implement `Layout` now only need to provide
  a slot for running a handler with the underlying node.

- Further documentation work ongoing.
2021-03-26 13:29:39 -07:00

58 lines
1.4 KiB
Rust

//! Wrapper methods for various geometry types (rects, sizes, ec).
use core_graphics::geometry::{CGRect, CGPoint, CGSize};
/// A struct that represents a box - top, left, width and height. You might use this for, say,
/// setting the initial frame of a view.
#[derive(Copy, Clone, Debug)]
pub struct Rect {
/// Distance from the top, in points.
pub top: f64,
/// Distance from the left, in points.
pub left: f64,
/// Width, in points.
pub width: f64,
/// Height, in points.
pub height: f64
}
impl Rect {
/// Returns a new `Rect` initialized with the values specified.
pub fn new(top: f64, left: f64, width: f64, height: f64) -> Self {
Rect { top: top, left: left, width: width, height: height }
}
/// Returns a zero'd out Rect, with f64 (32-bit is mostly dead on Cocoa, so... this is "okay").
pub fn zero() -> Rect {
Rect {
top: 0.0,
left: 0.0,
width: 0.0,
height: 0.0
}
}
}
impl From<Rect> for CGRect {
fn from(rect: Rect) -> CGRect {
CGRect::new(
&CGPoint::new(rect.top, rect.left),
&CGSize::new(rect.width, rect.height)
)
}
}
impl From<CGRect> for Rect {
fn from(rect: CGRect) -> Rect {
Rect {
top: rect.origin.y as f64,
left: rect.origin.x as f64,
width: rect.size.width as f64,
height: rect.size.height as f64
}
}
}