cacao/src/switch.rs
Ryan McGrath 1b0be74fc8
Begin moving certain core methods to Layout.
- Drag and drop, hidden, and so on now live on on the `Layout` trait,
  which helps make the logic less of a hassle to support (these methods
  are almost always guaranteed to exist on any view type, and it's
  easier to just noop them on a specific view if need be).

- Begin reworking auto-drop-remove-from-superview logic by including an
  `is_handle` flag on `View`; will need to extend this work to others.
2021-03-26 17:51:37 -07:00

150 lines
5.2 KiB
Rust

//! A wrapper for NSSwitch. Currently the epitome of jank - if you're poking around here, expect
//! that this will change at some point.
use std::fmt;
use std::sync::Once;
use objc_id::ShareId;
use objc::declare::ClassDecl;
use objc::runtime::{Class, Object, Sel};
use objc::{class, msg_send, sel, sel_impl};
use crate::foundation::{id, nil, BOOL, YES, NO, NSString};
use crate::invoker::TargetActionHandler;
use crate::layout::{Layout, LayoutAnchorX, LayoutAnchorY, LayoutAnchorDimension};
use crate::utils::{load, properties::ObjcProperty};
/// A wrapper for `NSSwitch`. Holds (retains) pointers for the Objective-C runtime
/// where our `NSSwitch` lives.
#[derive(Debug)]
pub struct Switch {
/// A pointer to the underlying Objective-C Object.
pub objc: ObjcProperty,
handler: Option<TargetActionHandler>,
/// A pointer to the Objective-C runtime top layout constraint.
pub top: LayoutAnchorY,
/// A pointer to the Objective-C runtime leading layout constraint.
pub leading: LayoutAnchorX,
/// A pointer to the Objective-C runtime left layout constraint.
pub left: LayoutAnchorX,
/// A pointer to the Objective-C runtime trailing layout constraint.
pub trailing: LayoutAnchorX,
/// A pointer to the Objective-C runtime right layout constraint.
pub right: LayoutAnchorX,
/// A pointer to the Objective-C runtime bottom layout constraint.
pub bottom: LayoutAnchorY,
/// A pointer to the Objective-C runtime width layout constraint.
pub width: LayoutAnchorDimension,
/// A pointer to the Objective-C runtime height layout constraint.
pub height: LayoutAnchorDimension,
/// A pointer to the Objective-C runtime center X layout constraint.
pub center_x: LayoutAnchorX,
/// A pointer to the Objective-C runtime center Y layout constraint.
pub center_y: LayoutAnchorY
}
impl Switch {
/// Creates a new `NSSwitch` instance, configures it appropriately,
/// and retains the necessary Objective-C runtime pointer.
pub fn new(text: &str) -> Self {
let title = NSString::new(text);
let view: id = unsafe {
let button: id = msg_send![register_class(), buttonWithTitle:title target:nil action:nil];
let _: () = msg_send![button, setTranslatesAutoresizingMaskIntoConstraints:NO];
let _: () = msg_send![button, setButtonType:3];
button
};
Switch {
handler: None,
top: LayoutAnchorY::top(view),
left: LayoutAnchorX::left(view),
leading: LayoutAnchorX::leading(view),
right: LayoutAnchorX::right(view),
trailing: LayoutAnchorX::trailing(view),
bottom: LayoutAnchorY::bottom(view),
width: LayoutAnchorDimension::width(view),
height: LayoutAnchorDimension::height(view),
center_x: LayoutAnchorX::center(view),
center_y: LayoutAnchorY::center(view),
objc: ObjcProperty::retain(view),
}
}
/// Sets whether this is checked on or off.
pub fn set_checked(&mut self, checked: bool) {
self.objc.with_mut(|obj| unsafe {
// @TODO: The constants to use here changed back in 10.13ish, so... do we support that,
// or just hide it?
let _: () = msg_send![obj, setState:match checked {
true => 1,
false => 0
}];
});
}
/// Attaches a callback for button press events. Don't get too creative now...
/// best just to message pass or something.
pub fn set_action<F: Fn() + Send + Sync + 'static>(&mut self, action: F) {
// @TODO: This probably isn't ideal but gets the job done for now; needs revisiting.
let this = self.objc.get(|obj| unsafe { ShareId::from_ptr(msg_send![obj, self]) });
let handler = TargetActionHandler::new(&*this, action);
self.handler = Some(handler);
}
}
impl Layout for Switch {
fn with_backing_node<F: Fn(id)>(&self, handler: F) {
self.objc.with_mut(handler);
}
fn get_from_backing_node<F: Fn(&Object) -> R, R>(&self, handler: F) -> R {
self.objc.get(handler)
}
fn add_subview<V: Layout>(&self, _view: &V) {
panic!(r#"
Tried to add a subview to a Switch. This is not allowed in Cacao. If you think this should be supported,
open a discussion on the GitHub repo.
"#);
}
}
impl Drop for Switch {
// Just to be sure, let's... nil these out. They should be weak references,
// but I'd rather be paranoid and remove them later.
fn drop(&mut self) {
self.objc.with_mut(|obj| unsafe {
let _: () = msg_send![obj, setTarget:nil];
let _: () = msg_send![obj, setAction:nil];
});
}
}
/// Registers an `NSButton` subclass, and configures it to hold some ivars
/// for various things we need to store.
fn register_class() -> *const Class {
static mut VIEW_CLASS: *const Class = 0 as *const Class;
static INIT: Once = Once::new();
INIT.call_once(|| unsafe {
let superclass = class!(NSButton);
let decl = ClassDecl::new("RSTSwitch", superclass).unwrap();
VIEW_CLASS = decl.register();
});
unsafe { VIEW_CLASS }
}