56 lines
1.6 KiB
Rust
56 lines
1.6 KiB
Rust
//! Messages that we used to thread control throughout the application.
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//! If you come from React/Redux, you can liken it to that world.
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use cacao::appkit::App;
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use crate::app::TodosApp;
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mod defaults;
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pub use defaults::Defaults;
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mod todos;
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pub use todos::{Todo, TodoStatus, Todos};
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/// Message passing is our primary way of instructing UI changes without needing to do
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/// constant crazy referencing in Rust. Dispatch a method using either `dispatch_ui` for the main
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/// thread, or `dispatch` for a background thread, and the main `TodosApp` will receive the
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/// message. From there, it can filter down to components, or just handle it as necessary.
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#[derive(Clone, Debug)]
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pub enum Message {
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/// (Re)Open the main window.
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OpenMainWindow,
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/// Open the Preferences window.
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OpenPreferencesWindow,
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/// Switch the Preferences panel to the General section.
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SwitchPreferencesToGeneralPane,
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/// Switch the Preferences panel to the Advanced section.
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SwitchPreferencesToAdvancedPane,
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/// Open a "add new todo" window, as a modal sheet.
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OpenNewTodoSheet,
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/// Close the current active sheet, usually the receive window.
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CloseSheet,
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/// Called to instruct the app to process a todo from the input box.
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ProcessNewTodo,
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/// Called when there's a new Todo to store.
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StoreNewTodo(String),
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/// Mark a todo as complete.
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MarkTodoComplete(usize),
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/// Mark a todo as incomplete.
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MarkTodoIncomplete(usize)
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}
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/// Dispatch a message on a background thread.
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pub fn dispatch_ui(message: Message) {
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println!("Dispatching UI message: {:?}", message);
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App::<TodosApp, Message>::dispatch_main(message);
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}
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