79 lines
2 KiB
Rust
79 lines
2 KiB
Rust
//! This example showcases setting up a basic application and window delegate.
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//! Window Delegate's give you lifecycle methods that you can respond to.
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use cacao::appkit::menu::{Menu, MenuItem};
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use cacao::appkit::window::{Window, WindowConfig, WindowDelegate};
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use cacao::appkit::{App, AppDelegate};
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struct BasicApp {
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window: Window<MyWindow>
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}
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impl AppDelegate for BasicApp {
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fn did_finish_launching(&self) {
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App::set_menu(vec![
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Menu::new("", vec![
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MenuItem::Services,
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MenuItem::Separator,
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MenuItem::Hide,
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MenuItem::HideOthers,
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MenuItem::ShowAll,
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MenuItem::Separator,
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MenuItem::Quit,
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]),
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Menu::new("File", vec![MenuItem::CloseWindow]),
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Menu::new("View", vec![MenuItem::EnterFullScreen]),
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Menu::new("Window", vec![
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MenuItem::Minimize,
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MenuItem::Zoom,
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MenuItem::Separator,
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MenuItem::new("Bring All to Front"),
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]),
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]);
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App::activate();
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self.window.show();
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}
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fn should_terminate_after_last_window_closed(&self) -> bool {
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true
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}
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}
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#[derive(Default)]
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struct MyWindow;
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impl WindowDelegate for MyWindow {
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const NAME: &'static str = "MyWindow";
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fn did_load(&mut self, window: Window) {
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window.set_minimum_content_size(400., 400.);
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window.set_title("A Basic Window!?");
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}
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fn will_close(&self) {
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println!("Closing now!");
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}
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fn will_move(&self) {
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println!("Will move...");
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}
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fn did_move(&self) {
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println!("Did move...");
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}
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fn will_resize(&self, width: f64, height: f64) -> (f64, f64) {
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println!("Resizing to: {} {}", width, height);
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(width, height)
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}
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}
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fn main() {
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App::new("com.test.window-delegate", BasicApp {
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window: Window::with(WindowConfig::default(), MyWindow::default())
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})
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.run();
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}
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