cacao/examples/ios-beta/main.rs
simlay e4785bb50f
iOS support for label, text input, font, more tests (#55)
* Added a bunch of unit tests and added text input to uikit feature

* cargo fmt

* I dunno what this is but it wasnt checked in

* Fix uikit unit tests

* maybe fix cargo fmt

* Fix iOS run

* fix cargo fmt

* Maybe fix cargo fmt

* maybe fix cargo fmt

* cargo fmt

* Try to fix cargo fmt one more time

* cargo fmt
2023-07-10 00:42:46 -07:00

141 lines
4.8 KiB
Rust

use std::sync::RwLock;
use cacao::input::{TextField, TextFieldDelegate};
use cacao::text::{Label, TextAlign};
use cacao::uikit::{App, AppDelegate, Scene, SceneConfig, SceneConnectionOptions, SceneSession, Window, WindowSceneDelegate};
use cacao::color::Color;
use cacao::image::{Image, ImageView};
use cacao::layout::{Layout, LayoutConstraint};
use cacao::view::{View, ViewController, ViewDelegate};
#[derive(Default)]
struct TestApp;
impl AppDelegate for TestApp {
fn config_for_scene_session(&self, session: SceneSession, _options: SceneConnectionOptions) -> SceneConfig {
SceneConfig::new("Default Configuration", session.role())
}
}
#[derive(Debug, Default)]
pub struct ConsoleLogger(String);
impl TextFieldDelegate for ConsoleLogger {
const NAME: &'static str = "ConsoleLogger";
fn text_should_begin_editing(&self, value: &str) -> bool {
println!("{} should begin editing: {}", self.0, value);
true
}
fn text_did_change(&self, value: &str) {
println!("{} text did change to {}", self.0, value);
}
fn text_did_end_editing(&self, value: &str) {
println!("{} did end editing: {}", self.0, value);
}
fn text_should_end_editing(&self, value: &str) -> bool {
println!("{} should end editing: {}", self.0, value);
true
}
}
pub struct RootView {
pub green: View,
pub blue: View,
pub label: Label,
pub image: ImageView,
pub input: TextField<ConsoleLogger>
}
impl Default for RootView {
fn default() -> Self {
RootView {
green: View::new(),
blue: View::new(),
label: Label::new(),
image: ImageView::new(),
input: TextField::with(ConsoleLogger("input_1".to_string()))
}
}
}
impl ViewDelegate for RootView {
const NAME: &'static str = "RootView";
fn did_load(&mut self, view: View) {
self.label.set_text("my label");
self.label.set_text_color(Color::SystemWhite);
self.label.set_background_color(Color::SystemRed);
self.label.layer.set_corner_radius(16.);
self.label.set_text_alignment(TextAlign::Center);
view.add_subview(&self.label);
self.green.set_background_color(Color::SystemGreen);
view.add_subview(&self.green);
self.blue.set_background_color(Color::SystemBlue);
view.add_subview(&self.blue);
let image_bytes = include_bytes!("../../test-data/favicon.ico");
self.image = ImageView::new();
self.image.set_image(&Image::with_data(image_bytes));
view.add_subview(&self.image);
self.input.set_text("my input box 1");
view.add_subview(&self.input);
LayoutConstraint::activate(&[
self.label.leading.constraint_equal_to(&view.leading).offset(16.),
self.label.top.constraint_equal_to(&view.top).offset(16.),
self.label.height.constraint_equal_to_constant(100.),
self.label.trailing.constraint_equal_to(&view.trailing).offset(-16.),
self.green.top.constraint_equal_to(&self.label.bottom).offset(16.),
self.green.leading.constraint_equal_to(&view.leading).offset(16.),
self.green.trailing.constraint_equal_to(&view.trailing).offset(-16.),
self.green.height.constraint_equal_to_constant(120.),
self.input.center_x.constraint_equal_to(&self.green.center_x),
self.input.center_y.constraint_equal_to(&self.green.center_y),
self.blue.top.constraint_equal_to(&self.green.bottom).offset(16.),
self.blue.leading.constraint_equal_to(&view.leading).offset(16.),
self.blue.trailing.constraint_equal_to(&view.trailing).offset(-16.),
self.blue.bottom.constraint_equal_to(&view.bottom).offset(-16.),
self.image.center_x.constraint_equal_to(&self.blue.center_x),
self.image.center_y.constraint_equal_to(&self.blue.center_y)
]);
}
}
#[derive(Default)]
pub struct WindowScene {
pub window: RwLock<Option<Window>>,
pub root_view_controller: RwLock<Option<ViewController<RootView>>>
}
impl WindowSceneDelegate for WindowScene {
fn will_connect(&self, scene: Scene, session: SceneSession, options: SceneConnectionOptions) {
let bounds = scene.get_bounds();
let mut window = Window::new(bounds);
window.set_window_scene(scene);
let root_view_controller = ViewController::new(RootView::default());
window.set_root_view_controller(&root_view_controller);
window.show();
{
let mut w = self.window.write().unwrap();
*w = Some(window);
let mut vc = self.root_view_controller.write().unwrap();
*vc = Some(root_view_controller);
}
}
}
fn main() {
App::new(TestApp::default(), || Box::new(WindowScene::default())).run();
}