gb-emu/gb-vst/src/lib.rs

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1.9 KiB
Rust
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use nih_plug::prelude::*;
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use std::sync::Arc;
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use ui::Emulator;
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mod ui;
const WIDTH: u32 = 320;
const HEIGHT: u32 = 240;
#[derive(Params, Default)]
struct EmuParams {}
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#[derive(Default)]
struct GameboyEmu {}
impl Plugin for GameboyEmu {
const NAME: &'static str = "Gameboy";
const VENDOR: &'static str = "Alex Janka";
const URL: &'static str = "alexjanka.com";
const EMAIL: &'static str = "alex@alexjanka.com";
const VERSION: &'static str = "0.1";
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const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout {
main_input_channels: NonZeroU32::new(2),
main_output_channels: NonZeroU32::new(2),
aux_input_ports: &[],
aux_output_ports: &[],
// Individual ports and the layout as a whole can be named here. By default these names
// are generated as needed. This layout will be called 'Stereo', while the other one is
// given the name 'Mono' based no the number of input and output channels.
names: PortNames::const_default(),
}];
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type SysExMessage = ();
type BackgroundTask = ();
fn params(&self) -> Arc<dyn Params> {
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Arc::new(EmuParams::default())
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}
fn process(
&mut self,
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_buffer: &mut Buffer,
_: &mut AuxiliaryBuffers,
_: &mut impl ProcessContext<Self>,
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) -> ProcessStatus {
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ProcessStatus::Normal
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}
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fn editor(&self, _: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
Some(Box::new(Emulator::new()))
}
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fn initialize(
&mut self,
_audio_io_layout: &AudioIOLayout,
_buffer_config: &BufferConfig,
_context: &mut impl InitContext<Self>,
) -> bool {
true
}
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}
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impl Vst3Plugin for GameboyEmu {
const VST3_CLASS_ID: [u8; 16] = *b"alexjankagbemula";
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const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] =
&[Vst3SubCategory::Distortion, Vst3SubCategory::Dynamics];
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}
nih_export_vst3!(GameboyEmu);