gb-emu/gb-vst/src/ui.rs

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7.7 KiB
Rust
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use std::{
path::PathBuf,
sync::{
mpsc::{self, Receiver, Sender},
Arc, Mutex,
},
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};
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use baseview::{
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Event, EventStatus, Size, Window, WindowEvent, WindowHandler, WindowInfo, WindowOpenOptions,
};
use gb_emu_lib::{
connect::{JoypadButtons, JoypadState, Renderer, ResolutionData, HEIGHT, WIDTH},
renderer::{RendererBackend, RendererBackendManager, WindowOptions},
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};
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use keyboard_types::{Code, KeyState};
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use nih_plug::prelude::*;
use raw_window_handle::HasRawDisplayHandle;
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use crate::{Frame, FrameReceiver, JoypadInfo, JoypadSender};
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pub struct Emulator {
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frame_receiver: Arc<FrameReceiver>,
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joypad_sender: Arc<JoypadSender>,
shader_path: Arc<Mutex<Option<PathBuf>>>,
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}
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impl Emulator {
pub fn new(
frame_receiver: Arc<FrameReceiver>,
joypad_sender: Arc<JoypadSender>,
shader_path: Arc<Mutex<Option<PathBuf>>>,
) -> Self {
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Self {
frame_receiver,
joypad_sender,
shader_path,
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}
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}
}
const EXTRA_SCALE: usize = 4;
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impl Editor for Emulator {
fn spawn(
&self,
parent: ParentWindowHandle,
_context: Arc<dyn GuiContext>,
) -> Box<dyn std::any::Any + Send> {
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let fr_cloned = self.frame_receiver.clone();
let js_cloned = self.joypad_sender.clone();
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// let (size, scale) = if cfg!(target_os = "macos") {
// (
// Size::new((WIDTH * EXTRA_SCALE) as f64, (HEIGHT * EXTRA_SCALE) as f64),
// baseview::WindowScalePolicy::SystemScaleFactor,
// )
// } else {
// (
// Size::new(WIDTH as f64, HEIGHT as f64),
// baseview::WindowScalePolicy::ScaleFactor(EXTRA_SCALE as f64),
// )
// };
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let shader_path = self.shader_path.lock().unwrap().clone();
// let shader_path = None;
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Window::open_parented(
&parent,
WindowOpenOptions {
title: String::from("gb-emu"),
size: Size::new((WIDTH * EXTRA_SCALE) as f64, (HEIGHT * EXTRA_SCALE) as f64),
scale: baseview::WindowScalePolicy::SystemScaleFactor,
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gl_config: None,
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},
|w| EmulatorWindow::new(w, fr_cloned, js_cloned, shader_path),
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);
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Box::new(Self::new(
self.frame_receiver.clone(),
self.joypad_sender.clone(),
self.shader_path.clone(),
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))
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}
fn size(&self) -> (u32, u32) {
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((WIDTH * EXTRA_SCALE) as u32, (HEIGHT * EXTRA_SCALE) as u32)
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}
fn set_scale_factor(&self, _factor: f32) -> bool {
true
}
fn param_value_changed(&self, _id: &str, _normalized_value: f32) {}
fn param_modulation_changed(&self, _id: &str, _modulation_offset: f32) {}
fn param_values_changed(&self) {}
}
pub struct EmulatorWindow {
renderer: RendererBackend,
manager: Arc<RendererBackendManager>,
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frame_receiver: Arc<FrameReceiver>,
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joypad_sender: Arc<JoypadSender>,
current_resolution: ResolutionData,
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}
impl EmulatorWindow {
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fn new(
window: &mut Window,
frame_receiver: Arc<FrameReceiver>,
joypad_sender: Arc<JoypadSender>,
shader_path: Option<PathBuf>,
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) -> Self {
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let info = WindowInfo::from_logical_size(
Size::new(WIDTH as f64, HEIGHT as f64),
EXTRA_SCALE as f64,
);
let physical_size = info.physical_size();
let current_resolution = ResolutionData {
real_width: physical_size.width,
real_height: physical_size.height,
scaled_width: WIDTH as u32,
scaled_height: HEIGHT as u32,
};
let manager = Arc::new(RendererBackendManager::new(window.raw_display_handle()));
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let renderer = RendererBackend::new(
current_resolution,
window,
WindowOptions { shader_path },
manager.clone(),
);
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Self {
renderer,
manager,
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frame_receiver,
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joypad_sender,
current_resolution,
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}
}
}
impl WindowHandler for EmulatorWindow {
fn on_frame(&mut self, _window: &mut Window) {
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if let Some(ref mut receiver) = *self.frame_receiver.lock().expect("failed to lock mutex") {
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if let Some(ref buf) = receiver.try_iter().last() {
self.renderer.new_frame(buf);
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}
}
self.renderer.render(self.current_resolution, &self.manager);
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}
fn on_event(&mut self, window: &mut Window, event: baseview::Event) -> EventStatus {
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match event {
Event::Window(WindowEvent::Resized(info)) => {
let physical_size = info.physical_size();
self.current_resolution = ResolutionData {
real_width: physical_size.width,
real_height: physical_size.height,
scaled_width: WIDTH as u32,
scaled_height: HEIGHT as u32,
};
self.renderer.resize(self.current_resolution, window);
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EventStatus::Captured
}
Event::Keyboard(event) => {
let status = event.state == KeyState::Down;
if let Some(button) = match event.code {
Code::Equal => Some(JoypadButtons::Start),
Code::Minus => Some(JoypadButtons::Select),
Code::Quote => Some(JoypadButtons::A),
Code::Semicolon => Some(JoypadButtons::B),
Code::KeyW | Code::ArrowUp => Some(JoypadButtons::Up),
Code::KeyA | Code::ArrowLeft => Some(JoypadButtons::Left),
Code::KeyS | Code::ArrowDown => Some(JoypadButtons::Down),
Code::KeyD | Code::ArrowRight => Some(JoypadButtons::Right),
_ => None,
} {
if let Some(ref mut sender) =
*self.joypad_sender.lock().expect("failed to lock mutex")
{
sender.send((button, status)).unwrap();
}
EventStatus::Captured
} else {
EventStatus::Ignored
}
}
_ => EventStatus::Ignored,
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}
}
}
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pub struct EmulatorRenderer {
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tx: Sender<Frame>,
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joypad: JoypadState,
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keys: Receiver<JoypadInfo>,
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}
impl EmulatorRenderer {
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pub(super) fn new() -> (Self, Receiver<Frame>, Sender<JoypadInfo>) {
let (tx, rx) = mpsc::channel::<Frame>();
let (keys_tx, keys) = mpsc::channel::<JoypadInfo>();
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(
Self {
tx,
joypad: JoypadState::default(),
keys,
},
rx,
keys_tx,
)
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}
}
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impl Renderer<[u8; 4]> for EmulatorRenderer {
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fn prepare(&mut self, _width: usize, _height: usize) {}
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fn display(&mut self, buffer: &[[u8; 4]]) {
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let _ = self.tx.send(buffer.to_vec());
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}
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fn latest_joypad_state(&mut self) -> JoypadState {
while let Ok((key, state)) = self.keys.try_recv() {
match key {
JoypadButtons::Down => self.joypad.down = state,
JoypadButtons::Up => self.joypad.up = state,
JoypadButtons::Left => self.joypad.left = state,
JoypadButtons::Right => self.joypad.right = state,
JoypadButtons::Start => self.joypad.start = state,
JoypadButtons::Select => self.joypad.select = state,
JoypadButtons::B => self.joypad.b = state,
JoypadButtons::A => self.joypad.a = state,
}
}
self.joypad
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}
}