tile window draws all tiles + is optional
This commit is contained in:
parent
3b2a07c264
commit
0a75b58732
10
src/main.rs
10
src/main.rs
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@ -57,6 +57,10 @@ struct Args {
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#[arg(short, long)]
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#[arg(short, long)]
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cycle_count: bool,
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cycle_count: bool,
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/// Show tile window
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#[arg(short, long)]
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tile_window: bool,
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/// Step emulation by...
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/// Step emulation by...
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#[arg(long)]
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#[arg(long)]
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step_by: Option<usize>,
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step_by: Option<usize>,
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@ -117,7 +121,11 @@ fn main() {
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window.topmost(true);
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window.topmost(true);
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let mut cpu = CPU::new(Memory::init(bootrom, args.run_bootrom, rom), window);
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let mut cpu = CPU::new(
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Memory::init(bootrom, args.run_bootrom, rom),
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window,
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args.tile_window,
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);
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if !args.run_bootrom {
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if !args.run_bootrom {
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cpu.reg.pc = 0x0100;
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cpu.reg.pc = 0x0100;
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@ -1,3 +1,4 @@
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use self::tile_window::TileWindow;
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use crate::{
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use crate::{
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processor::{as_signed, get_bit, set_bit, set_or_clear_bit, CPU},
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processor::{as_signed, get_bit, set_bit, set_or_clear_bit, CPU},
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FACTOR, HEIGHT, WIDTH,
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FACTOR, HEIGHT, WIDTH,
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@ -117,8 +118,10 @@ struct Object {
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flags: ObjectFlags,
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flags: ObjectFlags,
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}
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}
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const TILE_WINDOW_EDGE_LENGTH: usize = 16 * 8;
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const TILE_WINDOW_WIDTH: usize = 16 * 8;
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const TILE_WINDOW_EDGE_LENGTH_SCALED: usize = TILE_WINDOW_EDGE_LENGTH * FACTOR;
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const TILE_WINDOW_HEIGHT: usize = 24 * 8;
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const TILE_WINDOW_WIDTH_SCALED: usize = TILE_WINDOW_WIDTH * FACTOR;
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const TILE_WINDOW_HEIGHT_SCALED: usize = TILE_WINDOW_HEIGHT * FACTOR;
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pub struct GPU {
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pub struct GPU {
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pub buffer: Vec<u32>,
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pub buffer: Vec<u32>,
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@ -126,17 +129,16 @@ pub struct GPU {
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mode: DrawMode,
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mode: DrawMode,
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mode_clock: usize,
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mode_clock: usize,
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scanline: u8,
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scanline: u8,
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sprite_buffer: Vec<u32>,
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tile_window: Option<TileWindow>,
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sprite_buffer_scaled: Vec<u32>,
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sprite_window: Window,
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}
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}
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impl Default for GPU {
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impl GPU {
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fn default() -> Self {
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pub(super) fn new(enable_tile_window: bool) -> Self {
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let tile_window = if enable_tile_window {
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let mut window = Window::new(
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let mut window = Window::new(
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"Tiles",
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"Tiles",
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TILE_WINDOW_EDGE_LENGTH_SCALED,
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TILE_WINDOW_WIDTH_SCALED,
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TILE_WINDOW_EDGE_LENGTH_SCALED,
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TILE_WINDOW_HEIGHT_SCALED,
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WindowOptions::default(),
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WindowOptions::default(),
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)
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)
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.unwrap_or_else(|e| {
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.unwrap_or_else(|e| {
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@ -144,21 +146,19 @@ impl Default for GPU {
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});
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});
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window.set_position((550 + (WIDTH * FACTOR)) as isize, 50);
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window.set_position((550 + (WIDTH * FACTOR)) as isize, 50);
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window.topmost(true);
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window.topmost(true);
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Some(TileWindow::new(window))
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} else {
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None
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};
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Self {
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Self {
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buffer: vec![0; WIDTH * HEIGHT],
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buffer: vec![0; WIDTH * HEIGHT],
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scaled_buffer: vec![0; WIDTH * HEIGHT * 4],
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scaled_buffer: vec![0; WIDTH * HEIGHT * 4],
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mode: DrawMode::Mode2,
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mode: DrawMode::Mode2,
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mode_clock: 0,
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mode_clock: 0,
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scanline: 0,
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scanline: 0,
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sprite_buffer: vec![0; TILE_WINDOW_EDGE_LENGTH * TILE_WINDOW_EDGE_LENGTH],
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tile_window,
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sprite_buffer_scaled: vec![
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0;
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TILE_WINDOW_EDGE_LENGTH_SCALED
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* TILE_WINDOW_EDGE_LENGTH_SCALED
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],
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sprite_window: window,
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}
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}
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}
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}
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}
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}
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@ -259,10 +259,9 @@ impl CPU {
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fn exit_vblank(&mut self) {
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fn exit_vblank(&mut self) {
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self.gpu.mode = DrawMode::Mode2;
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self.gpu.mode = DrawMode::Mode2;
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self.gpu.scanline = 0;
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self.gpu.scanline = 0;
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self.draw_sprite_window(
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if let Some(tile_window) = &mut self.gpu.tile_window {
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TiledataArea::D8000,
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tile_window.draw_sprite_window(byte_to_palette(self.memory.get(0xFF47)), &self.memory);
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byte_to_palette(self.memory.get(0xFF47)),
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}
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);
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}
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}
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fn set_lcd_status(&mut self) {
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fn set_lcd_status(&mut self) {
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@ -1,51 +1,94 @@
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use minifb::Window;
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use crate::{
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use crate::{
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processor::{
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processor::{
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get_bit,
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get_bit,
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gpu::{
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gpu::{
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bits_to_mapped_colour, scale_buffer, Palette, TiledataArea, TILE_WINDOW_EDGE_LENGTH,
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bits_to_mapped_colour, scale_buffer, Palette, TiledataArea, TILE_WINDOW_HEIGHT,
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TILE_WINDOW_EDGE_LENGTH_SCALED,
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TILE_WINDOW_HEIGHT_SCALED, TILE_WINDOW_WIDTH, TILE_WINDOW_WIDTH_SCALED,
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},
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},
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CPU,
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memory::Memory,
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},
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},
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FACTOR,
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FACTOR,
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};
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};
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impl CPU {
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pub(super) struct TileWindow {
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pub(super) fn draw_sprite_window(&mut self, area: TiledataArea, palette: Palette) {
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sprite_buffer: Vec<u32>,
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sprite_buffer_scaled: Vec<u32>,
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sprite_window: Window,
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}
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impl TileWindow {
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pub(super) fn new(window: Window) -> Self {
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Self {
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sprite_buffer: vec![0; TILE_WINDOW_WIDTH * TILE_WINDOW_HEIGHT],
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sprite_buffer_scaled: vec![0; TILE_WINDOW_WIDTH_SCALED * TILE_WINDOW_HEIGHT_SCALED],
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sprite_window: window,
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}
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}
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}
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impl TileWindow {
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pub(super) fn draw_sprite_window(&mut self, palette: Palette, memory: &Memory) {
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for tile_y in 0..16 {
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for tile_y in 0..16 {
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self.draw_row(
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tile_y,
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tile_y as usize,
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TiledataArea::D8000,
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palette,
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memory,
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);
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}
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for tile_y in 0..8 {
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self.draw_row(
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tile_y,
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(tile_y as usize) + 16,
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TiledataArea::D9000,
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palette,
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memory,
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);
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}
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self.sprite_buffer_scaled = scale_buffer(
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&self.sprite_buffer,
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TILE_WINDOW_WIDTH,
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TILE_WINDOW_HEIGHT,
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FACTOR,
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);
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self.sprite_window
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.update_with_buffer(
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&self.sprite_buffer_scaled,
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TILE_WINDOW_WIDTH_SCALED,
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TILE_WINDOW_HEIGHT_SCALED,
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)
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.unwrap();
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}
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fn draw_row(
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&mut self,
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tile_y: u8,
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display_y: usize,
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area: TiledataArea,
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palette: Palette,
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memory: &Memory,
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) {
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for tile_x in 0..16 {
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for tile_x in 0..16 {
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let tile_num = (tile_y * 16) + tile_x;
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let tile_num = (tile_y * 16) + tile_x;
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let data_begin = area.get_addr(tile_num);
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let data_begin = area.get_addr(tile_num);
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for px_y in 0..8 {
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for px_y in 0..8 {
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let lsbs = self.memory.get((px_y * 2) + data_begin);
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let lsbs = memory.get((px_y * 2) + data_begin);
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let msbs = self.memory.get((px_y * 2) + data_begin + 1);
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let msbs = memory.get((px_y * 2) + data_begin + 1);
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for px_x in 0..8 {
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for px_x in 0..8 {
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let real_px_y = (tile_y as usize * 8) + px_y as usize;
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let real_px_y = (display_y * 8) + px_y as usize;
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let real_px_x = (tile_x as usize * 8) + px_x as usize;
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let real_px_x = (tile_x as usize * 8) + px_x as usize;
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let lsb = get_bit(lsbs, 7 - px_x);
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let lsb = get_bit(lsbs, 7 - px_x);
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let msb = get_bit(msbs, 7 - px_x);
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let msb = get_bit(msbs, 7 - px_x);
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let colour = bits_to_mapped_colour(lsb, msb, palette);
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let colour = bits_to_mapped_colour(lsb, msb, palette);
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self.gpu.sprite_buffer[real_px_x + (real_px_y * TILE_WINDOW_EDGE_LENGTH)] =
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self.sprite_buffer[real_px_x + (real_px_y * TILE_WINDOW_WIDTH)] =
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colour.to_rgb();
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colour.to_rgb();
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}
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}
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}
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}
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}
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}
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}
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}
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self.gpu.sprite_buffer_scaled = scale_buffer(
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&self.gpu.sprite_buffer,
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TILE_WINDOW_EDGE_LENGTH,
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TILE_WINDOW_EDGE_LENGTH,
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FACTOR,
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);
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self.gpu
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.sprite_window
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.update_with_buffer(
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&self.gpu.sprite_buffer_scaled,
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TILE_WINDOW_EDGE_LENGTH_SCALED,
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TILE_WINDOW_EDGE_LENGTH_SCALED,
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)
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.unwrap();
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}
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}
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}
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@ -38,14 +38,14 @@ const SPEEDUP: f64 = 1.;
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const FF04_SPEED: f64 = 16384.;
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const FF04_SPEED: f64 = 16384.;
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impl CPU {
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impl CPU {
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pub fn new(memory: Memory, window: Window) -> Self {
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pub fn new(memory: Memory, window: Window, enable_tile_window: bool) -> Self {
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Self {
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Self {
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memory,
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memory,
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reg: Registers::default(),
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reg: Registers::default(),
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last_instruction: 0x0,
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last_instruction: 0x0,
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last_instruction_addr: 0x0,
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last_instruction_addr: 0x0,
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window,
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window,
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gpu: GPU::default(),
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gpu: GPU::new(enable_tile_window),
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halted: false,
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halted: false,
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}
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}
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}
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}
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