its less annoying now lol
This commit is contained in:
parent
1e01308605
commit
30a94868d1
|
@ -88,8 +88,8 @@ fn main() {
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.with_no_save(args.no_save)
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.with_verbose(args.verbose);
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let tile_window: Option<Box<dyn Renderer<u32>>> = if args.tile_window {
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Some(Box::new(WindowRenderer::new(factor, None)))
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let tile_window: Option<WindowRenderer> = if args.tile_window {
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Some(WindowRenderer::new(factor, None))
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} else {
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None
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};
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@ -103,7 +103,7 @@ fn main() {
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let mut core = EmulatorCore::init(
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receiver,
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options,
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Box::new(WindowRenderer::new(factor, Some(Gilrs::new().unwrap()))),
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WindowRenderer::new(factor, Some(Gilrs::new().unwrap())),
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output,
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tile_window,
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);
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@ -12,7 +12,7 @@ default = []
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savestate = []
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[dependencies]
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gb-emu-lib = { path = "../lib", features = ["async"] }
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gb-emu-lib = { path = "../lib" }
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nih_plug = { path = "../vendored/nih-plug", features = ["standalone"] }
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baseview = { path = "../vendored/baseview" }
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pixels = "0.11"
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@ -49,7 +49,7 @@ struct EmuParams {
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struct EmuVars {
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rx: AsyncHeapConsumer<[f32; 2]>,
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sender: Sender<EmulatorMessage>,
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emulator_core: EmulatorCore<[u8; 4]>,
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emulator_core: EmulatorCore<[u8; 4], EmulatorRenderer>,
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serial_tx: Sender<u8>,
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}
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@ -236,13 +236,11 @@ impl Plugin for GameboyEmu {
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DOWNSAMPLE_TYPE,
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);
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let (renderer, frame_receiver, key_handler) = EmulatorRenderer::new();
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let (window, frame_receiver, key_handler) = EmulatorRenderer::new();
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*self.frame_receiver.lock().unwrap() = Some(frame_receiver);
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*self.key_handler.lock().unwrap() = Some(key_handler);
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let window = Box::new(renderer);
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let (serial_tx, gb_serial_rx) = mpsc::channel::<u8>();
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let serial_target = SerialTarget::Custom {
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rx: Some(gb_serial_rx),
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@ -5,7 +5,6 @@ edition = "2021"
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[features]
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default = []
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async = []
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clocked-serial = []
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[dependencies]
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@ -20,20 +20,6 @@ pub enum RomFile {
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Raw(Vec<u8>),
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}
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#[cfg(feature = "async")]
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pub trait Renderer<Format: From<Colour>>: Send {
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fn prepare(&mut self, width: usize, height: usize);
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fn display(&mut self, buffer: &[Format]);
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fn set_title(&mut self, _title: String) {}
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fn latest_joypad_state(&mut self) -> JoypadState;
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fn set_rumble(&mut self, _rumbling: bool) {}
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}
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#[cfg(not(feature = "async"))]
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pub trait Renderer<Format: From<Colour>> {
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fn prepare(&mut self, width: usize, height: usize);
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@ -93,18 +93,18 @@ static VERBOSE: OnceCell<bool> = OnceCell::new();
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pub const WIDTH: usize = 160;
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pub const HEIGHT: usize = 144;
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pub struct EmulatorCore<ColourFormat: From<Colour> + Clone> {
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pub struct EmulatorCore<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> {
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receiver: Receiver<EmulatorMessage>,
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cpu: Cpu<ColourFormat>,
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cpu: Cpu<ColourFormat, R>,
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}
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impl<ColourFormat: From<Colour> + Clone> EmulatorCore<ColourFormat> {
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impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> EmulatorCore<ColourFormat, R> {
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pub fn init(
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receiver: Receiver<EmulatorMessage>,
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options: Options,
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mut window: Box<dyn Renderer<ColourFormat>>,
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mut window: R,
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output: AudioOutput,
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tile_window: Option<Box<dyn Renderer<ColourFormat>>>,
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tile_window: Option<R>,
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) -> Self {
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if options.verbose {
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VERBOSE.set(true).unwrap();
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@ -164,7 +164,7 @@ impl<ColourFormat: From<Colour> + Clone> EmulatorCore<ColourFormat> {
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)
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}
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fn new(receiver: Receiver<EmulatorMessage>, cpu: Cpu<ColourFormat>) -> Self {
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fn new(receiver: Receiver<EmulatorMessage>, cpu: Cpu<ColourFormat, R>) -> Self {
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Self { receiver, cpu }
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}
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@ -217,15 +217,15 @@ impl<ColourFormat: From<Colour> + Clone> EmulatorCore<ColourFormat> {
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}
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}
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pub fn get_save_state(&self) -> CpuSaveState<ColourFormat> {
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pub fn get_save_state(&self) -> CpuSaveState<ColourFormat, R> {
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CpuSaveState::create(&self.cpu)
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}
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pub fn from_save_state(
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state: CpuSaveState<ColourFormat>,
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state: CpuSaveState<ColourFormat, R>,
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rom: RomFile,
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receiver: Receiver<EmulatorMessage>,
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window: Box<dyn Renderer<ColourFormat>>,
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window: R,
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output: AudioOutput,
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serial_target: SerialTarget,
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) -> Self {
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@ -1,9 +1,10 @@
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use crate::{
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connect::Renderer,
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processor::{memory::mmio::gpu::Colour, Cpu, Direction, Flags, Reg8, SplitRegister},
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util::{clear_bit, get_bit, set_bit},
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};
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impl<ColourFormat: From<Colour> + Clone> Cpu<ColourFormat> {
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impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> Cpu<ColourFormat, R> {
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pub(crate) fn and(&mut self, first: u8, second: u8) -> u8 {
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let result = first & second;
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self.set_or_clear_flag(Flags::Zero, result == 0x0);
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@ -1,10 +1,11 @@
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use crate::{
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connect::Renderer,
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processor::{memory::mmio::gpu::Colour, Cpu, Direction, Flags, SplitRegister},
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util::{as_signed, get_bit, get_rotation_carry, rotate, Nibbles},
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};
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use std::ops::{BitAnd, BitOr};
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impl<ColourFormat: From<Colour> + Clone> Cpu<ColourFormat> {
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impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> Cpu<ColourFormat, R> {
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pub(crate) fn pop_word(&mut self) -> u16 {
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let mut word: u16 = 0x0;
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word.set_low(self.memory.get(self.reg.sp));
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@ -22,7 +22,7 @@ pub(crate) mod rom;
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pub(crate) type Address = u16;
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pub struct Memory<ColourFormat: From<Colour> + Clone> {
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pub struct Memory<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> {
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bootrom: Option<Vec<u8>>,
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rom: Rom,
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ram: [u8; 8192],
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@ -32,7 +32,7 @@ pub struct Memory<ColourFormat: From<Colour> + Clone> {
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pub(super) ime_scheduled: u8,
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dma_addr: u8,
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joypad: Joypad,
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gpu: Gpu<ColourFormat>,
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gpu: Gpu<ColourFormat, R>,
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apu: Apu,
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serial: Serial,
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timers: Timer,
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@ -40,7 +40,7 @@ pub struct Memory<ColourFormat: From<Colour> + Clone> {
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#[serde_with::serde_as]
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#[derive(Serialize, Deserialize)]
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pub struct MemorySaveState<ColourFormat: From<Colour> + Clone> {
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pub struct MemorySaveState<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> {
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rom: RomSaveState,
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#[serde_as(as = "[_; 8192]")]
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ram: [u8; 8192],
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@ -51,14 +51,16 @@ pub struct MemorySaveState<ColourFormat: From<Colour> + Clone> {
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pub(super) ime_scheduled: u8,
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dma_addr: u8,
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joypad: Joypad,
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gpu: GpuSaveState<ColourFormat>,
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gpu: GpuSaveState<ColourFormat, R>,
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apu: ApuSaveState,
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serial: SerialSaveState,
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timers: Timer,
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}
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impl<ColourFormat: From<Colour> + Clone> MemorySaveState<ColourFormat> {
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pub fn create(memory: &Memory<ColourFormat>) -> Self {
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impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>>
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MemorySaveState<ColourFormat, R>
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{
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pub fn create(memory: &Memory<ColourFormat, R>) -> Self {
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Self {
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rom: RomSaveState::create(&memory.rom),
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ram: memory.ram,
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@ -76,14 +78,14 @@ impl<ColourFormat: From<Colour> + Clone> MemorySaveState<ColourFormat> {
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}
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}
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impl<ColourFormat: From<Colour> + Clone> Memory<ColourFormat> {
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impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> Memory<ColourFormat, R> {
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pub fn init(
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bootrom: Option<Vec<u8>>,
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rom: Rom,
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window: Box<dyn Renderer<ColourFormat>>,
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window: R,
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output: AudioOutput,
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serial_target: SerialTarget,
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tile_window: Option<Box<dyn Renderer<ColourFormat>>>,
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tile_window: Option<R>,
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) -> Self {
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Self {
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bootrom,
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@ -274,9 +276,9 @@ impl<ColourFormat: From<Colour> + Clone> Memory<ColourFormat> {
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}
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pub fn from_save_state(
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state: MemorySaveState<ColourFormat>,
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state: MemorySaveState<ColourFormat, R>,
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data: Vec<u8>,
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window: Box<dyn Renderer<ColourFormat>>,
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window: R,
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output: AudioOutput,
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serial_target: SerialTarget,
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) -> Self {
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@ -298,7 +300,7 @@ impl<ColourFormat: From<Colour> + Clone> Memory<ColourFormat> {
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}
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}
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impl<ColourFormat: From<Colour> + Clone> Cpu<ColourFormat> {
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impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> Cpu<ColourFormat, R> {
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pub fn increment_timers(&mut self, machine_cycles: u8) {
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let steps = (machine_cycles as usize) * 4;
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@ -1,3 +1,5 @@
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use std::marker::PhantomData;
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use self::{
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tile_window::TileWindow,
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types::{
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@ -21,18 +23,18 @@ mod types;
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const TILE_WINDOW_WIDTH: usize = 16 * 8;
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const TILE_WINDOW_HEIGHT: usize = 24 * 8;
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pub struct Gpu<Format: From<Colour>> {
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pub struct Gpu<Format: From<Colour>, R: Renderer<Format>> {
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pub buffer: Vec<Format>,
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pub vram: Vram,
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pub oam: Oam,
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pub window: Box<dyn Renderer<Format>>,
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pub window: R,
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is_bg_zero: Vec<bool>,
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lcdc: Lcdc,
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stat: Stat,
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mode_clock: usize,
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scanline: u8,
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lyc: u8,
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tile_window: Option<TileWindow<Format>>,
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tile_window: Option<TileWindow<Format, R>>,
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window_lc: u8,
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has_window_been_enabled: bool,
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bg_palette: Palette,
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@ -46,7 +48,7 @@ pub struct Gpu<Format: From<Colour>> {
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}
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#[derive(Serialize, Deserialize)]
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pub struct GpuSaveState<Format: From<Colour>> {
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pub struct GpuSaveState<Format: From<Colour>, R: Renderer<Format>> {
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buffer: Vec<Format>,
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vram: Vram,
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oam: Oam,
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@ -66,10 +68,12 @@ pub struct GpuSaveState<Format: From<Colour>> {
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wx: u8,
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wy: u8,
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prev_stat: bool,
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#[serde(skip)]
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spooky: PhantomData<R>,
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}
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impl<Format: From<Colour> + Clone> GpuSaveState<Format> {
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pub fn create(gpu: &Gpu<Format>) -> Self {
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impl<Format: From<Colour> + Clone, R: Renderer<Format>> GpuSaveState<Format, R> {
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pub fn create(gpu: &Gpu<Format, R>) -> Self {
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Self {
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buffer: gpu.buffer.clone(),
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vram: gpu.vram,
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|
@ -90,15 +94,13 @@ impl<Format: From<Colour> + Clone> GpuSaveState<Format> {
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wx: gpu.wx,
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wy: gpu.wy,
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prev_stat: gpu.prev_stat,
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spooky: PhantomData,
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}
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}
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}
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impl<Format: From<Colour> + Clone> Gpu<Format> {
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pub fn new(
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window: Box<dyn Renderer<Format>>,
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tile_window_renderer: Option<Box<dyn Renderer<Format>>>,
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) -> Self {
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impl<Format: From<Colour> + Clone, R: Renderer<Format>> Gpu<Format, R> {
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pub fn new(window: R, tile_window_renderer: Option<R>) -> Self {
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let tile_window = if let Some(mut tile_window_renderer) = tile_window_renderer {
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tile_window_renderer.prepare(TILE_WINDOW_WIDTH, TILE_WINDOW_HEIGHT);
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Some(TileWindow::new(tile_window_renderer))
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@ -133,9 +135,9 @@ impl<Format: From<Colour> + Clone> Gpu<Format> {
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}
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pub fn from_save_state(
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state: GpuSaveState<Format>,
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window: Box<dyn Renderer<Format>>,
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tile_window_renderer: Option<Box<dyn Renderer<Format>>>,
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state: GpuSaveState<Format, R>,
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window: R,
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tile_window_renderer: Option<R>,
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) -> Self {
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let tile_window = if let Some(mut tile_window_renderer) = tile_window_renderer {
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tile_window_renderer.prepare(TILE_WINDOW_WIDTH, TILE_WINDOW_HEIGHT);
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|
|
|
@ -1,11 +1,14 @@
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use crate::util::{get_bit, set_or_clear_bit};
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use crate::{
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connect::Renderer,
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util::{get_bit, set_or_clear_bit},
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};
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use super::{
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types::{DrawMode, ObjSize, Palette, TiledataArea, TilemapArea},
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Colour, Gpu,
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};
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impl<Format: From<Colour>> Gpu<Format> {
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impl<Format: From<Colour>, R: Renderer<Format>> Gpu<Format, R> {
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pub fn update_lcdc(&mut self, data: u8) {
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self.lcdc.enable = get_bit(data, 7);
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self.lcdc.window_tilemap = if get_bit(data, 6) {
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|
|
|
@ -6,13 +6,13 @@ use crate::{
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use super::{types::Vram, Colour};
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pub(super) struct TileWindow<Format: From<Colour>> {
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pub(super) struct TileWindow<Format: From<Colour>, R: Renderer<Format>> {
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sprite_buffer: Vec<Format>,
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sprite_renderer: Box<dyn Renderer<Format>>,
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sprite_renderer: R,
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}
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impl<Format: From<Colour>> TileWindow<Format> {
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pub(super) fn new(window: Box<dyn Renderer<Format>>) -> Self {
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impl<Format: From<Colour>, R: Renderer<Format>> TileWindow<Format, R> {
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pub(super) fn new(window: R) -> Self {
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let mut sprite_buffer = Vec::new();
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sprite_buffer.reserve_exact(TILE_WINDOW_WIDTH * TILE_WINDOW_HEIGHT);
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|
|
|
@ -23,8 +23,8 @@ pub(crate) enum Direction {
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Right,
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}
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pub struct Cpu<ColourFormat: From<Colour> + Clone> {
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pub memory: Memory<ColourFormat>,
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pub struct Cpu<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> {
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pub memory: Memory<ColourFormat, R>,
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pub reg: Registers,
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pub last_instruction: u8,
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last_instruction_addr: u16,
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|
@ -33,8 +33,8 @@ pub struct Cpu<ColourFormat: From<Colour> + Clone> {
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}
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#[derive(Serialize, Deserialize)]
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pub struct CpuSaveState<ColourFormat: From<Colour> + Clone> {
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memory: MemorySaveState<ColourFormat>,
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pub struct CpuSaveState<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> {
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memory: MemorySaveState<ColourFormat, R>,
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reg: Registers,
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last_instruction: u8,
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last_instruction_addr: u16,
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|
@ -42,8 +42,8 @@ pub struct CpuSaveState<ColourFormat: From<Colour> + Clone> {
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should_halt_bug: bool,
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}
|
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|
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impl<ColourFormat: From<Colour> + Clone> CpuSaveState<ColourFormat> {
|
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pub fn create(cpu: &Cpu<ColourFormat>) -> Self {
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impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> CpuSaveState<ColourFormat, R> {
|
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pub fn create(cpu: &Cpu<ColourFormat, R>) -> Self {
|
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Self {
|
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memory: MemorySaveState::create(&cpu.memory),
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reg: cpu.reg,
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|
@ -55,8 +55,8 @@ impl<ColourFormat: From<Colour> + Clone> CpuSaveState<ColourFormat> {
|
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}
|
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}
|
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|
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impl<ColourFormat: From<Colour> + Clone> Cpu<ColourFormat> {
|
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pub fn new(mut memory: Memory<ColourFormat>, run_bootrom: bool) -> Self {
|
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impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> Cpu<ColourFormat, R> {
|
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pub fn new(mut memory: Memory<ColourFormat, R>, run_bootrom: bool) -> Self {
|
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if !run_bootrom {
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memory.cpu_ram_init();
|
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}
|
||||
|
@ -155,9 +155,9 @@ impl<ColourFormat: From<Colour> + Clone> Cpu<ColourFormat> {
|
|||
}
|
||||
|
||||
pub fn from_save_state(
|
||||
state: CpuSaveState<ColourFormat>,
|
||||
state: CpuSaveState<ColourFormat, R>,
|
||||
data: Vec<u8>,
|
||||
window: Box<dyn Renderer<ColourFormat>>,
|
||||
window: R,
|
||||
output: AudioOutput,
|
||||
serial_target: SerialTarget,
|
||||
) -> Self {
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use crate::{
|
||||
connect::Renderer,
|
||||
processor::{
|
||||
instructions::instructions::{res, set},
|
||||
Cpu, Flags, Reg8, SplitRegister,
|
||||
|
@ -8,7 +9,7 @@ use crate::{
|
|||
|
||||
use super::memory::mmio::gpu::Colour;
|
||||
|
||||
impl<ColourFormat: From<Colour> + Clone> Cpu<ColourFormat> {
|
||||
impl<ColourFormat: From<Colour> + Clone, R: Renderer<ColourFormat>> Cpu<ColourFormat, R> {
|
||||
pub fn run_opcode(&mut self, opcode: u8) -> u8 {
|
||||
match opcode {
|
||||
0x00 => {
|
||||
|
|
Loading…
Reference in a new issue