trimming... maybe
This commit is contained in:
parent
772026c04f
commit
361112d2d1
2 changed files with 49 additions and 225 deletions
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@ -14,8 +14,33 @@ use winit::window::Window;
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// https://github.com/ash-rs/ash/blob/master/examples/src/bin/texture.rs
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// https://github.com/ash-rs/ash/blob/master/examples/src/bin/texture.rs
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const SHADER: &[u8] = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/shaders/shader.spv"));
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const SHADER: &[u8] = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/shaders/shader.spv"));
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const VERTICES: [Vertex; 3] = [Vertex(-1.0, -1.0), Vertex(3.0, -1.0), Vertex(-1.0, 3.0)];
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pub struct WindowData {
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pub struct WindowData {
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inner: VulkanWindowInner,
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}
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impl WindowData {
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pub fn new(factor: u32, window: &Window) -> Self {
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Self {
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inner: unsafe { VulkanWindowInner::new(factor, window) },
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}
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}
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pub fn resize(&mut self, width: u32, height: u32, factor: u32, window: &Window) {
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self.inner.resize(width, height, factor, window);
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}
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pub fn new_frame(&mut self, buffer: &[[u8; 4]]) {
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self.inner.new_frame(buffer);
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}
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pub fn render(&mut self) {
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self.inner.render();
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}
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}
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struct VulkanWindowInner {
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instance: Instance,
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instance: Instance,
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device: Device,
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device: Device,
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surface_loader: Surface,
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surface_loader: Surface,
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@ -31,10 +56,6 @@ pub struct WindowData {
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draw_command_buffer: vk::CommandBuffer,
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draw_command_buffer: vk::CommandBuffer,
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setup_command_buffer: vk::CommandBuffer,
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setup_command_buffer: vk::CommandBuffer,
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depth_image: vk::Image,
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depth_image_view: vk::ImageView,
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depth_image_memory: vk::DeviceMemory,
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present_complete_semaphore: vk::Semaphore,
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present_complete_semaphore: vk::Semaphore,
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rendering_complete_semaphore: vk::Semaphore,
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rendering_complete_semaphore: vk::Semaphore,
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@ -49,13 +70,9 @@ pub struct WindowData {
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graphics_pipelines: Vec<vk::Pipeline>,
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graphics_pipelines: Vec<vk::Pipeline>,
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viewports: [vk::Viewport; 1],
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viewports: [vk::Viewport; 1],
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scissors: [vk::Rect2D; 1],
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scissors: [vk::Rect2D; 1],
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index_buffer: vk::Buffer,
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index_buffer_data: [u32; 6],
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shader_module: vk::ShaderModule,
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shader_module: vk::ShaderModule,
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vertex_input_buffer_memory: vk::DeviceMemory,
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vertex_input_buffer_memory: vk::DeviceMemory,
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texture_memory: vk::DeviceMemory,
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texture_memory: vk::DeviceMemory,
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index_buffer_memory: vk::DeviceMemory,
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tex_image_view: vk::ImageView,
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tex_image_view: vk::ImageView,
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desc_set_layouts: [vk::DescriptorSetLayout; 1],
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desc_set_layouts: [vk::DescriptorSetLayout; 1],
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descriptor_pool: vk::DescriptorPool,
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descriptor_pool: vk::DescriptorPool,
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@ -68,8 +85,8 @@ pub struct WindowData {
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texture_image: vk::Image,
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texture_image: vk::Image,
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}
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}
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impl WindowData {
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impl VulkanWindowInner {
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pub unsafe fn new(factor: u32, window: &Window) -> Self {
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unsafe fn new(factor: u32, window: &Window) -> Self {
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let entry = Entry::linked();
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let entry = Entry::linked();
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let name = std::ffi::CString::new("gameboy").unwrap();
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let name = std::ffi::CString::new("gameboy").unwrap();
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@ -265,42 +282,6 @@ impl WindowData {
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})
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})
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.collect();
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.collect();
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let device_memory_properties = instance.get_physical_device_memory_properties(pdevice);
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let device_memory_properties = instance.get_physical_device_memory_properties(pdevice);
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let depth_image_create_info = vk::ImageCreateInfo::default()
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.image_type(vk::ImageType::TYPE_2D)
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.format(vk::Format::D16_UNORM)
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.extent(surface_resolution.into())
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.mip_levels(1)
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.array_layers(1)
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.samples(vk::SampleCountFlags::TYPE_1)
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.tiling(vk::ImageTiling::OPTIMAL)
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.usage(vk::ImageUsageFlags::DEPTH_STENCIL_ATTACHMENT)
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.sharing_mode(vk::SharingMode::EXCLUSIVE);
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let depth_image = device.create_image(&depth_image_create_info, None).unwrap();
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let depth_image_memory_req = device.get_image_memory_requirements(depth_image);
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let depth_image_memory_index = device_memory_properties.memory_types
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[..device_memory_properties.memory_type_count as _]
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.iter()
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.enumerate()
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.find(|(index, memory_type)| {
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(1 << index) & depth_image_memory_req.memory_type_bits != 0
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&& memory_type.property_flags & vk::MemoryPropertyFlags::DEVICE_LOCAL
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== vk::MemoryPropertyFlags::DEVICE_LOCAL
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})
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.map(|(index, _memory_type)| index as _)
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.expect("Unable to find suitable memory index for depth image.");
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let depth_image_allocate_info = vk::MemoryAllocateInfo::default()
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.allocation_size(depth_image_memory_req.size)
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.memory_type_index(depth_image_memory_index);
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let depth_image_memory = device
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.allocate_memory(&depth_image_allocate_info, None)
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.unwrap();
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device
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.bind_image_memory(depth_image, depth_image_memory, 0)
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.expect("Unable to bind depth image memory");
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let fence_create_info =
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let fence_create_info =
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vk::FenceCreateInfo::default().flags(vk::FenceCreateFlags::SIGNALED);
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vk::FenceCreateInfo::default().flags(vk::FenceCreateFlags::SIGNALED);
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@ -312,57 +293,6 @@ impl WindowData {
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.create_fence(&fence_create_info, None)
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.create_fence(&fence_create_info, None)
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.expect("Create fence failed.");
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.expect("Create fence failed.");
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record_submit_commandbuffer(
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&device,
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setup_command_buffer,
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setup_commands_reuse_fence,
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present_queue,
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&[],
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&[],
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&[],
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|device, setup_command_buffer| {
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let layout_transition_barriers = vk::ImageMemoryBarrier::default()
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.image(depth_image)
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.dst_access_mask(
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vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_READ
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| vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_WRITE,
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)
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.new_layout(vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
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.old_layout(vk::ImageLayout::UNDEFINED)
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.subresource_range(
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vk::ImageSubresourceRange::default()
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.aspect_mask(vk::ImageAspectFlags::DEPTH)
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.layer_count(1)
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.level_count(1),
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);
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device.cmd_pipeline_barrier(
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setup_command_buffer,
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vk::PipelineStageFlags::BOTTOM_OF_PIPE,
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vk::PipelineStageFlags::LATE_FRAGMENT_TESTS,
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vk::DependencyFlags::empty(),
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&[],
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&[],
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&[layout_transition_barriers],
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);
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},
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);
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let depth_image_view_info = vk::ImageViewCreateInfo::default()
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.subresource_range(
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vk::ImageSubresourceRange::default()
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.aspect_mask(vk::ImageAspectFlags::DEPTH)
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.level_count(1)
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.layer_count(1),
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)
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.image(depth_image)
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.format(depth_image_create_info.format)
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.view_type(vk::ImageViewType::TYPE_2D);
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let depth_image_view = device
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.create_image_view(&depth_image_view_info, None)
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.unwrap();
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let semaphore_create_info = vk::SemaphoreCreateInfo::default();
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let semaphore_create_info = vk::SemaphoreCreateInfo::default();
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let present_complete_semaphore = device
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let present_complete_semaphore = device
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.create_semaphore(&semaphore_create_info, None)
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.create_semaphore(&semaphore_create_info, None)
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.unwrap();
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.unwrap();
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let renderpass_attachments = [
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let renderpass_attachments = [vk::AttachmentDescription {
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vk::AttachmentDescription {
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format: surface_format.format,
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format: surface_format.format,
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samples: vk::SampleCountFlags::TYPE_1,
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samples: vk::SampleCountFlags::TYPE_1,
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load_op: vk::AttachmentLoadOp::CLEAR,
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load_op: vk::AttachmentLoadOp::CLEAR,
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store_op: vk::AttachmentStoreOp::STORE,
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store_op: vk::AttachmentStoreOp::STORE,
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final_layout: vk::ImageLayout::PRESENT_SRC_KHR,
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final_layout: vk::ImageLayout::PRESENT_SRC_KHR,
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..Default::default()
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..Default::default()
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}];
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},
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vk::AttachmentDescription {
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format: vk::Format::D16_UNORM,
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samples: vk::SampleCountFlags::TYPE_1,
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load_op: vk::AttachmentLoadOp::CLEAR,
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initial_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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final_layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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..Default::default()
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},
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];
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let color_attachment_refs = [vk::AttachmentReference {
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let color_attachment_refs = [vk::AttachmentReference {
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attachment: 0,
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attachment: 0,
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layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
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layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
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}];
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}];
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let depth_attachment_ref = vk::AttachmentReference {
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attachment: 1,
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layout: vk::ImageLayout::DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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};
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let dependencies = [vk::SubpassDependency {
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let dependencies = [vk::SubpassDependency {
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src_subpass: vk::SUBPASS_EXTERNAL,
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src_subpass: vk::SUBPASS_EXTERNAL,
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src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
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src_stage_mask: vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT,
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let subpass = vk::SubpassDescription::default()
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let subpass = vk::SubpassDescription::default()
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.color_attachments(&color_attachment_refs)
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.color_attachments(&color_attachment_refs)
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.depth_stencil_attachment(&depth_attachment_ref)
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.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS);
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.pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS);
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let renderpass_create_info = vk::RenderPassCreateInfo::default()
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let renderpass_create_info = vk::RenderPassCreateInfo::default()
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@ -424,7 +339,7 @@ impl WindowData {
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let framebuffers: Vec<vk::Framebuffer> = present_image_views
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let framebuffers: Vec<vk::Framebuffer> = present_image_views
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.iter()
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.iter()
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.map(|&present_image_view| {
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.map(|&present_image_view| {
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let framebuffer_attachments = [present_image_view, depth_image_view];
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let framebuffer_attachments = [present_image_view];
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let frame_buffer_create_info = vk::FramebufferCreateInfo::default()
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let frame_buffer_create_info = vk::FramebufferCreateInfo::default()
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.render_pass(renderpass)
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.render_pass(renderpass)
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.attachments(&framebuffer_attachments)
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.attachments(&framebuffer_attachments)
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@ -437,49 +352,9 @@ impl WindowData {
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.unwrap()
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.unwrap()
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})
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})
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.collect();
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.collect();
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let index_buffer_data = [0u32, 1, 2, 2, 3, 0];
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let index_buffer_info = vk::BufferCreateInfo {
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size: std::mem::size_of_val(&index_buffer_data) as u64,
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usage: vk::BufferUsageFlags::INDEX_BUFFER,
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sharing_mode: vk::SharingMode::EXCLUSIVE,
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..Default::default()
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};
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let index_buffer = device.create_buffer(&index_buffer_info, None).unwrap();
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let index_buffer_memory_req = device.get_buffer_memory_requirements(index_buffer);
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let index_buffer_memory_index = find_memorytype_index(
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&index_buffer_memory_req,
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&device_memory_properties,
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vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
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)
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.expect("Unable to find suitable memorytype for the index buffer.");
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let index_allocate_info = vk::MemoryAllocateInfo {
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allocation_size: index_buffer_memory_req.size,
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memory_type_index: index_buffer_memory_index,
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..Default::default()
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};
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let index_buffer_memory = device.allocate_memory(&index_allocate_info, None).unwrap();
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let index_ptr: *mut std::ffi::c_void = device
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.map_memory(
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index_buffer_memory,
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0,
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index_buffer_memory_req.size,
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vk::MemoryMapFlags::empty(),
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)
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.unwrap();
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let mut index_slice = Align::new(
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index_ptr,
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std::mem::align_of::<u32>() as u64,
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index_buffer_memory_req.size,
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);
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index_slice.copy_from_slice(&index_buffer_data);
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device.unmap_memory(index_buffer_memory);
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device
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.bind_buffer_memory(index_buffer, index_buffer_memory, 0)
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.unwrap();
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let vertices: [Vertex; 3] = [Vertex(-1.0, -1.0), Vertex(3.0, -1.0), Vertex(-1.0, 3.0)];
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let vertex_input_buffer_info = vk::BufferCreateInfo {
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let vertex_input_buffer_info = vk::BufferCreateInfo {
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size: std::mem::size_of_val(&vertices) as u64,
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size: std::mem::size_of_val(&VERTICES) as u64,
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usage: vk::BufferUsageFlags::VERTEX_BUFFER,
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usage: vk::BufferUsageFlags::VERTEX_BUFFER,
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sharing_mode: vk::SharingMode::EXCLUSIVE,
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sharing_mode: vk::SharingMode::EXCLUSIVE,
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..Default::default()
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..Default::default()
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@ -518,7 +393,7 @@ impl WindowData {
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std::mem::align_of::<Vertex>() as u64,
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std::mem::align_of::<Vertex>() as u64,
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vertex_input_buffer_memory_req.size,
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vertex_input_buffer_memory_req.size,
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);
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);
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slice.copy_from_slice(&vertices);
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slice.copy_from_slice(&VERTICES);
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device.unmap_memory(vertex_input_buffer_memory);
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device.unmap_memory(vertex_input_buffer_memory);
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device
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device
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.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0)
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.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0)
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@ -838,23 +713,6 @@ impl WindowData {
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let multisample_state_info = vk::PipelineMultisampleStateCreateInfo::default()
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let multisample_state_info = vk::PipelineMultisampleStateCreateInfo::default()
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.rasterization_samples(vk::SampleCountFlags::TYPE_1);
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.rasterization_samples(vk::SampleCountFlags::TYPE_1);
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let noop_stencil_state = vk::StencilOpState {
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fail_op: vk::StencilOp::KEEP,
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pass_op: vk::StencilOp::KEEP,
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depth_fail_op: vk::StencilOp::KEEP,
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compare_op: vk::CompareOp::ALWAYS,
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..Default::default()
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};
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let depth_state_info = vk::PipelineDepthStencilStateCreateInfo {
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depth_test_enable: 1,
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depth_write_enable: 1,
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depth_compare_op: vk::CompareOp::LESS_OR_EQUAL,
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front: noop_stencil_state,
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back: noop_stencil_state,
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max_depth_bounds: 1.0,
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..Default::default()
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};
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let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
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let color_blend_attachment_states = [vk::PipelineColorBlendAttachmentState {
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blend_enable: 0,
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blend_enable: 0,
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src_color_blend_factor: vk::BlendFactor::SRC_COLOR,
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src_color_blend_factor: vk::BlendFactor::SRC_COLOR,
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@ -880,7 +738,6 @@ impl WindowData {
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.viewport_state(&viewport_state_info)
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.viewport_state(&viewport_state_info)
|
||||||
.rasterization_state(&rasterization_info)
|
.rasterization_state(&rasterization_info)
|
||||||
.multisample_state(&multisample_state_info)
|
.multisample_state(&multisample_state_info)
|
||||||
.depth_stencil_state(&depth_state_info)
|
|
||||||
.color_blend_state(&color_blend_state)
|
.color_blend_state(&color_blend_state)
|
||||||
.dynamic_state(&dynamic_state_info)
|
.dynamic_state(&dynamic_state_info)
|
||||||
.layout(pipeline_layout)
|
.layout(pipeline_layout)
|
||||||
|
@ -903,9 +760,6 @@ impl WindowData {
|
||||||
pool,
|
pool,
|
||||||
draw_command_buffer,
|
draw_command_buffer,
|
||||||
setup_command_buffer,
|
setup_command_buffer,
|
||||||
depth_image,
|
|
||||||
depth_image_view,
|
|
||||||
depth_image_memory,
|
|
||||||
present_complete_semaphore,
|
present_complete_semaphore,
|
||||||
rendering_complete_semaphore,
|
rendering_complete_semaphore,
|
||||||
draw_commands_reuse_fence,
|
draw_commands_reuse_fence,
|
||||||
|
@ -918,12 +772,9 @@ impl WindowData {
|
||||||
graphics_pipelines,
|
graphics_pipelines,
|
||||||
viewports,
|
viewports,
|
||||||
scissors,
|
scissors,
|
||||||
index_buffer,
|
|
||||||
index_buffer_data,
|
|
||||||
shader_module,
|
shader_module,
|
||||||
vertex_input_buffer_memory,
|
vertex_input_buffer_memory,
|
||||||
texture_memory,
|
texture_memory,
|
||||||
index_buffer_memory,
|
|
||||||
tex_image_view,
|
tex_image_view,
|
||||||
desc_set_layouts,
|
desc_set_layouts,
|
||||||
descriptor_pool,
|
descriptor_pool,
|
||||||
|
@ -936,11 +787,11 @@ impl WindowData {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn resize(&mut self, _width: u32, _height: u32, factor: u32, window: &Window) {
|
fn resize(&mut self, _width: u32, _height: u32, factor: u32, window: &Window) {
|
||||||
*self = unsafe { Self::new(factor, window) };
|
*self = unsafe { Self::new(factor, window) };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_frame(&mut self, buffer: &[[u8; 4]]) {
|
fn new_frame(&mut self, buffer: &[[u8; 4]]) {
|
||||||
unsafe {
|
unsafe {
|
||||||
let image_ptr = self
|
let image_ptr = self
|
||||||
.device
|
.device
|
||||||
|
@ -1037,7 +888,7 @@ impl WindowData {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&mut self) {
|
fn render(&mut self) {
|
||||||
unsafe {
|
unsafe {
|
||||||
let (present_index, _) = self
|
let (present_index, _) = self
|
||||||
.swapchain_loader
|
.swapchain_loader
|
||||||
|
@ -1048,19 +899,11 @@ impl WindowData {
|
||||||
vk::Fence::null(),
|
vk::Fence::null(),
|
||||||
)
|
)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
let clear_values = [
|
let clear_values = [vk::ClearValue {
|
||||||
vk::ClearValue {
|
color: vk::ClearColorValue {
|
||||||
color: vk::ClearColorValue {
|
float32: [0.0, 0.0, 0.0, 0.0],
|
||||||
float32: [0.0, 0.0, 0.0, 0.0],
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
vk::ClearValue {
|
}];
|
||||||
depth_stencil: vk::ClearDepthStencilValue {
|
|
||||||
depth: 1.0,
|
|
||||||
stencil: 0,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
];
|
|
||||||
|
|
||||||
let render_pass_begin_info = vk::RenderPassBeginInfo::default()
|
let render_pass_begin_info = vk::RenderPassBeginInfo::default()
|
||||||
.render_pass(self.renderpass)
|
.render_pass(self.renderpass)
|
||||||
|
@ -1103,20 +946,7 @@ impl WindowData {
|
||||||
&[self.vertex_input_buffer],
|
&[self.vertex_input_buffer],
|
||||||
&[0],
|
&[0],
|
||||||
);
|
);
|
||||||
device.cmd_bind_index_buffer(
|
device.cmd_draw(draw_command_buffer, VERTICES.len() as u32, 1, 0, 1);
|
||||||
draw_command_buffer,
|
|
||||||
self.index_buffer,
|
|
||||||
0,
|
|
||||||
vk::IndexType::UINT32,
|
|
||||||
);
|
|
||||||
device.cmd_draw_indexed(
|
|
||||||
draw_command_buffer,
|
|
||||||
self.index_buffer_data.len() as u32,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
);
|
|
||||||
device.cmd_end_render_pass(draw_command_buffer);
|
device.cmd_end_render_pass(draw_command_buffer);
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
@ -1135,7 +965,7 @@ impl WindowData {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Drop for WindowData {
|
impl Drop for VulkanWindowInner {
|
||||||
fn drop(&mut self) {
|
fn drop(&mut self) {
|
||||||
unsafe {
|
unsafe {
|
||||||
self.device.device_wait_idle().unwrap();
|
self.device.device_wait_idle().unwrap();
|
||||||
|
@ -1151,8 +981,6 @@ impl Drop for WindowData {
|
||||||
self.device.free_memory(self.texture_memory, None);
|
self.device.free_memory(self.texture_memory, None);
|
||||||
self.device.destroy_image_view(self.tex_image_view, None);
|
self.device.destroy_image_view(self.tex_image_view, None);
|
||||||
self.device.destroy_image(self.texture_image, None);
|
self.device.destroy_image(self.texture_image, None);
|
||||||
self.device.free_memory(self.index_buffer_memory, None);
|
|
||||||
self.device.destroy_buffer(self.index_buffer, None);
|
|
||||||
self.device
|
self.device
|
||||||
.free_memory(self.vertex_input_buffer_memory, None);
|
.free_memory(self.vertex_input_buffer_memory, None);
|
||||||
self.device.destroy_buffer(self.vertex_input_buffer, None);
|
self.device.destroy_buffer(self.vertex_input_buffer, None);
|
||||||
|
@ -1176,9 +1004,7 @@ impl Drop for WindowData {
|
||||||
.destroy_fence(self.draw_commands_reuse_fence, None);
|
.destroy_fence(self.draw_commands_reuse_fence, None);
|
||||||
self.device
|
self.device
|
||||||
.destroy_fence(self.setup_commands_reuse_fence, None);
|
.destroy_fence(self.setup_commands_reuse_fence, None);
|
||||||
self.device.free_memory(self.depth_image_memory, None);
|
|
||||||
self.device.destroy_image_view(self.depth_image_view, None);
|
|
||||||
self.device.destroy_image(self.depth_image, None);
|
|
||||||
for &image_view in self.present_image_views.iter() {
|
for &image_view in self.present_image_views.iter() {
|
||||||
self.device.destroy_image_view(image_view, None);
|
self.device.destroy_image_view(image_view, None);
|
||||||
}
|
}
|
||||||
|
|
|
@ -114,9 +114,7 @@ impl WindowRenderer {
|
||||||
|
|
||||||
let real_factor = (window.scale_factor() * factor as f64) as usize;
|
let real_factor = (window.scale_factor() * factor as f64) as usize;
|
||||||
|
|
||||||
let data = Arc::new(Mutex::new(unsafe {
|
let data = Arc::new(Mutex::new(WindowData::new(real_factor as u32, &window)));
|
||||||
WindowData::new(real_factor as u32, &window)
|
|
||||||
}));
|
|
||||||
let info = WindowInfo {
|
let info = WindowInfo {
|
||||||
id: window.id(),
|
id: window.id(),
|
||||||
data: data.clone(),
|
data: data.clone(),
|
||||||
|
|
Loading…
Add table
Reference in a new issue