cgb colour palettes work
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5039b19222
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63818494b7
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@ -456,11 +456,15 @@ where
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let lsb = get_bit(lsbs, x_addr);
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let msb = get_bit(msbs, x_addr);
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// maybe have to change this for cgb mode
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let (colour, is_zero) = match object.flags.dmg_palette {
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let (colour, is_zero) = if self.is_cgb_mode() {
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(ColourInner::from_bits(lsb, msb), !lsb && !msb)
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} else {
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match object.flags.dmg_palette {
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ObjPalette::Zero => self.obj_palette_0,
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ObjPalette::One => self.obj_palette_1,
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}
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.map_bits(lsb, msb);
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.map_bits(lsb, msb)
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};
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if is_zero {
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continue;
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}
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@ -548,7 +552,11 @@ where
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};
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let lsb = get_bit(lsbs, 7 - tile_px_x);
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let msb = get_bit(msbs, 7 - tile_px_x);
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let (colour, is_zero) = self.bg_palette.map_bits(lsb, msb);
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let (colour, is_zero) = if self.is_cgb_mode() {
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(ColourInner::from_bits(lsb, msb), !lsb && !msb)
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} else {
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self.bg_palette.map_bits(lsb, msb)
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};
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self.is_bg_zero[x] = is_zero;
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let cgb_data = self
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@ -103,10 +103,13 @@ where
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let real_px_x = (tile_x as usize * 8) + px_x as usize;
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let lsb = get_bit(lsbs, 7 - px_x);
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let msb = get_bit(msbs, 7 - px_x);
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let colour = palette.map_bits(lsb, msb);
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let colour = if is_cgb_mode {
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ColourInner::from_bits(lsb, msb)
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} else {
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palette.map_bits(lsb, msb).0
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};
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self.sprite_buffer[real_px_x + (real_px_y * TILE_WINDOW_WIDTH)] = colour
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.0
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.rgb_bytes(cgb_data.map(|v| (v, attributes.palette)))
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.into();
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}
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