object rendering... such a dumb mistake lolz
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@ -376,7 +376,7 @@ impl CPU {
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let lsb = get_bit(lsbs, x_addr);
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let lsb = get_bit(lsbs, x_addr);
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let msb = get_bit(msbs, x_addr);
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let msb = get_bit(msbs, x_addr);
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let colour = bits_to_mapped_colour(lsb, msb, object.flags.palette);
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let colour = bits_to_mapped_colour(lsb, msb, object.flags.palette);
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let x_coord = (object.x as usize * 8) + (px_x as usize);
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let x_coord = (object.x as usize) + (px_x as usize);
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if x_coord < WIDTH {
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if x_coord < WIDTH {
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self.gpu.buffer[(scanline as usize * WIDTH) + x_coord] = colour.to_rgb();
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self.gpu.buffer[(scanline as usize * WIDTH) + x_coord] = colour.to_rgb();
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}
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}
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