...could this fix dual gpu on windows???

This commit is contained in:
Alex Janka 2023-04-26 19:05:02 +10:00
parent 1bea7150b9
commit 7e0748b442

View file

@ -12,7 +12,7 @@ use gb_emu_lib::{
};
use keyboard_types::{Code, KeyState};
use nih_plug::prelude::*;
use pixels::{Pixels, SurfaceTexture};
use pixels::{wgpu::PowerPreference, Pixels, SurfaceTexture};
use crate::{FrameReceiver, JoypadSender};
@ -121,12 +121,18 @@ fn init_pixbuf(info: WindowInfo, window: &mut Window) -> (Pixels, usize, Vec<[u8
let physical_size = info.physical_size();
let scale = (physical_size.width as usize / WIDTH).min(physical_size.height as usize / HEIGHT);
let scaled_buf = vec![[0, 0, 0, 0xFF]; WIDTH * scale * HEIGHT * scale];
(
pixels::Pixels::new(
pixels::PixelsBuilder::new(
physical_size.width,
physical_size.height,
SurfaceTexture::new(physical_size.width, physical_size.height, window),
)
.request_adapter_options(pixels::wgpu::RequestAdapterOptionsBase {
power_preference: PowerPreference::HighPerformance,
..pixels::wgpu::RequestAdapterOptionsBase::default()
})
.build()
.unwrap(),
scale,
scaled_buf,