ignore bit 0 of tile index for 8x16 objects
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@ -285,7 +285,10 @@ impl CPU {
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if y_pos <= scanline && (y_pos + obj_size.get_height()) > scanline {
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// sprite is on line
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let x_pos = self.memory.get(i + 1);
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let tile_index = self.memory.get(i + 2);
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let mut tile_index = self.memory.get(i + 2);
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if *obj_size == ObjSize::S8x16 {
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tile_index = clear_bit(tile_index, 0);
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}
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let flags = self.memory.get(i + 3);
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let palette_addr = if get_bit(flags, 4) { 0xFF49 } else { 0xFF48 };
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objs.push(Object {
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