joypad: action and direction not mutually exclusive
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5b353364cd
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8e910cfec8
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@ -2,15 +2,10 @@ use crate::util::{clear_bit, get_bit};
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use gilrs::{Button, ConnectedGamepadsIterator};
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use gilrs::{Button, ConnectedGamepadsIterator};
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use minifb::Key;
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use minifb::Key;
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#[derive(Debug, Clone, Copy, PartialEq)]
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enum JoypadBank {
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Action,
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Direction,
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Joypad {
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pub struct Joypad {
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bank_sel: JoypadBank,
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sel_action: bool,
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sel_direction: bool,
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down: bool,
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down: bool,
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up: bool,
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up: bool,
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left: bool,
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left: bool,
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@ -24,8 +19,7 @@ pub struct Joypad {
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impl Joypad {
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impl Joypad {
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pub fn as_register(&self) -> u8 {
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pub fn as_register(&self) -> u8 {
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let mut reg = 0xFF;
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let mut reg = 0xFF;
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match self.bank_sel {
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if self.sel_action {
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JoypadBank::Action => {
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reg = clear_bit(reg, 5);
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reg = clear_bit(reg, 5);
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if self.start {
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if self.start {
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reg = clear_bit(reg, 3);
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reg = clear_bit(reg, 3);
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@ -40,7 +34,7 @@ impl Joypad {
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reg = clear_bit(reg, 0);
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reg = clear_bit(reg, 0);
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}
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}
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}
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}
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JoypadBank::Direction => {
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if self.sel_direction {
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reg = clear_bit(reg, 4);
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reg = clear_bit(reg, 4);
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if self.down {
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if self.down {
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reg = clear_bit(reg, 3);
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reg = clear_bit(reg, 3);
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@ -55,17 +49,12 @@ impl Joypad {
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reg = clear_bit(reg, 0);
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reg = clear_bit(reg, 0);
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}
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}
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}
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}
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}
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reg
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reg
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}
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}
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pub fn mmio_write(&mut self, data: u8) {
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pub fn mmio_write(&mut self, data: u8) {
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if !get_bit(data, 5) {
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self.sel_action = !get_bit(data, 5);
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self.bank_sel = JoypadBank::Action;
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self.sel_direction = !get_bit(data, 4);
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}
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if !get_bit(data, 4) {
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self.bank_sel = JoypadBank::Direction;
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}
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}
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}
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pub fn update_pressed_keys(
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pub fn update_pressed_keys(
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@ -75,7 +64,8 @@ impl Joypad {
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) -> bool {
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) -> bool {
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let old = *self;
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let old = *self;
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*self = Joypad {
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*self = Joypad {
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bank_sel: self.bank_sel,
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sel_action: self.sel_action,
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sel_direction: self.sel_direction,
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down: false,
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down: false,
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up: false,
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up: false,
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left: false,
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left: false,
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@ -110,7 +100,8 @@ impl Joypad {
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impl Default for Joypad {
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impl Default for Joypad {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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bank_sel: JoypadBank::Action,
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sel_action: true,
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sel_direction: false,
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down: false,
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down: false,
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up: false,
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up: false,
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left: false,
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left: false,
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