LFGGGGG
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a3d1885c58
4 changed files with 181 additions and 176 deletions
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@ -12,6 +12,8 @@ use super::{
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RendererBackendManager,
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};
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pub(super) const SHADER_INPUT_FORMAT: vk::Format = vk::Format::R8G8B8A8_UNORM;
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#[derive(Clone, Debug, Copy)]
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pub(super) struct Vertex(pub(super) f32, pub(super) f32);
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@ -247,20 +249,21 @@ pub(super) struct SwapchainData {
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pub(super) viewports: [vk::Viewport; 1],
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pub(super) scissors: [vk::Rect2D; 1],
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pub(super) sampler: vk::Sampler,
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pub(super) texture_memory: vk::DeviceMemory,
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pub(super) tex_image_view: vk::ImageView,
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pub(super) image_buffer: vk::Buffer,
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pub(super) image_buffer_memory: vk::DeviceMemory,
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pub(super) image_buffer_memory_req: vk::MemoryRequirements,
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pub(super) image_extent: vk::Extent2D,
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pub(super) texture_image: vk::Image,
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pub(super) shader_input_texture_memory: vk::DeviceMemory,
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pub(super) shader_input_tex_image_view: vk::ImageView,
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pub(super) shader_input_image_buffer: vk::Buffer,
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pub(super) shader_input_image_buffer_memory: vk::DeviceMemory,
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pub(super) shader_input_image_buffer_memory_req: vk::MemoryRequirements,
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pub(super) shader_input_image_extent: vk::Extent2D,
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pub(super) shader_input_texture: vk::Image,
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pub(super) present_images: Vec<vk::Image>,
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pub(super) shader_output_image_extent: vk::Extent2D,
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}
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impl SwapchainData {
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pub(super) unsafe fn new(
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resolutions: ResolutionData,
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manager: &RendererBackendManager,
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surface: &SurfaceData,
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vulkan: &VulkanData,
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) -> (Self, vk::PipelineViewportStateCreateInfo) {
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@ -367,12 +370,16 @@ impl SwapchainData {
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.viewports(&viewports)
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.build();
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let image_extent = vk::Extent2D {
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let shader_input_image_extent = vk::Extent2D {
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width: resolutions.scaled_width,
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height: resolutions.scaled_height,
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};
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let shader_output_image_extent = vk::Extent2D {
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width: resolutions.real_width,
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height: resolutions.real_height,
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};
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let image_buffer_info = vk::BufferCreateInfo {
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let shader_input_image_buffer_info = vk::BufferCreateInfo {
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size: (std::mem::size_of::<u8>()
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* (resolutions.scaled_width * resolutions.scaled_height * 4) as usize)
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as u64,
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@ -380,37 +387,43 @@ impl SwapchainData {
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sharing_mode: vk::SharingMode::EXCLUSIVE,
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..Default::default()
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};
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let image_buffer = vulkan
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let shader_input_image_buffer = vulkan
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.device
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.create_buffer(&image_buffer_info, None)
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.create_buffer(&shader_input_image_buffer_info, None)
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.unwrap();
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let image_buffer_memory_req = vulkan.device.get_buffer_memory_requirements(image_buffer);
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let image_buffer_memory_index = find_memorytype_index(
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&image_buffer_memory_req,
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let shader_input_image_buffer_memory_req = vulkan
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.device
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.get_buffer_memory_requirements(shader_input_image_buffer);
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let shader_input_image_buffer_memory_index = find_memorytype_index(
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&shader_input_image_buffer_memory_req,
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&vulkan.device_memory_properties,
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vk::MemoryPropertyFlags::HOST_VISIBLE | vk::MemoryPropertyFlags::HOST_COHERENT,
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)
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.expect("Unable to find suitable memorytype for the image buffer.");
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let image_buffer_allocate_info = vk::MemoryAllocateInfo {
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allocation_size: image_buffer_memory_req.size,
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memory_type_index: image_buffer_memory_index,
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let shader_input_image_buffer_allocate_info = vk::MemoryAllocateInfo {
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allocation_size: shader_input_image_buffer_memory_req.size,
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memory_type_index: shader_input_image_buffer_memory_index,
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..Default::default()
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};
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let image_buffer_memory = vulkan
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let shader_input_image_buffer_memory = vulkan
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.device
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.allocate_memory(&image_buffer_allocate_info, None)
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.allocate_memory(&shader_input_image_buffer_allocate_info, None)
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.unwrap();
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vulkan
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.device
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.bind_buffer_memory(image_buffer, image_buffer_memory, 0)
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.bind_buffer_memory(
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shader_input_image_buffer,
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shader_input_image_buffer_memory,
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0,
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)
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.unwrap();
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let texture_create_info = vk::ImageCreateInfo {
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let shader_input_texture_create_info = vk::ImageCreateInfo {
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image_type: vk::ImageType::TYPE_2D,
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format: vk::Format::R8G8B8A8_UNORM,
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extent: image_extent.into(),
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format: SHADER_INPUT_FORMAT,
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extent: shader_input_image_extent.into(),
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mip_levels: 1,
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array_layers: 1,
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samples: vk::SampleCountFlags::TYPE_1,
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@ -419,30 +432,32 @@ impl SwapchainData {
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sharing_mode: vk::SharingMode::EXCLUSIVE,
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..Default::default()
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};
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let texture_image = vulkan
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let shader_input_texture = vulkan
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.device
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.create_image(&texture_create_info, None)
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.create_image(&shader_input_texture_create_info, None)
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.unwrap();
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let texture_memory_req = vulkan.device.get_image_memory_requirements(texture_image);
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let texture_memory_index = find_memorytype_index(
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&texture_memory_req,
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let shader_input_texture_memory_req = vulkan
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.device
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.get_image_memory_requirements(shader_input_texture);
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let shader_input_texture_memory_index = find_memorytype_index(
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&shader_input_texture_memory_req,
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&vulkan.device_memory_properties,
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vk::MemoryPropertyFlags::DEVICE_LOCAL,
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)
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.expect("Unable to find suitable memory index for depth image.");
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let texture_allocate_info = vk::MemoryAllocateInfo {
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allocation_size: texture_memory_req.size,
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memory_type_index: texture_memory_index,
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let shader_input_texture_allocate_info = vk::MemoryAllocateInfo {
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allocation_size: shader_input_texture_memory_req.size,
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memory_type_index: shader_input_texture_memory_index,
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..Default::default()
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};
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let texture_memory = vulkan
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let shader_input_texture_memory = vulkan
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.device
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.allocate_memory(&texture_allocate_info, None)
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.allocate_memory(&shader_input_texture_allocate_info, None)
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.unwrap();
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vulkan
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.device
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.bind_image_memory(texture_image, texture_memory, 0)
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.bind_image_memory(shader_input_texture, shader_input_texture_memory, 0)
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.expect("Unable to bind depth image memory");
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record_submit_commandbuffer(
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@ -457,7 +472,7 @@ impl SwapchainData {
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let texture_barrier = vk::ImageMemoryBarrier {
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dst_access_mask: vk::AccessFlags::TRANSFER_WRITE,
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new_layout: vk::ImageLayout::TRANSFER_DST_OPTIMAL,
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image: texture_image,
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image: shader_input_texture,
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subresource_range: vk::ImageSubresourceRange {
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aspect_mask: vk::ImageAspectFlags::COLOR,
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level_count: 1,
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@ -482,13 +497,13 @@ impl SwapchainData {
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.layer_count(1)
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.build(),
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)
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.image_extent(image_extent.into())
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.image_extent(shader_input_image_extent.into())
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.build();
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device.cmd_copy_buffer_to_image(
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texture_command_buffer,
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image_buffer,
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texture_image,
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shader_input_image_buffer,
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shader_input_texture,
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vk::ImageLayout::TRANSFER_DST_OPTIMAL,
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&[buffer_copy_regions],
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);
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@ -497,7 +512,7 @@ impl SwapchainData {
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dst_access_mask: vk::AccessFlags::SHADER_READ,
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old_layout: vk::ImageLayout::TRANSFER_DST_OPTIMAL,
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new_layout: vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
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image: texture_image,
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image: shader_input_texture,
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subresource_range: vk::ImageSubresourceRange {
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aspect_mask: vk::ImageAspectFlags::COLOR,
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level_count: 1,
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@ -518,9 +533,9 @@ impl SwapchainData {
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},
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);
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let tex_image_view_info = vk::ImageViewCreateInfo {
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let shader_input_tex_image_view_info = vk::ImageViewCreateInfo {
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view_type: vk::ImageViewType::TYPE_2D,
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format: texture_create_info.format,
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format: shader_input_texture_create_info.format,
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components: vk::ComponentMapping {
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r: vk::ComponentSwizzle::R,
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g: vk::ComponentSwizzle::G,
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@ -533,7 +548,7 @@ impl SwapchainData {
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layer_count: 1,
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..Default::default()
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},
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image: texture_image,
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image: shader_input_texture,
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..Default::default()
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};
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@ -552,14 +567,14 @@ impl SwapchainData {
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let sampler = vulkan.device.create_sampler(&sampler_info, None).unwrap();
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let tex_image_view = vulkan
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let shader_input_tex_image_view = vulkan
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.device
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.create_image_view(&tex_image_view_info, None)
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.create_image_view(&shader_input_tex_image_view_info, None)
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.unwrap();
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let tex_descriptor = vk::DescriptorImageInfo {
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let shader_input_tex_descriptor = vk::DescriptorImageInfo {
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image_layout: vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
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image_view: tex_image_view,
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image_view: shader_input_tex_image_view,
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sampler,
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};
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@ -568,7 +583,7 @@ impl SwapchainData {
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dst_binding: 1,
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descriptor_count: 1,
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descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
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p_image_info: &tex_descriptor,
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p_image_info: &shader_input_tex_descriptor,
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..Default::default()
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}];
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vulkan.device.update_descriptor_sets(&write_desc_sets, &[]);
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@ -583,25 +598,34 @@ impl SwapchainData {
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viewports,
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scissors,
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sampler,
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texture_memory,
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tex_image_view,
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image_buffer,
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image_buffer_memory,
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image_buffer_memory_req,
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image_extent,
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texture_image,
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shader_input_texture_memory,
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shader_input_tex_image_view,
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shader_input_image_buffer,
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shader_input_image_buffer_memory,
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shader_input_image_buffer_memory_req,
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shader_input_image_extent,
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shader_input_texture,
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present_images,
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shader_output_image_extent,
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},
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viewport_state_info,
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)
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}
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pub(super) unsafe fn manual_drop(&mut self, vulkan: &VulkanData) {
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vulkan.device.free_memory(self.image_buffer_memory, None);
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vulkan.device.destroy_buffer(self.image_buffer, None);
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vulkan.device.free_memory(self.texture_memory, None);
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vulkan.device.destroy_image_view(self.tex_image_view, None);
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vulkan.device.destroy_image(self.texture_image, None);
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vulkan
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.device
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.free_memory(self.shader_input_image_buffer_memory, None);
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vulkan
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.device
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.destroy_buffer(self.shader_input_image_buffer, None);
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vulkan
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.device
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.free_memory(self.shader_input_texture_memory, None);
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vulkan
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.device
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.destroy_image_view(self.shader_input_tex_image_view, None);
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vulkan.device.destroy_image(self.shader_input_texture, None);
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vulkan.device.destroy_sampler(self.sampler, None);
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@ -11,7 +11,8 @@ pub(super) unsafe fn record_submit_commandbuffer<F: FnOnce(&Device, vk::CommandB
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signal_semaphores: &[vk::Semaphore],
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f: F,
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) {
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record_commandbuffer(device, command_buffer, command_buffer_reuse_fence, f);
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begin_commandbuffer(device, command_buffer, command_buffer_reuse_fence);
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f(device, command_buffer);
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submit_commandbuffer(
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device,
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command_buffer,
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@ -24,11 +25,10 @@ pub(super) unsafe fn record_submit_commandbuffer<F: FnOnce(&Device, vk::CommandB
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}
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#[allow(clippy::too_many_arguments)]
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pub(super) unsafe fn record_commandbuffer<F: FnOnce(&Device, vk::CommandBuffer)>(
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pub(super) unsafe fn begin_commandbuffer(
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device: &Device,
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command_buffer: vk::CommandBuffer,
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command_buffer_reuse_fence: vk::Fence,
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f: F,
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) {
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device
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.wait_for_fences(&[command_buffer_reuse_fence], true, std::u64::MAX)
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@ -52,7 +52,6 @@ pub(super) unsafe fn record_commandbuffer<F: FnOnce(&Device, vk::CommandBuffer)>
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device
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.begin_command_buffer(command_buffer, &command_buffer_begin_info)
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.expect("Begin commandbuffer");
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f(device, command_buffer);
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}
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pub(super) unsafe fn submit_commandbuffer(
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@ -7,9 +7,9 @@ use raw_window_handle::RawDisplayHandle;
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use winit::window::Window;
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use self::{
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types::{FramebufferData, SurfaceData, SwapchainData, Vertex, VulkanData},
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types::{FramebufferData, SurfaceData, SwapchainData, Vertex, VulkanData, SHADER_INPUT_FORMAT},
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utils::{
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find_memorytype_index, record_commandbuffer, record_submit_commandbuffer,
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begin_commandbuffer, find_memorytype_index, record_submit_commandbuffer,
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submit_commandbuffer,
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},
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};
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@ -79,12 +79,12 @@ impl Drop for RendererBackendManager {
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pub struct RendererBackend {
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inner: VulkanWindowInner,
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filter_chain: FilterChain,
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filter_chain: Option<FilterChain>,
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manager: Arc<RendererBackendManager>,
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}
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pub struct WindowOptions {
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pub shader_path: PathBuf,
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pub shader_path: Option<PathBuf>,
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}
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impl RendererBackend {
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@ -96,23 +96,23 @@ impl RendererBackend {
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) -> Self {
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let inner = unsafe { VulkanWindowInner::new(resolutions, window, manager.as_ref()) };
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let filter_chain_options = FilterChainOptions {
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frames_in_flight: 0,
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force_no_mipmaps: false,
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use_render_pass: true,
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disable_cache: false,
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};
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let filter_chain = options.shader_path.map(|path| {
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let filter_chain_options = FilterChainOptions {
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frames_in_flight: 0,
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force_no_mipmaps: false,
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use_render_pass: true,
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disable_cache: false,
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};
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let vulkan = VulkanObjects::try_from((
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inner.vulkan_data.pdevice,
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manager.instance.clone(),
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inner.vulkan_data.device.clone(),
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))
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.unwrap();
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let filter_chain = unsafe {
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FilterChain::load_from_path(options.shader_path, vulkan, Some(&filter_chain_options))
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}
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.unwrap();
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let vulkan = VulkanObjects::try_from((
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inner.vulkan_data.pdevice,
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manager.instance.clone(),
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inner.vulkan_data.device.clone(),
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))
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.unwrap();
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unsafe { FilterChain::load_from_path(path, vulkan, Some(&filter_chain_options)) }
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.unwrap()
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});
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Self {
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inner,
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@ -253,41 +253,6 @@ impl VulkanWindowInner {
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.bind_buffer_memory(vertex_input_buffer, vertex_input_buffer_memory, 0)
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.unwrap();
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// let shader_texture_create_info = vk::ImageCreateInfo {
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// image_type: vk::ImageType::TYPE_2D,
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// format: vk::Format::R8G8B8A8_UNORM,
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// extent: image_extent.into(),
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// mip_levels: 1,
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// array_layers: 1,
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// samples: vk::SampleCountFlags::TYPE_1,
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// tiling: vk::ImageTiling::OPTIMAL,
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// usage: vk::ImageUsageFlags::TRANSFER_DST | vk::ImageUsageFlags::SAMPLED,
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// sharing_mode: vk::SharingMode::EXCLUSIVE,
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// ..Default::default()
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// };
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// let shader_texture_image = device
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// .create_image(&shader_texture_create_info, None)
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// .unwrap();
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// let shader_texture_memory_req = device.get_image_memory_requirements(shader_texture_image);
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// let shader_texture_memory_index = find_memorytype_index(
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// &shader_texture_memory_req,
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// &device_memory_properties,
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// vk::MemoryPropertyFlags::DEVICE_LOCAL,
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// )
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// .expect("Unable to find suitable memory index for depth image.");
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// let shader_texture_allocate_info = vk::MemoryAllocateInfo {
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// allocation_size: shader_texture_memory_req.size,
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// memory_type_index: shader_texture_memory_index,
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// ..Default::default()
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// };
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// let shader_texture_memory = device
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// .allocate_memory(&shader_texture_allocate_info, None)
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// .unwrap();
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// device
|
||||
// .bind_image_memory(shader_texture_image, shader_texture_memory, 0)
|
||||
// .expect("Unable to bind depth image memory");
|
||||
|
||||
let shader = ash::util::read_spv(&mut std::io::Cursor::new(SHADER)).unwrap();
|
||||
let shader_info = vk::ShaderModuleCreateInfo::builder().code(&shader).build();
|
||||
|
||||
|
@ -428,28 +393,28 @@ impl VulkanWindowInner {
|
|||
.vulkan_data
|
||||
.device
|
||||
.map_memory(
|
||||
self.swapchain.image_buffer_memory,
|
||||
self.swapchain.shader_input_image_buffer_memory,
|
||||
0,
|
||||
self.swapchain.image_buffer_memory_req.size,
|
||||
self.swapchain.shader_input_image_buffer_memory_req.size,
|
||||
vk::MemoryMapFlags::empty(),
|
||||
)
|
||||
.unwrap();
|
||||
let mut image_slice: Align<u8> = Align::new(
|
||||
image_ptr,
|
||||
std::mem::align_of::<u8>() as u64,
|
||||
self.swapchain.image_buffer_memory_req.size,
|
||||
self.swapchain.shader_input_image_buffer_memory_req.size,
|
||||
);
|
||||
|
||||
image_slice.copy_from_slice(bytemuck::cast_slice(buffer));
|
||||
|
||||
self.vulkan_data
|
||||
.device
|
||||
.unmap_memory(self.swapchain.image_buffer_memory);
|
||||
.unmap_memory(self.swapchain.shader_input_image_buffer_memory);
|
||||
self.vulkan_data
|
||||
.device
|
||||
.bind_buffer_memory(
|
||||
self.swapchain.image_buffer,
|
||||
self.swapchain.image_buffer_memory,
|
||||
self.swapchain.shader_input_image_buffer,
|
||||
self.swapchain.shader_input_image_buffer_memory,
|
||||
0,
|
||||
)
|
||||
.unwrap();
|
||||
|
@ -466,7 +431,7 @@ impl VulkanWindowInner {
|
|||
let texture_barrier = vk::ImageMemoryBarrier {
|
||||
dst_access_mask: vk::AccessFlags::TRANSFER_WRITE,
|
||||
new_layout: vk::ImageLayout::TRANSFER_DST_OPTIMAL,
|
||||
image: self.swapchain.texture_image,
|
||||
image: self.swapchain.shader_input_texture,
|
||||
subresource_range: vk::ImageSubresourceRange {
|
||||
aspect_mask: vk::ImageAspectFlags::COLOR,
|
||||
level_count: 1,
|
||||
|
@ -491,13 +456,13 @@ impl VulkanWindowInner {
|
|||
.layer_count(1)
|
||||
.build(),
|
||||
)
|
||||
.image_extent(self.swapchain.image_extent.into())
|
||||
.image_extent(self.swapchain.shader_input_image_extent.into())
|
||||
.build();
|
||||
|
||||
device.cmd_copy_buffer_to_image(
|
||||
texture_command_buffer,
|
||||
self.swapchain.image_buffer,
|
||||
self.swapchain.texture_image,
|
||||
self.swapchain.shader_input_image_buffer,
|
||||
self.swapchain.shader_input_texture,
|
||||
vk::ImageLayout::TRANSFER_DST_OPTIMAL,
|
||||
&[buffer_copy_regions],
|
||||
);
|
||||
|
@ -506,7 +471,7 @@ impl VulkanWindowInner {
|
|||
dst_access_mask: vk::AccessFlags::SHADER_READ,
|
||||
old_layout: vk::ImageLayout::TRANSFER_DST_OPTIMAL,
|
||||
new_layout: vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
|
||||
image: self.swapchain.texture_image,
|
||||
image: self.swapchain.shader_input_texture,
|
||||
subresource_range: vk::ImageSubresourceRange {
|
||||
aspect_mask: vk::ImageAspectFlags::COLOR,
|
||||
level_count: 1,
|
||||
|
@ -531,7 +496,7 @@ impl VulkanWindowInner {
|
|||
#[allow(unused_variables, clippy::needless_pass_by_ref_mut)]
|
||||
unsafe fn render(
|
||||
&mut self,
|
||||
filter_chain: &mut FilterChain,
|
||||
filter_chain: &mut Option<FilterChain>,
|
||||
resolutions: ResolutionData,
|
||||
manager: &RendererBackendManager,
|
||||
) {
|
||||
|
@ -562,67 +527,84 @@ impl VulkanWindowInner {
|
|||
.clear_values(&clear_values)
|
||||
.build();
|
||||
|
||||
record_commandbuffer(
|
||||
begin_commandbuffer(
|
||||
&self.vulkan_data.device,
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
self.vulkan_data.draw_commands_reuse_fence,
|
||||
|device, draw_command_buffer| {
|
||||
device.cmd_begin_render_pass(
|
||||
draw_command_buffer,
|
||||
);
|
||||
|
||||
match filter_chain {
|
||||
Some(filter_chain) => {
|
||||
filter_chain
|
||||
.frame(
|
||||
&librashader::runtime::vk::VulkanImage {
|
||||
image: self.swapchain.shader_input_texture,
|
||||
size: self.swapchain.shader_input_image_extent.into(),
|
||||
format: SHADER_INPUT_FORMAT,
|
||||
},
|
||||
&librashader::runtime::Viewport {
|
||||
x: 0.,
|
||||
y: 0.,
|
||||
mvp: None,
|
||||
output: librashader::runtime::vk::VulkanImage {
|
||||
image: self.swapchain.present_images[present_index as usize],
|
||||
size: self.swapchain.shader_output_image_extent.into(),
|
||||
format: self.swapchain.format.format,
|
||||
},
|
||||
},
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
1,
|
||||
None,
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
None => {
|
||||
self.vulkan_data.device.cmd_begin_render_pass(
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
&render_pass_begin_info,
|
||||
vk::SubpassContents::INLINE,
|
||||
);
|
||||
device.cmd_bind_descriptor_sets(
|
||||
draw_command_buffer,
|
||||
self.vulkan_data.device.cmd_bind_descriptor_sets(
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
vk::PipelineBindPoint::GRAPHICS,
|
||||
self.pipeline_layout,
|
||||
0,
|
||||
&self.vulkan_data.descriptor_sets[..],
|
||||
&[],
|
||||
);
|
||||
device.cmd_bind_pipeline(
|
||||
draw_command_buffer,
|
||||
self.vulkan_data.device.cmd_bind_pipeline(
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
vk::PipelineBindPoint::GRAPHICS,
|
||||
self.graphics_pipelines[0],
|
||||
);
|
||||
device.cmd_set_viewport(draw_command_buffer, 0, &self.swapchain.viewports);
|
||||
device.cmd_set_scissor(draw_command_buffer, 0, &self.swapchain.scissors);
|
||||
device.cmd_bind_vertex_buffers(
|
||||
draw_command_buffer,
|
||||
self.vulkan_data.device.cmd_set_viewport(
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
0,
|
||||
&self.swapchain.viewports,
|
||||
);
|
||||
self.vulkan_data.device.cmd_set_scissor(
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
0,
|
||||
&self.swapchain.scissors,
|
||||
);
|
||||
self.vulkan_data.device.cmd_bind_vertex_buffers(
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
0,
|
||||
&[self.vertex_input_buffer],
|
||||
&[0],
|
||||
);
|
||||
device.cmd_draw(draw_command_buffer, VERTICES.len() as u32, 1, 0, 1);
|
||||
device.cmd_end_render_pass(draw_command_buffer);
|
||||
},
|
||||
);
|
||||
|
||||
// filter_chain
|
||||
// .frame(
|
||||
// &librashader::runtime::vk::VulkanImage {
|
||||
// image: self.texture_image,
|
||||
// size: self.image_extent.into(),
|
||||
// format: self.swapchain.format.format,
|
||||
// },
|
||||
// &librashader::runtime::Viewport {
|
||||
// x: 0.,
|
||||
// y: 0.,
|
||||
// mvp: None,
|
||||
// output: librashader::runtime::vk::VulkanImage {
|
||||
// image: self.texture_image,
|
||||
// size: self.image_extent.into(),
|
||||
// format: self.swapchain.format.format,
|
||||
// },
|
||||
// },
|
||||
// self.draw_command_buffer,
|
||||
// 1,
|
||||
// Some(&librashader::runtime::vk::FrameOptions {
|
||||
// clear_history: true,
|
||||
// frame_direction: 0,
|
||||
// }),
|
||||
// )
|
||||
// .expect("fucked it");
|
||||
self.vulkan_data.device.cmd_draw(
|
||||
self.vulkan_data.draw_command_buffer,
|
||||
VERTICES.len() as u32,
|
||||
1,
|
||||
0,
|
||||
1,
|
||||
);
|
||||
self.vulkan_data
|
||||
.device
|
||||
.cmd_end_render_pass(self.vulkan_data.draw_command_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
submit_commandbuffer(
|
||||
&self.vulkan_data.device,
|
||||
|
|
|
@ -160,9 +160,9 @@ impl WindowRenderer {
|
|||
|
||||
#[cfg(feature = "vulkan")]
|
||||
let options = WindowOptions {
|
||||
shader_path: std::path::PathBuf::from(
|
||||
shader_path: Some(std::path::PathBuf::from(
|
||||
"./test-roms/shaders/slang-shaders/bilinear.slangp",
|
||||
),
|
||||
)),
|
||||
};
|
||||
#[cfg(feature = "pixels")]
|
||||
let options = WindowOptions {};
|
||||
|
|
Loading…
Add table
Reference in a new issue