fully mmio'd gpu!
This commit is contained in:
parent
1e1e82a6e7
commit
cf6a14179d
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@ -131,9 +131,7 @@ fn main() {
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window.topmost(true);
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let mut cpu = Cpu::new(
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Memory::init(bootrom, rom, args.connect_serial),
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window,
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args.tile_window,
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Memory::init(bootrom, rom, window, args.connect_serial, args.tile_window),
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bootrom_enabled,
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Gilrs::new().unwrap(),
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);
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@ -1,8 +1,8 @@
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use self::mmio::{Apu, Joypad, Serial};
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use self::mmio::{Apu, Gpu, Joypad, Serial};
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pub use self::rom::Rom;
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use crate::{processor::SplitRegister, util::set_bit, verbose_println, Cpu};
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use gilrs::Gilrs;
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use minifb::Key;
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use minifb::{Key, Window};
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pub mod mmio;
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pub(crate) mod rom;
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@ -13,23 +13,28 @@ pub(crate) type Address = u16;
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pub struct Memory {
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bootrom: Option<Vec<u8>>,
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rom: Rom,
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vram: [u8; 8192],
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ram: [u8; 8192],
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switchable_ram: [u8; 8192],
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cpu_ram: [u8; 128],
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oam: [u8; 160],
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interrupts: u8,
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pub(super) ime: bool,
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pub(super) ime_scheduled: u8,
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io: [u8; 76],
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pub(super) user_mode: bool,
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joypad: Joypad,
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gpu: Gpu,
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apu: Apu,
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serial: Serial,
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}
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impl Memory {
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pub fn init(bootrom: Option<Vec<u8>>, rom: Rom, connect_serial: bool) -> Self {
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pub fn init(
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bootrom: Option<Vec<u8>>,
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rom: Rom,
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window: Window,
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connect_serial: bool,
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enable_tile_window: bool,
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) -> Self {
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let serial = if connect_serial {
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Serial::default().connected()
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} else {
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@ -38,17 +43,16 @@ impl Memory {
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Self {
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bootrom,
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rom,
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vram: [0x0; 8192],
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ram: [0x0; 8192],
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switchable_ram: [0x0; 8192],
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cpu_ram: [0x0; 128],
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oam: [0x0; 160],
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interrupts: 0x0,
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ime: false,
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ime_scheduled: 0x0,
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io: [0xFF; 76],
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user_mode: false,
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joypad: Joypad::default(),
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gpu: Gpu::new(window, enable_tile_window),
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apu: Apu::init_default(),
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serial,
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}
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@ -65,14 +69,14 @@ impl Memory {
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self.rom.get(address)
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}
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}
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0x8000..0xA000 => self.vram[(address - 0x8000) as usize],
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0x8000..0xA000 => self.gpu.vram.get(address),
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0xA000..0xC000 => {
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// cart ram
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self.rom.get_ram(address)
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}
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0xC000..0xE000 => self.ram[(address - 0xC000) as usize],
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0xE000..0xFE00 => self.ram[(address - 0xE000) as usize],
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0xFE00..0xFEA0 => self.oam[(address - 0xFE00) as usize],
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0xFE00..0xFEA0 => self.gpu.oam.get(address),
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0xFEA0..0xFF00 => 0xFF,
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0xFF00..0xFF4C => self.get_io(address),
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0xFF4C..0xFF80 => 0xFF,
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@ -87,11 +91,11 @@ impl Memory {
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// change this with MBC code...
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self.rom.set(address, data);
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}
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0x8000..0xA000 => self.vram[(address - 0x8000) as usize] = data,
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0x8000..0xA000 => self.gpu.vram.set(address, data),
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0xA000..0xC000 => self.rom.set_ram(address, data),
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0xC000..0xE000 => self.ram[(address - 0xC000) as usize] = data,
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0xE000..0xFE00 => self.ram[(address - 0xE000) as usize] = data,
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0xFE00..0xFEA0 => self.oam[(address - 0xFE00) as usize] = data,
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0xFE00..0xFEA0 => self.gpu.oam.set(address, data),
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0xFEA0..0xFF00 => {}
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0xFF00..0xFF4C => self.set_io(address, data),
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0xFF50 => self.bootrom = None,
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@ -112,6 +116,17 @@ impl Memory {
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0xFF01 => self.serial.get_queued(),
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0xFF02 => self.serial.get_control(),
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0xFF10..0xFF40 => self.apu.get_register(address),
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0xFF40 => self.gpu.get_lcdc(),
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0xFF41 => self.gpu.get_lcd_status(),
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0xFF42 => self.gpu.get_scy(),
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0xFF43 => self.gpu.get_scx(),
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0xFF44 => self.gpu.get_ly(),
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0xFF45 => self.gpu.get_lyc(),
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0xFF47 => self.gpu.get_bg_palette(),
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0xFF48 => self.gpu.get_obj_palette_0(),
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0xFF49 => self.gpu.get_obj_palette_1(),
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0xFF4A => self.gpu.get_wy(),
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0xFF4B => self.gpu.get_wx(),
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_ => self.io[(address - 0xFF00) as usize],
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}
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}
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@ -133,14 +148,11 @@ impl Memory {
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0xFF07 => self.masked_io(addr_l, data, 0b111),
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0xFF0F => self.masked_io(addr_l, data, 0b11111),
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0xFF10..0xFF40 => self.apu.mmio_write(address, data),
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0xFF41 => {
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// mixed read/write
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self.masked_io(addr_l, data, 0b01111000);
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}
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0xFF03 | 0xFF08..0xFF0F | 0xFF44 => {
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// read-only addresses
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println!("BANNED write: {data:#X} to {address:#X}");
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}
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0xFF40 => self.gpu.update_lcdc(data),
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0xFF41 => self.gpu.update_lcd_status(data),
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0xFF42 => self.gpu.update_scy(data),
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0xFF43 => self.gpu.update_scx(data),
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0xFF45 => self.gpu.update_lyc(data),
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0xFF46 => {
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if data > 0xDF {
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panic!("dma transfer out of bounds: {data:#X}");
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@ -150,9 +162,18 @@ impl Memory {
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addr.set_high(data);
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for l in 0x0..0xA0 {
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addr.set_low(l);
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self.oam[l as usize] = self.get(addr);
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self.gpu.oam.data[l as usize] = self.get(addr);
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}
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}
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0xFF47 => self.gpu.update_bg_palette(data),
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0xFF48 => self.gpu.update_obj_palette_0(data),
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0xFF49 => self.gpu.update_obj_palette_1(data),
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0xFF4A => self.gpu.update_wy(data),
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0xFF4B => self.gpu.update_wx(data),
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0xFF03 | 0xFF08..0xFF0F | 0xFF44 => {
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// read-only addresses
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println!("BANNED write: {data:#X} to {address:#X}");
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}
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0x0..0xFF00 | 0xFF4C..=u16::MAX => panic!("passed wrong address to set_io"),
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_ => self.io[addr_l] = data,
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}
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@ -204,6 +225,23 @@ impl Cpu {
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if self.memory.serial.tick(steps) {
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self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 3));
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}
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let gpu_interrupts = self.memory.gpu.tick(steps);
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if gpu_interrupts.vblank {
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self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 0));
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if self
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.memory
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.update_pressed_keys(self.memory.gpu.window.get_keys(), &mut self.gamepad_handler)
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{
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self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 4));
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}
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}
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if gpu_interrupts.lcd_stat {
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self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 1));
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}
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}
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}
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@ -1,17 +1,19 @@
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use self::{
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tile_window::TileWindow,
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types::{
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Colour, DrawMode, Lcdc, ObjSize, Object, ObjectFlags, Palette, TiledataArea, TilemapArea,
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Colour, DrawMode, GpuInterrupts, Lcdc, Oam, ObjPalette, ObjSize, Object, ObjectFlags,
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Palette, Stat, TiledataArea, TilemapArea, Vram,
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},
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};
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use crate::{
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processor::{Cpu, SplitRegister},
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util::{clear_bit, get_bit, set_bit, set_or_clear_bit},
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processor::SplitRegister,
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util::{clear_bit, get_bit},
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FACTOR, HEIGHT, WIDTH,
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};
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use minifb::{Window, WindowOptions};
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use once_cell::sync::OnceCell;
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mod addresses;
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mod tile_window;
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mod types;
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@ -31,17 +33,29 @@ pub fn init_statics() {
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pub struct Gpu {
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pub buffer: Vec<u32>,
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pub vram: Vram,
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pub oam: Oam,
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pub window: Window,
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scaled_buffer: Vec<u32>,
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mode: DrawMode,
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lcdc: Lcdc,
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stat: Stat,
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mode_clock: usize,
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scanline: u8,
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lyc: u8,
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tile_window: Option<TileWindow>,
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window_lc: u8,
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has_window_been_enabled: bool,
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bg_palette: Palette,
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obj_palette_0: Palette,
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obj_palette_1: Palette,
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scx: u8,
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scy: u8,
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wx: u8,
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wy: u8,
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}
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impl Gpu {
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pub fn new(enable_tile_window: bool) -> Self {
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pub fn new(window: Window, enable_tile_window: bool) -> Self {
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let tile_window = if enable_tile_window {
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let mut window = Window::new(
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"Tiles",
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@ -62,41 +76,52 @@ impl Gpu {
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Self {
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buffer: vec![0; WIDTH * HEIGHT],
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vram: Vram::default(),
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oam: Oam::default(),
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window,
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scaled_buffer: vec![0; WIDTH * HEIGHT * 4],
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mode: DrawMode::Mode2,
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lcdc: Lcdc::default(),
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stat: Stat::default(),
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mode_clock: 0,
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scanline: 0,
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lyc: 0xFF,
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tile_window,
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window_lc: 0,
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has_window_been_enabled: false,
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}
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bg_palette: Palette::from_byte(0xFC),
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obj_palette_0: Palette::from_byte(0xFF),
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obj_palette_1: Palette::from_byte(0xFF),
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scx: 0,
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scy: 0,
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wx: 0,
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wy: 0,
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}
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}
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impl Cpu {
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pub fn advance_gpu_clock(&mut self, steps: usize) {
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let lcdc = self.get_lcdc();
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if lcdc.enable {
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self.gpu.mode_clock += steps;
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match self.gpu.mode {
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pub fn tick(&mut self, steps: usize) -> GpuInterrupts {
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let mut interrupts = GpuInterrupts::default();
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if self.lcdc.enable {
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self.mode_clock += steps;
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match self.stat.mode {
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DrawMode::HBlank => {
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// mode 0: hblank
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if self.gpu.mode_clock >= 204 {
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self.gpu.mode_clock = 0;
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self.gpu.scanline += 1;
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if self.gpu.scanline == 143 {
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if self.mode_clock >= 204 {
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self.mode_clock = 0;
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self.scanline += 1;
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if self.scanline == 143 {
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self.enter_vblank();
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interrupts.vblank = true;
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} else {
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self.gpu.mode = DrawMode::Mode2;
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self.stat.mode = DrawMode::Mode2;
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}
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}
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}
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DrawMode::VBlank => {
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// mode 1: vblank
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if self.gpu.mode_clock >= 456 {
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self.gpu.mode_clock = 0;
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self.gpu.scanline += 1;
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if self.gpu.scanline == 153 {
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if self.mode_clock >= 456 {
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self.mode_clock = 0;
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self.scanline += 1;
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if self.scanline == 153 {
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self.exit_vblank();
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}
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}
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@ -104,206 +129,124 @@ impl Cpu {
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DrawMode::Mode2 => {
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// search oam for sprites on this line
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// we dont really have to emulate this
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if self.gpu.mode_clock >= 80 {
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self.gpu.mode_clock = 0;
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self.gpu.mode = DrawMode::Mode3;
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if self.mode_clock >= 80 {
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self.mode_clock = 0;
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self.stat.mode = DrawMode::Mode3;
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}
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}
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DrawMode::Mode3 => {
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// generate scanline
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if self.gpu.mode_clock >= 172 {
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self.gpu.mode_clock = 0;
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self.enter_hblank(&lcdc);
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if self.mode_clock >= 172 {
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self.mode_clock = 0;
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self.enter_hblank();
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}
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}
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}
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} else {
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self.gpu.mode_clock = 0;
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self.gpu.mode = DrawMode::VBlank;
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self.gpu.scanline = 0;
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}
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self.set_lcd_status();
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self.mode_clock = 0;
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self.stat.mode = DrawMode::VBlank;
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self.scanline = 0;
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}
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fn get_lcdc(&self) -> Lcdc {
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let reg = self.memory.get(0xFF40);
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Lcdc {
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enable: get_bit(reg, 7),
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window_tilemap: if get_bit(reg, 6) {
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TilemapArea::T9C00
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} else {
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TilemapArea::T9800
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},
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window_enable: get_bit(reg, 5),
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tile_area: if get_bit(reg, 4) {
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TiledataArea::D8000
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} else {
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TiledataArea::D9000
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},
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bg_tilemap: if get_bit(reg, 3) {
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TilemapArea::T9C00
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} else {
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TilemapArea::T9800
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},
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obj_size: if get_bit(reg, 2) {
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ObjSize::S8x16
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} else {
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ObjSize::S8x8
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},
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obj_enable: get_bit(reg, 1),
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bg_window_enable: get_bit(reg, 0),
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}
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interrupts.lcd_stat = (self.stat.lyc_eq_ly_interrupt_enabled
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&& (self.lyc == self.scanline))
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|| (self.stat.mode_2_interrupt_enabled && (self.stat.mode == DrawMode::Mode2))
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|| (self.stat.vblank_interrupt_enabled && (self.stat.mode == DrawMode::VBlank))
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|| (self.stat.hblank_interrupt_enabled && (self.stat.mode == DrawMode::HBlank));
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interrupts
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}
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fn enter_hblank(&mut self, lcdc: &Lcdc) {
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self.gpu.mode = DrawMode::HBlank;
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self.render_scanline(self.gpu.scanline, lcdc);
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fn enter_hblank(&mut self) {
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self.stat.mode = DrawMode::HBlank;
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self.render_scanline(self.scanline);
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}
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fn enter_vblank(&mut self) {
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if self
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.memory
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.update_pressed_keys(self.window.get_keys(), &mut self.gamepad_handler)
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{
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self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 4));
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}
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self.gpu.mode = DrawMode::VBlank;
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self.stat.mode = DrawMode::VBlank;
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self.render_window();
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self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 0));
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}
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fn exit_vblank(&mut self) {
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self.gpu.mode = DrawMode::Mode2;
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self.gpu.scanline = 0;
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self.gpu.window_lc = 0;
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self.gpu.has_window_been_enabled = false;
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if let Some(tile_window) = &mut self.gpu.tile_window {
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tile_window.draw_sprite_window(byte_to_palette(self.memory.get(0xFF47)), &self.memory);
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self.stat.mode = DrawMode::Mode2;
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self.scanline = 0;
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self.window_lc = 0;
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self.has_window_been_enabled = false;
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if let Some(tile_window) = &mut self.tile_window {
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tile_window.draw_sprite_window(self.bg_palette, &self.vram);
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}
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}
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fn set_lcd_status(&mut self) {
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let mut stat = self.memory.get(0xFF41);
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let lyc_eq_ly_enabled = get_bit(stat, 6);
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let mode_2_enabled = get_bit(stat, 5);
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let mode_1_vblank_enabled = get_bit(stat, 4);
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let mode_0_hblank_enabled = get_bit(stat, 3);
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let lyc_eq_ly = self.gpu.scanline == self.memory.get(0xFF45);
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let mode_2 = self.gpu.mode == DrawMode::Mode2;
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let mode_1_vblank = self.gpu.mode == DrawMode::VBlank;
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let mode_0_hblank = self.gpu.mode == DrawMode::HBlank;
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if (lyc_eq_ly_enabled && lyc_eq_ly)
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|| (mode_2_enabled && mode_2)
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|| (mode_1_vblank_enabled && mode_1_vblank)
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||||
|| (mode_0_hblank_enabled && mode_0_hblank)
|
||||
{
|
||||
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 1));
|
||||
} else {
|
||||
self.memory
|
||||
.set(0xFF0F, clear_bit(self.memory.get(0xFF0F), 1));
|
||||
}
|
||||
|
||||
stat = set_or_clear_bit(stat, 2, lyc_eq_ly);
|
||||
stat = set_or_clear_bit(
|
||||
stat,
|
||||
1,
|
||||
(self.gpu.mode == DrawMode::Mode2) || (self.gpu.mode == DrawMode::Mode3),
|
||||
);
|
||||
stat = set_or_clear_bit(
|
||||
stat,
|
||||
0,
|
||||
(self.gpu.mode == DrawMode::VBlank) || (self.gpu.mode == DrawMode::Mode3),
|
||||
);
|
||||
self.memory.set(0xFF41, stat);
|
||||
self.memory.set(0xFF44, self.gpu.scanline);
|
||||
}
|
||||
|
||||
fn render_scanline(&mut self, scanline: u8, lcdc: &Lcdc) {
|
||||
fn render_scanline(&mut self, scanline: u8) {
|
||||
for x in 0..WIDTH {
|
||||
self.gpu.buffer[(scanline as usize * WIDTH) + x] = Colour::from_u8_rgb(255, 0, 255);
|
||||
self.buffer[(scanline as usize * WIDTH) + x] = Colour::from_u8_rgb(255, 0, 255);
|
||||
}
|
||||
let bg_palette = byte_to_palette(self.memory.get(0xFF47));
|
||||
if lcdc.bg_window_enable {
|
||||
self.render_scanline_bg(scanline, lcdc, bg_palette);
|
||||
if lcdc.window_enable {
|
||||
if !self.gpu.has_window_been_enabled {
|
||||
self.gpu.window_lc = scanline;
|
||||
if self.lcdc.bg_window_enable {
|
||||
self.render_scanline_bg(scanline);
|
||||
if self.lcdc.window_enable {
|
||||
if !self.has_window_been_enabled {
|
||||
self.window_lc = scanline;
|
||||
}
|
||||
self.render_scanline_window(scanline, lcdc, bg_palette);
|
||||
self.gpu.has_window_been_enabled = true;
|
||||
self.render_scanline_window(scanline);
|
||||
self.has_window_been_enabled = true;
|
||||
}
|
||||
} else {
|
||||
for x in 0..WIDTH {
|
||||
self.gpu.buffer[(scanline as usize * WIDTH) + x] =
|
||||
Colour::from_u8_rgb(255, 255, 255);
|
||||
self.buffer[(scanline as usize * WIDTH) + x] = Colour::from_u8_rgb(255, 255, 255);
|
||||
}
|
||||
}
|
||||
if lcdc.obj_enable {
|
||||
self.render_scanline_obj(scanline, lcdc, bg_palette);
|
||||
if self.lcdc.obj_enable {
|
||||
self.render_scanline_obj(scanline);
|
||||
}
|
||||
}
|
||||
|
||||
fn render_scanline_bg(&mut self, scanline: u8, lcdc: &Lcdc, palette: Palette) {
|
||||
let scroll_y = 0_u8.wrapping_sub(self.memory.get(0xFF42));
|
||||
let scroll_x = 0_u8.wrapping_sub(self.memory.get(0xFF43));
|
||||
fn render_scanline_bg(&mut self, scanline: u8) {
|
||||
self.render_tiles(
|
||||
scanline,
|
||||
scanline,
|
||||
&lcdc.bg_tilemap,
|
||||
&lcdc.tile_area,
|
||||
palette,
|
||||
scroll_x,
|
||||
scroll_y,
|
||||
self.lcdc.bg_tilemap,
|
||||
0_u8.wrapping_sub(self.scx),
|
||||
0_u8.wrapping_sub(self.scy),
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
fn render_scanline_window(&mut self, scanline: u8, lcdc: &Lcdc, palette: Palette) {
|
||||
let pos_y = self.memory.get(0xFF4A);
|
||||
// subtracting 7 to get the Real Number...
|
||||
let pos_x = self.memory.get(0xFF4B);
|
||||
|
||||
if pos_y < 143 && pos_x < 166 {
|
||||
fn render_scanline_window(&mut self, scanline: u8) {
|
||||
if self.wy < 143 && self.wx < 166 {
|
||||
// window is on screen
|
||||
self.render_tiles(
|
||||
scanline,
|
||||
self.gpu.window_lc,
|
||||
&lcdc.window_tilemap,
|
||||
&lcdc.tile_area,
|
||||
palette,
|
||||
pos_x.wrapping_sub(7),
|
||||
pos_y,
|
||||
self.window_lc,
|
||||
self.lcdc.window_tilemap,
|
||||
self.wx.wrapping_sub(7),
|
||||
self.wy,
|
||||
false,
|
||||
);
|
||||
|
||||
self.gpu.window_lc = self.gpu.window_lc.wrapping_add(1);
|
||||
self.gpu.has_window_been_enabled = true;
|
||||
self.window_lc = self.window_lc.wrapping_add(1);
|
||||
self.has_window_been_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
fn render_scanline_obj(&mut self, scanline: u8, lcdc: &Lcdc, bg_palette: Palette) {
|
||||
let objs = self.parse_oam(scanline, &lcdc.obj_size);
|
||||
fn render_scanline_obj(&mut self, scanline: u8) {
|
||||
let objs = self.parse_oam(scanline);
|
||||
for object in objs {
|
||||
self.render_object(scanline, object, &lcdc.obj_size, bg_palette);
|
||||
self.render_object(scanline, object);
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_oam(&mut self, scanline: u8, obj_size: &ObjSize) -> Vec<Object> {
|
||||
fn parse_oam(&mut self, scanline: u8) -> Vec<Object> {
|
||||
let mut objs = vec![];
|
||||
for i in (0xFE00..0xFE9F).step_by(4) {
|
||||
let y_pos = self.memory.get(i).wrapping_sub(16);
|
||||
if y_pos <= scanline && (y_pos + obj_size.get_height()) > scanline {
|
||||
let y_pos = self.oam.get(i).wrapping_sub(16);
|
||||
if y_pos <= scanline && (y_pos + self.lcdc.obj_size.get_height()) > scanline {
|
||||
// sprite is on line
|
||||
let x_pos = self.memory.get(i + 1);
|
||||
let mut tile_index = self.memory.get(i + 2);
|
||||
if *obj_size == ObjSize::S8x16 {
|
||||
let x_pos = self.oam.get(i + 1);
|
||||
let mut tile_index = self.oam.get(i + 2);
|
||||
if self.lcdc.obj_size == ObjSize::S8x16 {
|
||||
tile_index = clear_bit(tile_index, 0);
|
||||
}
|
||||
let flags = self.memory.get(i + 3);
|
||||
let palette_addr = if get_bit(flags, 4) { 0xFF49 } else { 0xFF48 };
|
||||
let flags = self.oam.get(i + 3);
|
||||
objs.push(Object {
|
||||
x: x_pos,
|
||||
y: y_pos,
|
||||
|
@ -312,7 +255,11 @@ impl Cpu {
|
|||
behind_bg_and_window: get_bit(flags, 7),
|
||||
y_flip: get_bit(flags, 6),
|
||||
x_flip: get_bit(flags, 5),
|
||||
palette: byte_to_palette(self.memory.get(palette_addr)),
|
||||
palette: if get_bit(flags, 4) {
|
||||
ObjPalette::One
|
||||
} else {
|
||||
ObjPalette::Zero
|
||||
},
|
||||
},
|
||||
oam_location: (i - 0xFE00) as u8,
|
||||
});
|
||||
|
@ -329,29 +276,33 @@ impl Cpu {
|
|||
objs
|
||||
}
|
||||
|
||||
fn render_object(
|
||||
&mut self,
|
||||
scanline: u8,
|
||||
object: Object,
|
||||
obj_size: &ObjSize,
|
||||
bg_palette: Palette,
|
||||
) {
|
||||
fn render_object(&mut self, scanline: u8, object: Object) {
|
||||
let mut object_row = scanline - object.y;
|
||||
if object.flags.y_flip {
|
||||
object_row = obj_size.get_height() - (object_row + 1);
|
||||
object_row = self.lcdc.obj_size.get_height() - (object_row + 1);
|
||||
}
|
||||
let tile_row = object_row % 8;
|
||||
let tile_addr = TiledataArea::D8000
|
||||
.get_addr(object.tile_index + if object_row >= 8 { 1 } else { 0 })
|
||||
+ (tile_row as u16 * 2);
|
||||
let lsbs = self.memory.get(tile_addr);
|
||||
let msbs = self.memory.get(tile_addr + 1);
|
||||
let lsbs = self.vram.get(tile_addr);
|
||||
let msbs = self.vram.get(tile_addr + 1);
|
||||
for px_x in 0..8 {
|
||||
let x_addr = if object.flags.x_flip { px_x } else { 7 - px_x };
|
||||
let lsb = get_bit(lsbs, x_addr);
|
||||
let msb = get_bit(msbs, x_addr);
|
||||
let colour = bits_to_mapped_colour(lsb, msb, object.flags.palette);
|
||||
if colour == object.flags.palette.zero {
|
||||
let colour = match object.flags.palette {
|
||||
ObjPalette::Zero => self.obj_palette_0,
|
||||
ObjPalette::One => self.obj_palette_1,
|
||||
}
|
||||
.map_bits(lsb, msb);
|
||||
if colour
|
||||
== match object.flags.palette {
|
||||
ObjPalette::Zero => self.obj_palette_0,
|
||||
ObjPalette::One => self.obj_palette_1,
|
||||
}
|
||||
.zero
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let x_coord_uncorrected = (object.x as usize) + (px_x as usize);
|
||||
|
@ -362,9 +313,9 @@ impl Cpu {
|
|||
if x_coord < WIDTH {
|
||||
let buffer_index = (scanline as usize * WIDTH) + x_coord;
|
||||
if !object.flags.behind_bg_and_window
|
||||
|| self.gpu.buffer[buffer_index] == bg_palette.zero.as_rgb()
|
||||
|| self.buffer[buffer_index] == self.bg_palette.zero.as_rgb()
|
||||
{
|
||||
self.gpu.buffer[buffer_index] = colour.as_rgb();
|
||||
self.buffer[buffer_index] = colour.as_rgb();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -375,9 +326,7 @@ impl Cpu {
|
|||
&mut self,
|
||||
scanline: u8,
|
||||
draw_from: u8,
|
||||
tilemap: &TilemapArea,
|
||||
tiledata: &TiledataArea,
|
||||
palette: Palette,
|
||||
tilemap: TilemapArea,
|
||||
offset_x: u8,
|
||||
offset_y: u8,
|
||||
wrap: bool,
|
||||
|
@ -399,27 +348,27 @@ impl Cpu {
|
|||
let tilemap_column = (tile_line_x / 8) as u16;
|
||||
|
||||
let tile_px_x = tile_line_x % 8;
|
||||
let tile_addr = tiledata.get_addr(
|
||||
self.memory
|
||||
.get(tilemap.get_addr(row_addr + (tilemap_column))),
|
||||
) + tiledata_offset as u16;
|
||||
let tile_addr = self
|
||||
.lcdc
|
||||
.tile_area
|
||||
.get_addr(self.vram.get(tilemap.get_addr(row_addr + (tilemap_column))))
|
||||
+ tiledata_offset as u16;
|
||||
|
||||
let lsbs = self.memory.get(tile_addr);
|
||||
let msbs = self.memory.get(tile_addr + 1);
|
||||
let lsbs = self.vram.get(tile_addr);
|
||||
let msbs = self.vram.get(tile_addr + 1);
|
||||
let lsb = get_bit(lsbs, 7 - tile_px_x);
|
||||
let msb = get_bit(msbs, 7 - tile_px_x);
|
||||
let colour = bits_to_mapped_colour(lsb, msb, palette);
|
||||
let colour = self.bg_palette.map_bits(lsb, msb);
|
||||
|
||||
self.gpu.buffer[(scanline as usize * WIDTH) + x] = colour.as_rgb();
|
||||
self.buffer[(scanline as usize * WIDTH) + x] = colour.as_rgb();
|
||||
}
|
||||
}
|
||||
|
||||
fn render_window(&mut self) {
|
||||
self.gpu.scaled_buffer =
|
||||
scale_buffer(&self.gpu.buffer, WIDTH, HEIGHT, *FACTOR.get().unwrap());
|
||||
self.scaled_buffer = scale_buffer(&self.buffer, WIDTH, HEIGHT, *FACTOR.get().unwrap());
|
||||
self.window
|
||||
.update_with_buffer(
|
||||
&self.gpu.scaled_buffer,
|
||||
&self.scaled_buffer,
|
||||
WIDTH * FACTOR.get().unwrap(),
|
||||
HEIGHT * FACTOR.get().unwrap(),
|
||||
)
|
||||
|
@ -440,30 +389,3 @@ fn scale_buffer(buffer: &[u32], width: usize, height: usize, factor: usize) -> V
|
|||
}
|
||||
v
|
||||
}
|
||||
|
||||
fn bits_to_mapped_colour(lsb: bool, msb: bool, palette: Palette) -> Colour {
|
||||
match (lsb, msb) {
|
||||
(true, true) => palette.three,
|
||||
(true, false) => palette.one,
|
||||
(false, true) => palette.two,
|
||||
(false, false) => palette.zero,
|
||||
}
|
||||
}
|
||||
|
||||
fn byte_to_palette(byte: u8) -> Palette {
|
||||
Palette {
|
||||
zero: bits_to_colour(get_bit(byte, 0), get_bit(byte, 1)),
|
||||
one: bits_to_colour(get_bit(byte, 2), get_bit(byte, 3)),
|
||||
two: bits_to_colour(get_bit(byte, 4), get_bit(byte, 5)),
|
||||
three: bits_to_colour(get_bit(byte, 6), get_bit(byte, 7)),
|
||||
}
|
||||
}
|
||||
|
||||
fn bits_to_colour(first: bool, second: bool) -> Colour {
|
||||
match (first, second) {
|
||||
(true, true) => Colour::Black,
|
||||
(true, false) => Colour::LightGray,
|
||||
(false, true) => Colour::DarkGray,
|
||||
(false, false) => Colour::White,
|
||||
}
|
||||
}
|
||||
|
|
158
src/processor/memory/mmio/gpu/addresses.rs
Normal file
158
src/processor/memory/mmio/gpu/addresses.rs
Normal file
|
@ -0,0 +1,158 @@
|
|||
use crate::util::{get_bit, set_or_clear_bit};
|
||||
|
||||
use super::{
|
||||
types::{DrawMode, ObjSize, Palette, TiledataArea, TilemapArea},
|
||||
Gpu,
|
||||
};
|
||||
|
||||
impl Gpu {
|
||||
pub fn update_lcdc(&mut self, data: u8) {
|
||||
self.lcdc.enable = get_bit(data, 7);
|
||||
self.lcdc.window_tilemap = if get_bit(data, 6) {
|
||||
TilemapArea::T9C00
|
||||
} else {
|
||||
TilemapArea::T9800
|
||||
};
|
||||
self.lcdc.window_enable = get_bit(data, 5);
|
||||
self.lcdc.tile_area = if get_bit(data, 4) {
|
||||
TiledataArea::D8000
|
||||
} else {
|
||||
TiledataArea::D9000
|
||||
};
|
||||
self.lcdc.bg_tilemap = if get_bit(data, 3) {
|
||||
TilemapArea::T9C00
|
||||
} else {
|
||||
TilemapArea::T9800
|
||||
};
|
||||
self.lcdc.obj_size = if get_bit(data, 2) {
|
||||
ObjSize::S8x16
|
||||
} else {
|
||||
ObjSize::S8x8
|
||||
};
|
||||
self.lcdc.obj_enable = get_bit(data, 1);
|
||||
self.lcdc.bg_window_enable = get_bit(data, 0);
|
||||
}
|
||||
|
||||
pub fn get_lcdc(&self) -> u8 {
|
||||
(if self.lcdc.enable { 1 } else { 0 }) << 7
|
||||
| (match self.lcdc.window_tilemap {
|
||||
TilemapArea::T9800 => 0,
|
||||
TilemapArea::T9C00 => 1,
|
||||
}) << 6
|
||||
| (if self.lcdc.window_enable { 1 } else { 0 }) << 5
|
||||
| (match self.lcdc.tile_area {
|
||||
TiledataArea::D8000 => 1,
|
||||
TiledataArea::D9000 => 0,
|
||||
}) << 4
|
||||
| (match self.lcdc.bg_tilemap {
|
||||
TilemapArea::T9800 => 0,
|
||||
TilemapArea::T9C00 => 1,
|
||||
}) << 3
|
||||
| (match self.lcdc.obj_size {
|
||||
ObjSize::S8x8 => 0,
|
||||
ObjSize::S8x16 => 1,
|
||||
}) << 2
|
||||
| (if self.lcdc.obj_enable { 1 } else { 0 }) << 1
|
||||
| (if self.lcdc.bg_window_enable { 1 } else { 0 })
|
||||
}
|
||||
|
||||
pub fn update_lcd_status(&mut self, data: u8) {
|
||||
self.stat.lyc_eq_ly_interrupt_enabled = get_bit(data, 6);
|
||||
self.stat.mode_2_interrupt_enabled = get_bit(data, 5);
|
||||
self.stat.vblank_interrupt_enabled = get_bit(data, 4);
|
||||
self.stat.hblank_interrupt_enabled = get_bit(data, 3);
|
||||
}
|
||||
|
||||
pub fn get_lcd_status(&self) -> u8 {
|
||||
let mut reg = 0xFF;
|
||||
|
||||
reg = set_or_clear_bit(reg, 6, self.stat.lyc_eq_ly_interrupt_enabled);
|
||||
reg = set_or_clear_bit(reg, 5, self.stat.mode_2_interrupt_enabled);
|
||||
reg = set_or_clear_bit(reg, 4, self.stat.vblank_interrupt_enabled);
|
||||
reg = set_or_clear_bit(reg, 3, self.stat.hblank_interrupt_enabled);
|
||||
|
||||
let lyc_eq_ly = self.scanline == self.lyc;
|
||||
reg = set_or_clear_bit(reg, 2, lyc_eq_ly);
|
||||
|
||||
reg = set_or_clear_bit(
|
||||
reg,
|
||||
1,
|
||||
(self.stat.mode == DrawMode::Mode2) || (self.stat.mode == DrawMode::Mode3),
|
||||
);
|
||||
reg = set_or_clear_bit(
|
||||
reg,
|
||||
0,
|
||||
(self.stat.mode == DrawMode::VBlank) || (self.stat.mode == DrawMode::Mode3),
|
||||
);
|
||||
|
||||
reg
|
||||
}
|
||||
|
||||
pub fn update_lyc(&mut self, data: u8) {
|
||||
self.lyc = data;
|
||||
}
|
||||
|
||||
pub fn get_lyc(&self) -> u8 {
|
||||
self.lyc
|
||||
}
|
||||
|
||||
pub fn get_ly(&self) -> u8 {
|
||||
self.scanline
|
||||
}
|
||||
|
||||
pub fn update_bg_palette(&mut self, data: u8) {
|
||||
self.bg_palette = Palette::from_byte(data);
|
||||
}
|
||||
|
||||
pub fn get_bg_palette(&self) -> u8 {
|
||||
self.bg_palette.as_byte()
|
||||
}
|
||||
|
||||
pub fn update_obj_palette_0(&mut self, data: u8) {
|
||||
self.obj_palette_0 = Palette::from_byte(data);
|
||||
}
|
||||
|
||||
pub fn get_obj_palette_0(&self) -> u8 {
|
||||
self.obj_palette_0.as_byte()
|
||||
}
|
||||
|
||||
pub fn update_obj_palette_1(&mut self, data: u8) {
|
||||
self.obj_palette_1 = Palette::from_byte(data);
|
||||
}
|
||||
|
||||
pub fn get_obj_palette_1(&self) -> u8 {
|
||||
self.obj_palette_1.as_byte()
|
||||
}
|
||||
|
||||
pub fn update_scx(&mut self, data: u8) {
|
||||
self.scx = data;
|
||||
}
|
||||
|
||||
pub fn update_scy(&mut self, data: u8) {
|
||||
self.scy = data;
|
||||
}
|
||||
|
||||
pub fn get_scx(&self) -> u8 {
|
||||
self.scx
|
||||
}
|
||||
|
||||
pub fn get_scy(&self) -> u8 {
|
||||
self.scy
|
||||
}
|
||||
|
||||
pub fn update_wx(&mut self, data: u8) {
|
||||
self.wx = data;
|
||||
}
|
||||
|
||||
pub fn update_wy(&mut self, data: u8) {
|
||||
self.wy = data;
|
||||
}
|
||||
|
||||
pub fn get_wx(&self) -> u8 {
|
||||
self.wx
|
||||
}
|
||||
|
||||
pub fn get_wy(&self) -> u8 {
|
||||
self.wy
|
||||
}
|
||||
}
|
|
@ -3,17 +3,16 @@ use minifb::Window;
|
|||
use crate::{
|
||||
processor::{
|
||||
get_bit,
|
||||
memory::{
|
||||
mmio::gpu::{
|
||||
bits_to_mapped_colour, scale_buffer, Palette, TiledataArea, TILE_WINDOW_HEIGHT,
|
||||
TILE_WINDOW_HEIGHT_SCALED, TILE_WINDOW_WIDTH, TILE_WINDOW_WIDTH_SCALED,
|
||||
},
|
||||
Memory,
|
||||
memory::mmio::gpu::{
|
||||
scale_buffer, Palette, TiledataArea, TILE_WINDOW_HEIGHT, TILE_WINDOW_HEIGHT_SCALED,
|
||||
TILE_WINDOW_WIDTH, TILE_WINDOW_WIDTH_SCALED,
|
||||
},
|
||||
},
|
||||
FACTOR,
|
||||
};
|
||||
|
||||
use super::types::Vram;
|
||||
|
||||
pub(super) struct TileWindow {
|
||||
sprite_buffer: Vec<u32>,
|
||||
sprite_buffer_scaled: Vec<u32>,
|
||||
|
@ -35,7 +34,7 @@ impl TileWindow {
|
|||
}
|
||||
|
||||
impl TileWindow {
|
||||
pub(super) fn draw_sprite_window(&mut self, palette: Palette, memory: &Memory) {
|
||||
pub(super) fn draw_sprite_window(&mut self, palette: Palette, memory: &Vram) {
|
||||
for tile_y in 0..16 {
|
||||
self.draw_row(
|
||||
tile_y,
|
||||
|
@ -76,7 +75,7 @@ impl TileWindow {
|
|||
display_y: usize,
|
||||
area: TiledataArea,
|
||||
palette: Palette,
|
||||
memory: &Memory,
|
||||
memory: &Vram,
|
||||
) {
|
||||
for tile_x in 0..16 {
|
||||
let tile_num = (tile_y * 16) + tile_x;
|
||||
|
@ -89,7 +88,7 @@ impl TileWindow {
|
|||
let real_px_x = (tile_x as usize * 8) + px_x as usize;
|
||||
let lsb = get_bit(lsbs, 7 - px_x);
|
||||
let msb = get_bit(msbs, 7 - px_x);
|
||||
let colour = bits_to_mapped_colour(lsb, msb, palette);
|
||||
let colour = palette.map_bits(lsb, msb);
|
||||
|
||||
self.sprite_buffer[real_px_x + (real_px_y * TILE_WINDOW_WIDTH)] =
|
||||
colour.as_rgb();
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
use crate::util::as_signed;
|
||||
use crate::{
|
||||
processor::memory::Address,
|
||||
util::{as_signed, get_bit},
|
||||
};
|
||||
|
||||
#[derive(Debug, PartialEq, Clone, Copy)]
|
||||
pub(super) enum DrawMode {
|
||||
|
@ -65,6 +68,21 @@ pub(super) struct Lcdc {
|
|||
pub(super) bg_window_enable: bool,
|
||||
}
|
||||
|
||||
impl Default for Lcdc {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
enable: true,
|
||||
window_tilemap: TilemapArea::T9800,
|
||||
window_enable: false,
|
||||
tile_area: TiledataArea::D8000,
|
||||
bg_tilemap: TilemapArea::T9800,
|
||||
obj_size: ObjSize::S8x8,
|
||||
obj_enable: false,
|
||||
bg_window_enable: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub(super) enum Colour {
|
||||
White,
|
||||
|
@ -87,6 +105,24 @@ impl Colour {
|
|||
let (r, g, b) = (r as u32, g as u32, b as u32);
|
||||
(r << 16) | (g << 8) | b
|
||||
}
|
||||
|
||||
pub(super) fn from_bits(first: bool, second: bool) -> Colour {
|
||||
match (first, second) {
|
||||
(true, true) => Colour::Black,
|
||||
(true, false) => Colour::LightGray,
|
||||
(false, true) => Colour::DarkGray,
|
||||
(false, false) => Colour::White,
|
||||
}
|
||||
}
|
||||
|
||||
fn as_bits(&self) -> u8 {
|
||||
match self {
|
||||
Colour::White => 0b00,
|
||||
Colour::LightGray => 0b10,
|
||||
Colour::DarkGray => 0b01,
|
||||
Colour::Black => 0b11,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
|
@ -97,11 +133,43 @@ pub(super) struct Palette {
|
|||
pub(super) three: Colour,
|
||||
}
|
||||
|
||||
impl Palette {
|
||||
pub(super) fn from_byte(byte: u8) -> Palette {
|
||||
Palette {
|
||||
zero: Colour::from_bits(get_bit(byte, 0), get_bit(byte, 1)),
|
||||
one: Colour::from_bits(get_bit(byte, 2), get_bit(byte, 3)),
|
||||
two: Colour::from_bits(get_bit(byte, 4), get_bit(byte, 5)),
|
||||
three: Colour::from_bits(get_bit(byte, 6), get_bit(byte, 7)),
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn as_byte(&self) -> u8 {
|
||||
self.zero.as_bits()
|
||||
| (self.one.as_bits() << 2)
|
||||
| (self.two.as_bits() << 4)
|
||||
| (self.three.as_bits() << 6)
|
||||
}
|
||||
|
||||
pub(super) fn map_bits(&self, lsb: bool, msb: bool) -> Colour {
|
||||
match (lsb, msb) {
|
||||
(true, true) => self.three,
|
||||
(true, false) => self.one,
|
||||
(false, true) => self.two,
|
||||
(false, false) => self.zero,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) struct ObjectFlags {
|
||||
pub(super) behind_bg_and_window: bool,
|
||||
pub(super) y_flip: bool,
|
||||
pub(super) x_flip: bool,
|
||||
pub(super) palette: Palette,
|
||||
pub(super) palette: ObjPalette,
|
||||
}
|
||||
|
||||
pub(super) enum ObjPalette {
|
||||
Zero,
|
||||
One,
|
||||
}
|
||||
|
||||
pub(super) struct Object {
|
||||
|
@ -111,3 +179,69 @@ pub(super) struct Object {
|
|||
pub(super) flags: ObjectFlags,
|
||||
pub(super) oam_location: u8,
|
||||
}
|
||||
|
||||
pub(super) struct Stat {
|
||||
pub(super) lyc_eq_ly_interrupt_enabled: bool,
|
||||
pub(super) mode_2_interrupt_enabled: bool,
|
||||
pub(super) vblank_interrupt_enabled: bool,
|
||||
pub(super) hblank_interrupt_enabled: bool,
|
||||
pub(super) mode: DrawMode,
|
||||
}
|
||||
|
||||
impl Default for Stat {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
lyc_eq_ly_interrupt_enabled: false,
|
||||
mode_2_interrupt_enabled: false,
|
||||
vblank_interrupt_enabled: false,
|
||||
hblank_interrupt_enabled: false,
|
||||
mode: DrawMode::Mode2,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Vram {
|
||||
data: [u8; 8192],
|
||||
}
|
||||
|
||||
impl Vram {
|
||||
pub fn get(&self, address: Address) -> u8 {
|
||||
self.data[(address - 0x8000) as usize]
|
||||
}
|
||||
|
||||
pub fn set(&mut self, address: Address, data: u8) {
|
||||
self.data[(address - 0x8000) as usize] = data;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Vram {
|
||||
fn default() -> Self {
|
||||
Self { data: [0x0; 8192] }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Oam {
|
||||
pub data: [u8; 160],
|
||||
}
|
||||
|
||||
impl Oam {
|
||||
pub fn get(&self, address: Address) -> u8 {
|
||||
self.data[(address - 0xFE00) as usize]
|
||||
}
|
||||
|
||||
pub fn set(&mut self, address: Address, data: u8) {
|
||||
self.data[(address - 0xFE00) as usize] = data;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Oam {
|
||||
fn default() -> Self {
|
||||
Self { data: [0x0; 160] }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct GpuInterrupts {
|
||||
pub lcd_stat: bool,
|
||||
pub vblank: bool,
|
||||
}
|
||||
|
|
|
@ -1,15 +1,11 @@
|
|||
use std::time::Instant;
|
||||
|
||||
use self::{
|
||||
memory::{mmio::Gpu, Memory},
|
||||
timer::Timers,
|
||||
};
|
||||
use self::{memory::Memory, timer::Timers};
|
||||
use crate::{
|
||||
util::{clear_bit, get_bit},
|
||||
verbose_println,
|
||||
};
|
||||
use gilrs::Gilrs;
|
||||
use minifb::Window;
|
||||
|
||||
mod instructions;
|
||||
pub mod memory;
|
||||
|
@ -34,8 +30,6 @@ pub struct Cpu {
|
|||
pub reg: Registers,
|
||||
pub last_instruction: u8,
|
||||
last_instruction_addr: u16,
|
||||
window: Window,
|
||||
gpu: Gpu,
|
||||
halted: bool,
|
||||
timers: Timers,
|
||||
gamepad_handler: Gilrs,
|
||||
|
@ -43,13 +37,7 @@ pub struct Cpu {
|
|||
}
|
||||
|
||||
impl Cpu {
|
||||
pub fn new(
|
||||
mut memory: Memory,
|
||||
window: Window,
|
||||
enable_tile_window: bool,
|
||||
run_bootrom: bool,
|
||||
gamepad_handler: Gilrs,
|
||||
) -> Self {
|
||||
pub fn new(mut memory: Memory, run_bootrom: bool, gamepad_handler: Gilrs) -> Self {
|
||||
if !run_bootrom {
|
||||
memory.cpu_ram_init();
|
||||
}
|
||||
|
@ -58,8 +46,6 @@ impl Cpu {
|
|||
reg: Registers::init(run_bootrom),
|
||||
last_instruction: 0x0,
|
||||
last_instruction_addr: 0x0,
|
||||
window,
|
||||
gpu: Gpu::new(enable_tile_window),
|
||||
halted: false,
|
||||
timers: Timers::init(),
|
||||
gamepad_handler,
|
||||
|
|
|
@ -27,7 +27,6 @@ impl Cpu {
|
|||
pub(super) fn increment_timers(&mut self, machine_cycles: u8) {
|
||||
let clock_cycles = (machine_cycles as usize) * 4;
|
||||
|
||||
self.advance_gpu_clock(clock_cycles);
|
||||
self.advance_mmio_clocks(clock_cycles);
|
||||
|
||||
self.timers.div_counter += clock_cycles;
|
||||
|
|
Loading…
Reference in a new issue