fully mmio'd gpu!

This commit is contained in:
Alex Janka 2023-02-22 15:24:31 +11:00
parent 1e1e82a6e7
commit cf6a14179d
8 changed files with 506 additions and 272 deletions

View file

@ -131,9 +131,7 @@ fn main() {
window.topmost(true);
let mut cpu = Cpu::new(
Memory::init(bootrom, rom, args.connect_serial),
window,
args.tile_window,
Memory::init(bootrom, rom, window, args.connect_serial, args.tile_window),
bootrom_enabled,
Gilrs::new().unwrap(),
);

View file

@ -1,8 +1,8 @@
use self::mmio::{Apu, Joypad, Serial};
use self::mmio::{Apu, Gpu, Joypad, Serial};
pub use self::rom::Rom;
use crate::{processor::SplitRegister, util::set_bit, verbose_println, Cpu};
use gilrs::Gilrs;
use minifb::Key;
use minifb::{Key, Window};
pub mod mmio;
pub(crate) mod rom;
@ -13,23 +13,28 @@ pub(crate) type Address = u16;
pub struct Memory {
bootrom: Option<Vec<u8>>,
rom: Rom,
vram: [u8; 8192],
ram: [u8; 8192],
switchable_ram: [u8; 8192],
cpu_ram: [u8; 128],
oam: [u8; 160],
interrupts: u8,
pub(super) ime: bool,
pub(super) ime_scheduled: u8,
io: [u8; 76],
pub(super) user_mode: bool,
joypad: Joypad,
gpu: Gpu,
apu: Apu,
serial: Serial,
}
impl Memory {
pub fn init(bootrom: Option<Vec<u8>>, rom: Rom, connect_serial: bool) -> Self {
pub fn init(
bootrom: Option<Vec<u8>>,
rom: Rom,
window: Window,
connect_serial: bool,
enable_tile_window: bool,
) -> Self {
let serial = if connect_serial {
Serial::default().connected()
} else {
@ -38,17 +43,16 @@ impl Memory {
Self {
bootrom,
rom,
vram: [0x0; 8192],
ram: [0x0; 8192],
switchable_ram: [0x0; 8192],
cpu_ram: [0x0; 128],
oam: [0x0; 160],
interrupts: 0x0,
ime: false,
ime_scheduled: 0x0,
io: [0xFF; 76],
user_mode: false,
joypad: Joypad::default(),
gpu: Gpu::new(window, enable_tile_window),
apu: Apu::init_default(),
serial,
}
@ -65,14 +69,14 @@ impl Memory {
self.rom.get(address)
}
}
0x8000..0xA000 => self.vram[(address - 0x8000) as usize],
0x8000..0xA000 => self.gpu.vram.get(address),
0xA000..0xC000 => {
// cart ram
self.rom.get_ram(address)
}
0xC000..0xE000 => self.ram[(address - 0xC000) as usize],
0xE000..0xFE00 => self.ram[(address - 0xE000) as usize],
0xFE00..0xFEA0 => self.oam[(address - 0xFE00) as usize],
0xFE00..0xFEA0 => self.gpu.oam.get(address),
0xFEA0..0xFF00 => 0xFF,
0xFF00..0xFF4C => self.get_io(address),
0xFF4C..0xFF80 => 0xFF,
@ -87,11 +91,11 @@ impl Memory {
// change this with MBC code...
self.rom.set(address, data);
}
0x8000..0xA000 => self.vram[(address - 0x8000) as usize] = data,
0x8000..0xA000 => self.gpu.vram.set(address, data),
0xA000..0xC000 => self.rom.set_ram(address, data),
0xC000..0xE000 => self.ram[(address - 0xC000) as usize] = data,
0xE000..0xFE00 => self.ram[(address - 0xE000) as usize] = data,
0xFE00..0xFEA0 => self.oam[(address - 0xFE00) as usize] = data,
0xFE00..0xFEA0 => self.gpu.oam.set(address, data),
0xFEA0..0xFF00 => {}
0xFF00..0xFF4C => self.set_io(address, data),
0xFF50 => self.bootrom = None,
@ -112,6 +116,17 @@ impl Memory {
0xFF01 => self.serial.get_queued(),
0xFF02 => self.serial.get_control(),
0xFF10..0xFF40 => self.apu.get_register(address),
0xFF40 => self.gpu.get_lcdc(),
0xFF41 => self.gpu.get_lcd_status(),
0xFF42 => self.gpu.get_scy(),
0xFF43 => self.gpu.get_scx(),
0xFF44 => self.gpu.get_ly(),
0xFF45 => self.gpu.get_lyc(),
0xFF47 => self.gpu.get_bg_palette(),
0xFF48 => self.gpu.get_obj_palette_0(),
0xFF49 => self.gpu.get_obj_palette_1(),
0xFF4A => self.gpu.get_wy(),
0xFF4B => self.gpu.get_wx(),
_ => self.io[(address - 0xFF00) as usize],
}
}
@ -133,14 +148,11 @@ impl Memory {
0xFF07 => self.masked_io(addr_l, data, 0b111),
0xFF0F => self.masked_io(addr_l, data, 0b11111),
0xFF10..0xFF40 => self.apu.mmio_write(address, data),
0xFF41 => {
// mixed read/write
self.masked_io(addr_l, data, 0b01111000);
}
0xFF03 | 0xFF08..0xFF0F | 0xFF44 => {
// read-only addresses
println!("BANNED write: {data:#X} to {address:#X}");
}
0xFF40 => self.gpu.update_lcdc(data),
0xFF41 => self.gpu.update_lcd_status(data),
0xFF42 => self.gpu.update_scy(data),
0xFF43 => self.gpu.update_scx(data),
0xFF45 => self.gpu.update_lyc(data),
0xFF46 => {
if data > 0xDF {
panic!("dma transfer out of bounds: {data:#X}");
@ -150,9 +162,18 @@ impl Memory {
addr.set_high(data);
for l in 0x0..0xA0 {
addr.set_low(l);
self.oam[l as usize] = self.get(addr);
self.gpu.oam.data[l as usize] = self.get(addr);
}
}
0xFF47 => self.gpu.update_bg_palette(data),
0xFF48 => self.gpu.update_obj_palette_0(data),
0xFF49 => self.gpu.update_obj_palette_1(data),
0xFF4A => self.gpu.update_wy(data),
0xFF4B => self.gpu.update_wx(data),
0xFF03 | 0xFF08..0xFF0F | 0xFF44 => {
// read-only addresses
println!("BANNED write: {data:#X} to {address:#X}");
}
0x0..0xFF00 | 0xFF4C..=u16::MAX => panic!("passed wrong address to set_io"),
_ => self.io[addr_l] = data,
}
@ -204,6 +225,23 @@ impl Cpu {
if self.memory.serial.tick(steps) {
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 3));
}
let gpu_interrupts = self.memory.gpu.tick(steps);
if gpu_interrupts.vblank {
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 0));
if self
.memory
.update_pressed_keys(self.memory.gpu.window.get_keys(), &mut self.gamepad_handler)
{
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 4));
}
}
if gpu_interrupts.lcd_stat {
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 1));
}
}
}

View file

@ -1,17 +1,19 @@
use self::{
tile_window::TileWindow,
types::{
Colour, DrawMode, Lcdc, ObjSize, Object, ObjectFlags, Palette, TiledataArea, TilemapArea,
Colour, DrawMode, GpuInterrupts, Lcdc, Oam, ObjPalette, ObjSize, Object, ObjectFlags,
Palette, Stat, TiledataArea, TilemapArea, Vram,
},
};
use crate::{
processor::{Cpu, SplitRegister},
util::{clear_bit, get_bit, set_bit, set_or_clear_bit},
processor::SplitRegister,
util::{clear_bit, get_bit},
FACTOR, HEIGHT, WIDTH,
};
use minifb::{Window, WindowOptions};
use once_cell::sync::OnceCell;
mod addresses;
mod tile_window;
mod types;
@ -31,17 +33,29 @@ pub fn init_statics() {
pub struct Gpu {
pub buffer: Vec<u32>,
pub vram: Vram,
pub oam: Oam,
pub window: Window,
scaled_buffer: Vec<u32>,
mode: DrawMode,
lcdc: Lcdc,
stat: Stat,
mode_clock: usize,
scanline: u8,
lyc: u8,
tile_window: Option<TileWindow>,
window_lc: u8,
has_window_been_enabled: bool,
bg_palette: Palette,
obj_palette_0: Palette,
obj_palette_1: Palette,
scx: u8,
scy: u8,
wx: u8,
wy: u8,
}
impl Gpu {
pub fn new(enable_tile_window: bool) -> Self {
pub fn new(window: Window, enable_tile_window: bool) -> Self {
let tile_window = if enable_tile_window {
let mut window = Window::new(
"Tiles",
@ -62,41 +76,52 @@ impl Gpu {
Self {
buffer: vec![0; WIDTH * HEIGHT],
vram: Vram::default(),
oam: Oam::default(),
window,
scaled_buffer: vec![0; WIDTH * HEIGHT * 4],
mode: DrawMode::Mode2,
lcdc: Lcdc::default(),
stat: Stat::default(),
mode_clock: 0,
scanline: 0,
lyc: 0xFF,
tile_window,
window_lc: 0,
has_window_been_enabled: false,
bg_palette: Palette::from_byte(0xFC),
obj_palette_0: Palette::from_byte(0xFF),
obj_palette_1: Palette::from_byte(0xFF),
scx: 0,
scy: 0,
wx: 0,
wy: 0,
}
}
}
impl Cpu {
pub fn advance_gpu_clock(&mut self, steps: usize) {
let lcdc = self.get_lcdc();
if lcdc.enable {
self.gpu.mode_clock += steps;
match self.gpu.mode {
pub fn tick(&mut self, steps: usize) -> GpuInterrupts {
let mut interrupts = GpuInterrupts::default();
if self.lcdc.enable {
self.mode_clock += steps;
match self.stat.mode {
DrawMode::HBlank => {
// mode 0: hblank
if self.gpu.mode_clock >= 204 {
self.gpu.mode_clock = 0;
self.gpu.scanline += 1;
if self.gpu.scanline == 143 {
if self.mode_clock >= 204 {
self.mode_clock = 0;
self.scanline += 1;
if self.scanline == 143 {
self.enter_vblank();
interrupts.vblank = true;
} else {
self.gpu.mode = DrawMode::Mode2;
self.stat.mode = DrawMode::Mode2;
}
}
}
DrawMode::VBlank => {
// mode 1: vblank
if self.gpu.mode_clock >= 456 {
self.gpu.mode_clock = 0;
self.gpu.scanline += 1;
if self.gpu.scanline == 153 {
if self.mode_clock >= 456 {
self.mode_clock = 0;
self.scanline += 1;
if self.scanline == 153 {
self.exit_vblank();
}
}
@ -104,206 +129,124 @@ impl Cpu {
DrawMode::Mode2 => {
// search oam for sprites on this line
// we dont really have to emulate this
if self.gpu.mode_clock >= 80 {
self.gpu.mode_clock = 0;
self.gpu.mode = DrawMode::Mode3;
if self.mode_clock >= 80 {
self.mode_clock = 0;
self.stat.mode = DrawMode::Mode3;
}
}
DrawMode::Mode3 => {
// generate scanline
if self.gpu.mode_clock >= 172 {
self.gpu.mode_clock = 0;
self.enter_hblank(&lcdc);
if self.mode_clock >= 172 {
self.mode_clock = 0;
self.enter_hblank();
}
}
}
} else {
self.gpu.mode_clock = 0;
self.gpu.mode = DrawMode::VBlank;
self.gpu.scanline = 0;
}
self.set_lcd_status();
self.mode_clock = 0;
self.stat.mode = DrawMode::VBlank;
self.scanline = 0;
}
fn get_lcdc(&self) -> Lcdc {
let reg = self.memory.get(0xFF40);
Lcdc {
enable: get_bit(reg, 7),
window_tilemap: if get_bit(reg, 6) {
TilemapArea::T9C00
} else {
TilemapArea::T9800
},
window_enable: get_bit(reg, 5),
tile_area: if get_bit(reg, 4) {
TiledataArea::D8000
} else {
TiledataArea::D9000
},
bg_tilemap: if get_bit(reg, 3) {
TilemapArea::T9C00
} else {
TilemapArea::T9800
},
obj_size: if get_bit(reg, 2) {
ObjSize::S8x16
} else {
ObjSize::S8x8
},
obj_enable: get_bit(reg, 1),
bg_window_enable: get_bit(reg, 0),
}
interrupts.lcd_stat = (self.stat.lyc_eq_ly_interrupt_enabled
&& (self.lyc == self.scanline))
|| (self.stat.mode_2_interrupt_enabled && (self.stat.mode == DrawMode::Mode2))
|| (self.stat.vblank_interrupt_enabled && (self.stat.mode == DrawMode::VBlank))
|| (self.stat.hblank_interrupt_enabled && (self.stat.mode == DrawMode::HBlank));
interrupts
}
fn enter_hblank(&mut self, lcdc: &Lcdc) {
self.gpu.mode = DrawMode::HBlank;
self.render_scanline(self.gpu.scanline, lcdc);
fn enter_hblank(&mut self) {
self.stat.mode = DrawMode::HBlank;
self.render_scanline(self.scanline);
}
fn enter_vblank(&mut self) {
if self
.memory
.update_pressed_keys(self.window.get_keys(), &mut self.gamepad_handler)
{
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 4));
}
self.gpu.mode = DrawMode::VBlank;
self.stat.mode = DrawMode::VBlank;
self.render_window();
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 0));
}
fn exit_vblank(&mut self) {
self.gpu.mode = DrawMode::Mode2;
self.gpu.scanline = 0;
self.gpu.window_lc = 0;
self.gpu.has_window_been_enabled = false;
if let Some(tile_window) = &mut self.gpu.tile_window {
tile_window.draw_sprite_window(byte_to_palette(self.memory.get(0xFF47)), &self.memory);
self.stat.mode = DrawMode::Mode2;
self.scanline = 0;
self.window_lc = 0;
self.has_window_been_enabled = false;
if let Some(tile_window) = &mut self.tile_window {
tile_window.draw_sprite_window(self.bg_palette, &self.vram);
}
}
fn set_lcd_status(&mut self) {
let mut stat = self.memory.get(0xFF41);
let lyc_eq_ly_enabled = get_bit(stat, 6);
let mode_2_enabled = get_bit(stat, 5);
let mode_1_vblank_enabled = get_bit(stat, 4);
let mode_0_hblank_enabled = get_bit(stat, 3);
let lyc_eq_ly = self.gpu.scanline == self.memory.get(0xFF45);
let mode_2 = self.gpu.mode == DrawMode::Mode2;
let mode_1_vblank = self.gpu.mode == DrawMode::VBlank;
let mode_0_hblank = self.gpu.mode == DrawMode::HBlank;
if (lyc_eq_ly_enabled && lyc_eq_ly)
|| (mode_2_enabled && mode_2)
|| (mode_1_vblank_enabled && mode_1_vblank)
|| (mode_0_hblank_enabled && mode_0_hblank)
{
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 1));
} else {
self.memory
.set(0xFF0F, clear_bit(self.memory.get(0xFF0F), 1));
}
stat = set_or_clear_bit(stat, 2, lyc_eq_ly);
stat = set_or_clear_bit(
stat,
1,
(self.gpu.mode == DrawMode::Mode2) || (self.gpu.mode == DrawMode::Mode3),
);
stat = set_or_clear_bit(
stat,
0,
(self.gpu.mode == DrawMode::VBlank) || (self.gpu.mode == DrawMode::Mode3),
);
self.memory.set(0xFF41, stat);
self.memory.set(0xFF44, self.gpu.scanline);
}
fn render_scanline(&mut self, scanline: u8, lcdc: &Lcdc) {
fn render_scanline(&mut self, scanline: u8) {
for x in 0..WIDTH {
self.gpu.buffer[(scanline as usize * WIDTH) + x] = Colour::from_u8_rgb(255, 0, 255);
self.buffer[(scanline as usize * WIDTH) + x] = Colour::from_u8_rgb(255, 0, 255);
}
let bg_palette = byte_to_palette(self.memory.get(0xFF47));
if lcdc.bg_window_enable {
self.render_scanline_bg(scanline, lcdc, bg_palette);
if lcdc.window_enable {
if !self.gpu.has_window_been_enabled {
self.gpu.window_lc = scanline;
if self.lcdc.bg_window_enable {
self.render_scanline_bg(scanline);
if self.lcdc.window_enable {
if !self.has_window_been_enabled {
self.window_lc = scanline;
}
self.render_scanline_window(scanline, lcdc, bg_palette);
self.gpu.has_window_been_enabled = true;
self.render_scanline_window(scanline);
self.has_window_been_enabled = true;
}
} else {
for x in 0..WIDTH {
self.gpu.buffer[(scanline as usize * WIDTH) + x] =
Colour::from_u8_rgb(255, 255, 255);
self.buffer[(scanline as usize * WIDTH) + x] = Colour::from_u8_rgb(255, 255, 255);
}
}
if lcdc.obj_enable {
self.render_scanline_obj(scanline, lcdc, bg_palette);
if self.lcdc.obj_enable {
self.render_scanline_obj(scanline);
}
}
fn render_scanline_bg(&mut self, scanline: u8, lcdc: &Lcdc, palette: Palette) {
let scroll_y = 0_u8.wrapping_sub(self.memory.get(0xFF42));
let scroll_x = 0_u8.wrapping_sub(self.memory.get(0xFF43));
fn render_scanline_bg(&mut self, scanline: u8) {
self.render_tiles(
scanline,
scanline,
&lcdc.bg_tilemap,
&lcdc.tile_area,
palette,
scroll_x,
scroll_y,
self.lcdc.bg_tilemap,
0_u8.wrapping_sub(self.scx),
0_u8.wrapping_sub(self.scy),
true,
);
}
fn render_scanline_window(&mut self, scanline: u8, lcdc: &Lcdc, palette: Palette) {
let pos_y = self.memory.get(0xFF4A);
// subtracting 7 to get the Real Number...
let pos_x = self.memory.get(0xFF4B);
if pos_y < 143 && pos_x < 166 {
fn render_scanline_window(&mut self, scanline: u8) {
if self.wy < 143 && self.wx < 166 {
// window is on screen
self.render_tiles(
scanline,
self.gpu.window_lc,
&lcdc.window_tilemap,
&lcdc.tile_area,
palette,
pos_x.wrapping_sub(7),
pos_y,
self.window_lc,
self.lcdc.window_tilemap,
self.wx.wrapping_sub(7),
self.wy,
false,
);
self.gpu.window_lc = self.gpu.window_lc.wrapping_add(1);
self.gpu.has_window_been_enabled = true;
self.window_lc = self.window_lc.wrapping_add(1);
self.has_window_been_enabled = true;
}
}
fn render_scanline_obj(&mut self, scanline: u8, lcdc: &Lcdc, bg_palette: Palette) {
let objs = self.parse_oam(scanline, &lcdc.obj_size);
fn render_scanline_obj(&mut self, scanline: u8) {
let objs = self.parse_oam(scanline);
for object in objs {
self.render_object(scanline, object, &lcdc.obj_size, bg_palette);
self.render_object(scanline, object);
}
}
fn parse_oam(&mut self, scanline: u8, obj_size: &ObjSize) -> Vec<Object> {
fn parse_oam(&mut self, scanline: u8) -> Vec<Object> {
let mut objs = vec![];
for i in (0xFE00..0xFE9F).step_by(4) {
let y_pos = self.memory.get(i).wrapping_sub(16);
if y_pos <= scanline && (y_pos + obj_size.get_height()) > scanline {
let y_pos = self.oam.get(i).wrapping_sub(16);
if y_pos <= scanline && (y_pos + self.lcdc.obj_size.get_height()) > scanline {
// sprite is on line
let x_pos = self.memory.get(i + 1);
let mut tile_index = self.memory.get(i + 2);
if *obj_size == ObjSize::S8x16 {
let x_pos = self.oam.get(i + 1);
let mut tile_index = self.oam.get(i + 2);
if self.lcdc.obj_size == ObjSize::S8x16 {
tile_index = clear_bit(tile_index, 0);
}
let flags = self.memory.get(i + 3);
let palette_addr = if get_bit(flags, 4) { 0xFF49 } else { 0xFF48 };
let flags = self.oam.get(i + 3);
objs.push(Object {
x: x_pos,
y: y_pos,
@ -312,7 +255,11 @@ impl Cpu {
behind_bg_and_window: get_bit(flags, 7),
y_flip: get_bit(flags, 6),
x_flip: get_bit(flags, 5),
palette: byte_to_palette(self.memory.get(palette_addr)),
palette: if get_bit(flags, 4) {
ObjPalette::One
} else {
ObjPalette::Zero
},
},
oam_location: (i - 0xFE00) as u8,
});
@ -329,29 +276,33 @@ impl Cpu {
objs
}
fn render_object(
&mut self,
scanline: u8,
object: Object,
obj_size: &ObjSize,
bg_palette: Palette,
) {
fn render_object(&mut self, scanline: u8, object: Object) {
let mut object_row = scanline - object.y;
if object.flags.y_flip {
object_row = obj_size.get_height() - (object_row + 1);
object_row = self.lcdc.obj_size.get_height() - (object_row + 1);
}
let tile_row = object_row % 8;
let tile_addr = TiledataArea::D8000
.get_addr(object.tile_index + if object_row >= 8 { 1 } else { 0 })
+ (tile_row as u16 * 2);
let lsbs = self.memory.get(tile_addr);
let msbs = self.memory.get(tile_addr + 1);
let lsbs = self.vram.get(tile_addr);
let msbs = self.vram.get(tile_addr + 1);
for px_x in 0..8 {
let x_addr = if object.flags.x_flip { px_x } else { 7 - px_x };
let lsb = get_bit(lsbs, x_addr);
let msb = get_bit(msbs, x_addr);
let colour = bits_to_mapped_colour(lsb, msb, object.flags.palette);
if colour == object.flags.palette.zero {
let colour = match object.flags.palette {
ObjPalette::Zero => self.obj_palette_0,
ObjPalette::One => self.obj_palette_1,
}
.map_bits(lsb, msb);
if colour
== match object.flags.palette {
ObjPalette::Zero => self.obj_palette_0,
ObjPalette::One => self.obj_palette_1,
}
.zero
{
continue;
}
let x_coord_uncorrected = (object.x as usize) + (px_x as usize);
@ -362,9 +313,9 @@ impl Cpu {
if x_coord < WIDTH {
let buffer_index = (scanline as usize * WIDTH) + x_coord;
if !object.flags.behind_bg_and_window
|| self.gpu.buffer[buffer_index] == bg_palette.zero.as_rgb()
|| self.buffer[buffer_index] == self.bg_palette.zero.as_rgb()
{
self.gpu.buffer[buffer_index] = colour.as_rgb();
self.buffer[buffer_index] = colour.as_rgb();
}
}
}
@ -375,9 +326,7 @@ impl Cpu {
&mut self,
scanline: u8,
draw_from: u8,
tilemap: &TilemapArea,
tiledata: &TiledataArea,
palette: Palette,
tilemap: TilemapArea,
offset_x: u8,
offset_y: u8,
wrap: bool,
@ -399,27 +348,27 @@ impl Cpu {
let tilemap_column = (tile_line_x / 8) as u16;
let tile_px_x = tile_line_x % 8;
let tile_addr = tiledata.get_addr(
self.memory
.get(tilemap.get_addr(row_addr + (tilemap_column))),
) + tiledata_offset as u16;
let tile_addr = self
.lcdc
.tile_area
.get_addr(self.vram.get(tilemap.get_addr(row_addr + (tilemap_column))))
+ tiledata_offset as u16;
let lsbs = self.memory.get(tile_addr);
let msbs = self.memory.get(tile_addr + 1);
let lsbs = self.vram.get(tile_addr);
let msbs = self.vram.get(tile_addr + 1);
let lsb = get_bit(lsbs, 7 - tile_px_x);
let msb = get_bit(msbs, 7 - tile_px_x);
let colour = bits_to_mapped_colour(lsb, msb, palette);
let colour = self.bg_palette.map_bits(lsb, msb);
self.gpu.buffer[(scanline as usize * WIDTH) + x] = colour.as_rgb();
self.buffer[(scanline as usize * WIDTH) + x] = colour.as_rgb();
}
}
fn render_window(&mut self) {
self.gpu.scaled_buffer =
scale_buffer(&self.gpu.buffer, WIDTH, HEIGHT, *FACTOR.get().unwrap());
self.scaled_buffer = scale_buffer(&self.buffer, WIDTH, HEIGHT, *FACTOR.get().unwrap());
self.window
.update_with_buffer(
&self.gpu.scaled_buffer,
&self.scaled_buffer,
WIDTH * FACTOR.get().unwrap(),
HEIGHT * FACTOR.get().unwrap(),
)
@ -440,30 +389,3 @@ fn scale_buffer(buffer: &[u32], width: usize, height: usize, factor: usize) -> V
}
v
}
fn bits_to_mapped_colour(lsb: bool, msb: bool, palette: Palette) -> Colour {
match (lsb, msb) {
(true, true) => palette.three,
(true, false) => palette.one,
(false, true) => palette.two,
(false, false) => palette.zero,
}
}
fn byte_to_palette(byte: u8) -> Palette {
Palette {
zero: bits_to_colour(get_bit(byte, 0), get_bit(byte, 1)),
one: bits_to_colour(get_bit(byte, 2), get_bit(byte, 3)),
two: bits_to_colour(get_bit(byte, 4), get_bit(byte, 5)),
three: bits_to_colour(get_bit(byte, 6), get_bit(byte, 7)),
}
}
fn bits_to_colour(first: bool, second: bool) -> Colour {
match (first, second) {
(true, true) => Colour::Black,
(true, false) => Colour::LightGray,
(false, true) => Colour::DarkGray,
(false, false) => Colour::White,
}
}

View file

@ -0,0 +1,158 @@
use crate::util::{get_bit, set_or_clear_bit};
use super::{
types::{DrawMode, ObjSize, Palette, TiledataArea, TilemapArea},
Gpu,
};
impl Gpu {
pub fn update_lcdc(&mut self, data: u8) {
self.lcdc.enable = get_bit(data, 7);
self.lcdc.window_tilemap = if get_bit(data, 6) {
TilemapArea::T9C00
} else {
TilemapArea::T9800
};
self.lcdc.window_enable = get_bit(data, 5);
self.lcdc.tile_area = if get_bit(data, 4) {
TiledataArea::D8000
} else {
TiledataArea::D9000
};
self.lcdc.bg_tilemap = if get_bit(data, 3) {
TilemapArea::T9C00
} else {
TilemapArea::T9800
};
self.lcdc.obj_size = if get_bit(data, 2) {
ObjSize::S8x16
} else {
ObjSize::S8x8
};
self.lcdc.obj_enable = get_bit(data, 1);
self.lcdc.bg_window_enable = get_bit(data, 0);
}
pub fn get_lcdc(&self) -> u8 {
(if self.lcdc.enable { 1 } else { 0 }) << 7
| (match self.lcdc.window_tilemap {
TilemapArea::T9800 => 0,
TilemapArea::T9C00 => 1,
}) << 6
| (if self.lcdc.window_enable { 1 } else { 0 }) << 5
| (match self.lcdc.tile_area {
TiledataArea::D8000 => 1,
TiledataArea::D9000 => 0,
}) << 4
| (match self.lcdc.bg_tilemap {
TilemapArea::T9800 => 0,
TilemapArea::T9C00 => 1,
}) << 3
| (match self.lcdc.obj_size {
ObjSize::S8x8 => 0,
ObjSize::S8x16 => 1,
}) << 2
| (if self.lcdc.obj_enable { 1 } else { 0 }) << 1
| (if self.lcdc.bg_window_enable { 1 } else { 0 })
}
pub fn update_lcd_status(&mut self, data: u8) {
self.stat.lyc_eq_ly_interrupt_enabled = get_bit(data, 6);
self.stat.mode_2_interrupt_enabled = get_bit(data, 5);
self.stat.vblank_interrupt_enabled = get_bit(data, 4);
self.stat.hblank_interrupt_enabled = get_bit(data, 3);
}
pub fn get_lcd_status(&self) -> u8 {
let mut reg = 0xFF;
reg = set_or_clear_bit(reg, 6, self.stat.lyc_eq_ly_interrupt_enabled);
reg = set_or_clear_bit(reg, 5, self.stat.mode_2_interrupt_enabled);
reg = set_or_clear_bit(reg, 4, self.stat.vblank_interrupt_enabled);
reg = set_or_clear_bit(reg, 3, self.stat.hblank_interrupt_enabled);
let lyc_eq_ly = self.scanline == self.lyc;
reg = set_or_clear_bit(reg, 2, lyc_eq_ly);
reg = set_or_clear_bit(
reg,
1,
(self.stat.mode == DrawMode::Mode2) || (self.stat.mode == DrawMode::Mode3),
);
reg = set_or_clear_bit(
reg,
0,
(self.stat.mode == DrawMode::VBlank) || (self.stat.mode == DrawMode::Mode3),
);
reg
}
pub fn update_lyc(&mut self, data: u8) {
self.lyc = data;
}
pub fn get_lyc(&self) -> u8 {
self.lyc
}
pub fn get_ly(&self) -> u8 {
self.scanline
}
pub fn update_bg_palette(&mut self, data: u8) {
self.bg_palette = Palette::from_byte(data);
}
pub fn get_bg_palette(&self) -> u8 {
self.bg_palette.as_byte()
}
pub fn update_obj_palette_0(&mut self, data: u8) {
self.obj_palette_0 = Palette::from_byte(data);
}
pub fn get_obj_palette_0(&self) -> u8 {
self.obj_palette_0.as_byte()
}
pub fn update_obj_palette_1(&mut self, data: u8) {
self.obj_palette_1 = Palette::from_byte(data);
}
pub fn get_obj_palette_1(&self) -> u8 {
self.obj_palette_1.as_byte()
}
pub fn update_scx(&mut self, data: u8) {
self.scx = data;
}
pub fn update_scy(&mut self, data: u8) {
self.scy = data;
}
pub fn get_scx(&self) -> u8 {
self.scx
}
pub fn get_scy(&self) -> u8 {
self.scy
}
pub fn update_wx(&mut self, data: u8) {
self.wx = data;
}
pub fn update_wy(&mut self, data: u8) {
self.wy = data;
}
pub fn get_wx(&self) -> u8 {
self.wx
}
pub fn get_wy(&self) -> u8 {
self.wy
}
}

View file

@ -3,17 +3,16 @@ use minifb::Window;
use crate::{
processor::{
get_bit,
memory::{
mmio::gpu::{
bits_to_mapped_colour, scale_buffer, Palette, TiledataArea, TILE_WINDOW_HEIGHT,
TILE_WINDOW_HEIGHT_SCALED, TILE_WINDOW_WIDTH, TILE_WINDOW_WIDTH_SCALED,
},
Memory,
memory::mmio::gpu::{
scale_buffer, Palette, TiledataArea, TILE_WINDOW_HEIGHT, TILE_WINDOW_HEIGHT_SCALED,
TILE_WINDOW_WIDTH, TILE_WINDOW_WIDTH_SCALED,
},
},
FACTOR,
};
use super::types::Vram;
pub(super) struct TileWindow {
sprite_buffer: Vec<u32>,
sprite_buffer_scaled: Vec<u32>,
@ -35,7 +34,7 @@ impl TileWindow {
}
impl TileWindow {
pub(super) fn draw_sprite_window(&mut self, palette: Palette, memory: &Memory) {
pub(super) fn draw_sprite_window(&mut self, palette: Palette, memory: &Vram) {
for tile_y in 0..16 {
self.draw_row(
tile_y,
@ -76,7 +75,7 @@ impl TileWindow {
display_y: usize,
area: TiledataArea,
palette: Palette,
memory: &Memory,
memory: &Vram,
) {
for tile_x in 0..16 {
let tile_num = (tile_y * 16) + tile_x;
@ -89,7 +88,7 @@ impl TileWindow {
let real_px_x = (tile_x as usize * 8) + px_x as usize;
let lsb = get_bit(lsbs, 7 - px_x);
let msb = get_bit(msbs, 7 - px_x);
let colour = bits_to_mapped_colour(lsb, msb, palette);
let colour = palette.map_bits(lsb, msb);
self.sprite_buffer[real_px_x + (real_px_y * TILE_WINDOW_WIDTH)] =
colour.as_rgb();

View file

@ -1,4 +1,7 @@
use crate::util::as_signed;
use crate::{
processor::memory::Address,
util::{as_signed, get_bit},
};
#[derive(Debug, PartialEq, Clone, Copy)]
pub(super) enum DrawMode {
@ -65,6 +68,21 @@ pub(super) struct Lcdc {
pub(super) bg_window_enable: bool,
}
impl Default for Lcdc {
fn default() -> Self {
Self {
enable: true,
window_tilemap: TilemapArea::T9800,
window_enable: false,
tile_area: TiledataArea::D8000,
bg_tilemap: TilemapArea::T9800,
obj_size: ObjSize::S8x8,
obj_enable: false,
bg_window_enable: true,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub(super) enum Colour {
White,
@ -87,6 +105,24 @@ impl Colour {
let (r, g, b) = (r as u32, g as u32, b as u32);
(r << 16) | (g << 8) | b
}
pub(super) fn from_bits(first: bool, second: bool) -> Colour {
match (first, second) {
(true, true) => Colour::Black,
(true, false) => Colour::LightGray,
(false, true) => Colour::DarkGray,
(false, false) => Colour::White,
}
}
fn as_bits(&self) -> u8 {
match self {
Colour::White => 0b00,
Colour::LightGray => 0b10,
Colour::DarkGray => 0b01,
Colour::Black => 0b11,
}
}
}
#[derive(Clone, Copy)]
@ -97,11 +133,43 @@ pub(super) struct Palette {
pub(super) three: Colour,
}
impl Palette {
pub(super) fn from_byte(byte: u8) -> Palette {
Palette {
zero: Colour::from_bits(get_bit(byte, 0), get_bit(byte, 1)),
one: Colour::from_bits(get_bit(byte, 2), get_bit(byte, 3)),
two: Colour::from_bits(get_bit(byte, 4), get_bit(byte, 5)),
three: Colour::from_bits(get_bit(byte, 6), get_bit(byte, 7)),
}
}
pub(super) fn as_byte(&self) -> u8 {
self.zero.as_bits()
| (self.one.as_bits() << 2)
| (self.two.as_bits() << 4)
| (self.three.as_bits() << 6)
}
pub(super) fn map_bits(&self, lsb: bool, msb: bool) -> Colour {
match (lsb, msb) {
(true, true) => self.three,
(true, false) => self.one,
(false, true) => self.two,
(false, false) => self.zero,
}
}
}
pub(super) struct ObjectFlags {
pub(super) behind_bg_and_window: bool,
pub(super) y_flip: bool,
pub(super) x_flip: bool,
pub(super) palette: Palette,
pub(super) palette: ObjPalette,
}
pub(super) enum ObjPalette {
Zero,
One,
}
pub(super) struct Object {
@ -111,3 +179,69 @@ pub(super) struct Object {
pub(super) flags: ObjectFlags,
pub(super) oam_location: u8,
}
pub(super) struct Stat {
pub(super) lyc_eq_ly_interrupt_enabled: bool,
pub(super) mode_2_interrupt_enabled: bool,
pub(super) vblank_interrupt_enabled: bool,
pub(super) hblank_interrupt_enabled: bool,
pub(super) mode: DrawMode,
}
impl Default for Stat {
fn default() -> Self {
Self {
lyc_eq_ly_interrupt_enabled: false,
mode_2_interrupt_enabled: false,
vblank_interrupt_enabled: false,
hblank_interrupt_enabled: false,
mode: DrawMode::Mode2,
}
}
}
pub struct Vram {
data: [u8; 8192],
}
impl Vram {
pub fn get(&self, address: Address) -> u8 {
self.data[(address - 0x8000) as usize]
}
pub fn set(&mut self, address: Address, data: u8) {
self.data[(address - 0x8000) as usize] = data;
}
}
impl Default for Vram {
fn default() -> Self {
Self { data: [0x0; 8192] }
}
}
pub struct Oam {
pub data: [u8; 160],
}
impl Oam {
pub fn get(&self, address: Address) -> u8 {
self.data[(address - 0xFE00) as usize]
}
pub fn set(&mut self, address: Address, data: u8) {
self.data[(address - 0xFE00) as usize] = data;
}
}
impl Default for Oam {
fn default() -> Self {
Self { data: [0x0; 160] }
}
}
#[derive(Default)]
pub struct GpuInterrupts {
pub lcd_stat: bool,
pub vblank: bool,
}

View file

@ -1,15 +1,11 @@
use std::time::Instant;
use self::{
memory::{mmio::Gpu, Memory},
timer::Timers,
};
use self::{memory::Memory, timer::Timers};
use crate::{
util::{clear_bit, get_bit},
verbose_println,
};
use gilrs::Gilrs;
use minifb::Window;
mod instructions;
pub mod memory;
@ -34,8 +30,6 @@ pub struct Cpu {
pub reg: Registers,
pub last_instruction: u8,
last_instruction_addr: u16,
window: Window,
gpu: Gpu,
halted: bool,
timers: Timers,
gamepad_handler: Gilrs,
@ -43,13 +37,7 @@ pub struct Cpu {
}
impl Cpu {
pub fn new(
mut memory: Memory,
window: Window,
enable_tile_window: bool,
run_bootrom: bool,
gamepad_handler: Gilrs,
) -> Self {
pub fn new(mut memory: Memory, run_bootrom: bool, gamepad_handler: Gilrs) -> Self {
if !run_bootrom {
memory.cpu_ram_init();
}
@ -58,8 +46,6 @@ impl Cpu {
reg: Registers::init(run_bootrom),
last_instruction: 0x0,
last_instruction_addr: 0x0,
window,
gpu: Gpu::new(enable_tile_window),
halted: false,
timers: Timers::init(),
gamepad_handler,

View file

@ -27,7 +27,6 @@ impl Cpu {
pub(super) fn increment_timers(&mut self, machine_cycles: u8) {
let clock_cycles = (machine_cycles as usize) * 4;
self.advance_gpu_clock(clock_cycles);
self.advance_mmio_clocks(clock_cycles);
self.timers.div_counter += clock_cycles;