fixed sprites falling off top of screen

This commit is contained in:
Alex Janka 2023-02-23 18:31:34 +11:00
parent 02bc2df0e8
commit d90b773c7f

View file

@ -237,9 +237,12 @@ impl Gpu {
fn parse_oam(&mut self, scanline: u8) -> Vec<Object> {
let mut objs = vec![];
let effective_scanline = scanline + 16;
for i in (0xFE00..0xFE9F).step_by(4) {
let y_pos = self.oam.get(i).wrapping_sub(16);
if y_pos <= scanline && (y_pos + self.lcdc.obj_size.get_height()) > scanline {
let y_pos = self.oam.get(i);
if y_pos <= effective_scanline
&& (y_pos + self.lcdc.obj_size.get_height()) > effective_scanline
{
// sprite is on line
let x_pos = self.oam.get(i + 1);
let mut tile_index = self.oam.get(i + 2);
@ -277,7 +280,7 @@ impl Gpu {
}
fn render_object(&mut self, scanline: u8, object: Object) {
let mut object_row = scanline - object.y;
let mut object_row = scanline - (object.y.wrapping_sub(16));
if object.flags.y_flip {
object_row = self.lcdc.obj_size.get_height() - (object_row + 1);
}