remove unused binding

This commit is contained in:
Alex Janka 2023-10-23 12:07:19 +11:00
parent 5a5c5a104b
commit dc95861a82

View file

@ -167,21 +167,12 @@ impl VulkanData {
let descriptor_pool = device let descriptor_pool = device
.create_descriptor_pool(&descriptor_pool_info, None) .create_descriptor_pool(&descriptor_pool_info, None)
.unwrap(); .unwrap();
let desc_layout_bindings = [ let desc_layout_bindings = [vk::DescriptorSetLayoutBinding {
vk::DescriptorSetLayoutBinding { descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_type: vk::DescriptorType::UNIFORM_BUFFER, descriptor_count: 1,
descriptor_count: 1, stage_flags: vk::ShaderStageFlags::FRAGMENT,
stage_flags: vk::ShaderStageFlags::FRAGMENT, ..Default::default()
..Default::default() }];
},
vk::DescriptorSetLayoutBinding {
binding: 1,
descriptor_type: vk::DescriptorType::COMBINED_IMAGE_SAMPLER,
descriptor_count: 1,
stage_flags: vk::ShaderStageFlags::FRAGMENT,
..Default::default()
},
];
let descriptor_info = vk::DescriptorSetLayoutCreateInfo::builder() let descriptor_info = vk::DescriptorSetLayoutCreateInfo::builder()
.bindings(&desc_layout_bindings) .bindings(&desc_layout_bindings)
.build(); .build();