only add debug extension in debug build

This commit is contained in:
Alex Janka 2023-10-19 22:39:37 +11:00
parent ecaac2afc1
commit e0a5f2a0b4

View file

@ -85,6 +85,7 @@ impl RendererBackendManager {
.unwrap()
.to_vec();
#[cfg(debug_assertions)]
extension_names.push(DebugUtils::name().as_ptr());
#[cfg(any(target_os = "macos", target_os = "ios"))]
@ -480,21 +481,21 @@ impl VulkanWindowInner {
self.framebuffers =
FramebufferData::new(&self.swapchain, &self.vulkan_data, self.renderpass);
let image_ptr = self
.vulkan_data
.device
.map_memory(
self.swapchain.shader_input_image_buffer_memory,
0,
self.swapchain.shader_input_image_buffer_memory_req.size,
vk::MemoryMapFlags::empty(),
)
.unwrap();
self.image_slice = Align::new(
image_ptr,
std::mem::align_of::<u8>() as u64,
let image_ptr = self
.vulkan_data
.device
.map_memory(
self.swapchain.shader_input_image_buffer_memory,
0,
self.swapchain.shader_input_image_buffer_memory_req.size,
);
vk::MemoryMapFlags::empty(),
)
.unwrap();
self.image_slice = Align::new(
image_ptr,
std::mem::align_of::<u8>() as u64,
self.swapchain.shader_input_image_buffer_memory_req.size,
);
}
unsafe fn new_frame(&mut self, buffer: &[[u8; 4]]) {