pub use self::rom::Rom; use self::{ mmio::{ apu::ApuSaveState, gpu::{Colour, GpuSaveState}, serial::SerialSaveState, Apu, Gpu, Joypad, Serial, Timer, }, rom::RomSaveState, }; use crate::{ connect::{AudioOutput, JoypadState, Renderer, SerialTarget}, processor::SplitRegister, verbose_println, Cpu, }; mod interrupts; pub use interrupts::{Interrupt, Interrupts}; use serde::{Deserialize, Serialize}; pub mod mmio; pub(crate) mod rom; pub(crate) type Address = u16; pub struct Memory + Clone> { bootrom: Option>, rom: Rom, ram: [u8; 8192], cpu_ram: [u8; 128], pub(super) interrupts: Interrupts, pub(super) ime: bool, pub(super) ime_scheduled: u8, dma_addr: u8, joypad: Joypad, gpu: Gpu, apu: Apu, serial: Serial, timers: Timer, } #[serde_with::serde_as] #[derive(Serialize, Deserialize)] pub struct MemorySaveState + Clone> { rom: RomSaveState, #[serde_as(as = "[_; 8192]")] ram: [u8; 8192], #[serde_as(as = "[_; 128]")] cpu_ram: [u8; 128], pub(super) interrupts: Interrupts, pub(super) ime: bool, pub(super) ime_scheduled: u8, dma_addr: u8, joypad: Joypad, gpu: GpuSaveState, apu: ApuSaveState, serial: SerialSaveState, timers: Timer, } impl + Clone> MemorySaveState { pub fn create(memory: &Memory) -> Self { Self { rom: RomSaveState::create(&memory.rom), ram: memory.ram, cpu_ram: memory.cpu_ram, interrupts: memory.interrupts, ime: memory.ime, ime_scheduled: memory.ime_scheduled, dma_addr: memory.dma_addr, joypad: memory.joypad, gpu: GpuSaveState::create(&memory.gpu), apu: ApuSaveState::create(&memory.apu), serial: SerialSaveState::create(&memory.serial), timers: memory.timers, } } } impl + Clone> Memory { pub fn init( bootrom: Option>, rom: Rom, window: Box>, output: AudioOutput, serial_target: SerialTarget, tile_window: Option>>, ) -> Self { Self { bootrom, rom, ram: [0x0; 8192], cpu_ram: [0x0; 128], interrupts: Interrupts::default(), ime: false, ime_scheduled: 0x0, dma_addr: 0xFF, joypad: Joypad::default(), gpu: Gpu::new(window, tile_window), apu: Apu::new(output), serial: Serial::new(serial_target), timers: Timer::init(), } } pub fn get(&self, address: Address) -> u8 { match address { 0x0..0x8000 => { // rom access // todo - switchable rom banks if let Some(bootrom) = &self.bootrom && (address as usize) < bootrom.len() { bootrom[address as usize] } else { self.rom.get(address) } } 0x8000..0xA000 => self.gpu.vram.get(address), 0xA000..0xC000 => { // cart ram self.rom.get_ram(address) } 0xC000..0xE000 => self.ram[(address - 0xC000) as usize], 0xE000..0xFE00 => self.ram[(address - 0xE000) as usize], 0xFE00..0xFEA0 => self.gpu.oam.get(address), 0xFEA0..0xFF00 => 0xFF, 0xFF00..0xFF4C => self.get_io(address), 0xFF4C..0xFF80 => 0xFF, 0xFF80..0xFFFF => self.cpu_ram[(address - 0xFF80) as usize], 0xFFFF => self.interrupts.get_enable_register(), } } pub fn set(&mut self, address: Address, data: u8) { match address { 0x0..0x8000 => { // change this with MBC code... self.rom.set(address, data); if self.rom.can_rumble() { // rumble self.gpu.window.set_rumble(self.rom.is_rumbling()) } } 0x8000..0xA000 => self.gpu.vram.set(address, data), 0xA000..0xC000 => self.rom.set_ram(address, data), 0xC000..0xE000 => self.ram[(address - 0xC000) as usize] = data, 0xE000..0xFE00 => self.ram[(address - 0xE000) as usize] = data, 0xFE00..0xFEA0 => self.gpu.oam.set(address, data), 0xFEA0..0xFF00 => {} 0xFF00..0xFF4C => self.set_io(address, data), 0xFF50 => self.bootrom = None, 0xFF4C..0xFF50 | 0xFF51..0xFF80 => {} 0xFF80..0xFFFF => self.cpu_ram[(address - 0xFF80) as usize] = data, 0xFFFF => { verbose_println!("interrupts set to {:#b}", data); verbose_println!(" / {:#X}", data); self.interrupts.set_enable_register(data); } } } fn get_io(&self, address: Address) -> u8 { // range: 0xFF00 - 0xFF4B inclusive match address { 0xFF00 => self.joypad.as_register(), 0xFF01 => self.serial.get_queued(), 0xFF02 => self.serial.get_control(), 0xFF04 => self.timers.get_div(), 0xFF05 => self.timers.get_tima(), 0xFF06 => self.timers.get_tma(), 0xFF07 => self.timers.get_timer_control(), 0xFF0F => self.interrupts.get_flag_register(), 0xFF10..0xFF40 => self.apu.get_register(address), 0xFF40 => self.gpu.get_lcdc(), 0xFF41 => self.gpu.get_lcd_status(), 0xFF42 => self.gpu.get_scy(), 0xFF43 => self.gpu.get_scx(), 0xFF44 => self.gpu.get_ly(), 0xFF45 => self.gpu.get_lyc(), 0xFF46 => self.dma_addr, 0xFF47 => self.gpu.get_bg_palette(), 0xFF48 => self.gpu.get_obj_palette_0(), 0xFF49 => self.gpu.get_obj_palette_1(), 0xFF4A => self.gpu.get_wy(), 0xFF4B => self.gpu.get_wx(), 0xFF03 | 0xFF08..0xFF0F => 0xFF, 0x0..0xFF00 | 0xFF4C..=0xFFFF => panic!("passed wrong address to get_io"), } } fn set_io(&mut self, address: Address, data: u8) { // range: 0xFF00 - 0xFF4B inclusive match address { 0xFF00 => { // joypad self.joypad.mmio_write(data); } 0xFF01 => self.serial.update_queued(data), 0xFF02 => self.serial.update_control(data), 0xFF04 => self.timers.update_div(), 0xFF05 => self.timers.update_tima(data), 0xFF06 => self.timers.update_tma(data), 0xFF07 => self.timers.update_timer_control(data), 0xFF0F => self.interrupts.set_flag_register(data), 0xFF10..0xFF40 => self.apu.mmio_write(address, data), 0xFF40 => self.gpu.update_lcdc(data), 0xFF41 => self.gpu.update_lcd_status(data), 0xFF42 => self.gpu.update_scy(data), 0xFF43 => self.gpu.update_scx(data), 0xFF45 => self.gpu.update_lyc(data), 0xFF46 => { if data > 0xDF { panic!("dma transfer out of bounds: {data:#X}"); } self.dma_addr = data; let mut addr: u16 = 0x0; addr.set_high(data); for l in 0x0..0xA0 { addr.set_low(l); self.gpu.oam.data[l as usize] = self.get(addr); } } 0xFF47 => self.gpu.update_bg_palette(data), 0xFF48 => self.gpu.update_obj_palette_0(data), 0xFF49 => self.gpu.update_obj_palette_1(data), 0xFF4A => self.gpu.update_wy(data), 0xFF4B => self.gpu.update_wx(data), 0xFF03 | 0xFF08..0xFF0F | 0xFF44 => { // read-only addresses verbose_println!("BANNED write: {data:#X} to {address:#X}"); } 0x0..0xFF00 | 0xFF4C..=u16::MAX => panic!("passed wrong address to set_io"), } } pub fn update_pressed_keys(&mut self, latest_state: JoypadState) -> bool { self.joypad.update_pressed_keys(latest_state) } pub(super) fn cpu_ram_init(&mut self) { self.set(0xFF04, 0xAD); // self.set(0xFF10, 0x80); // self.set(0xFF11, 0xBF); // self.set(0xFF12, 0xF3); // self.set(0xFF14, 0xBF); // self.set(0xFF16, 0x3F); // self.set(0xFF19, 0xBF); // self.set(0xFF1A, 0x7F); // self.set(0xFF1B, 0xFF); // self.set(0xFF1C, 0x9F); // self.set(0xFF1E, 0xBF); // self.set(0xFF20, 0xFF); // self.set(0xFF23, 0xBF); // self.set(0xFF24, 0x77); // self.set(0xFF25, 0xF3); // self.set(0xFF26, 0xF1); self.set(0xFF40, 0x91); self.set(0xFF47, 0xFC); self.set(0xFF48, 0xFF); self.set(0xFF49, 0xFF); for i in 0xC000..0xE000 { self.set(i, if rand::random() { 0xFF } else { 0x00 }); } } pub fn flush_rom(&mut self) { self.rom.flush(); } pub fn is_audio_buffer_full(&self) -> bool { self.apu.is_buffer_full() } pub fn replace_output(&mut self, new: AudioOutput) { self.apu.replace_output(new); } pub fn from_save_state( state: MemorySaveState, data: Vec, window: Box>, output: AudioOutput, serial_target: SerialTarget, ) -> Self { Self { bootrom: None, rom: Rom::from_save_state(state.rom, data), ram: state.ram, cpu_ram: state.cpu_ram, interrupts: state.interrupts, ime: state.ime, ime_scheduled: state.ime_scheduled, dma_addr: state.dma_addr, joypad: state.joypad, gpu: Gpu::from_save_state(state.gpu, window, None), apu: Apu::from_save_state(state.apu, output), serial: Serial::from_save_state(state.serial, serial_target), timers: state.timers, } } } impl + Clone> Cpu { pub fn increment_timers(&mut self, machine_cycles: u8) { let steps = (machine_cycles as usize) * 4; let timer_return = self.memory.timers.tick(steps); for _ in 0..timer_return.num_apu_ticks { self.memory.apu.div_apu_tick(); } if timer_return.timer_interrupt { self.memory.interrupts.set_interrupt(Interrupt::Timer, true); } self.memory.apu.tick(steps); let serial_interrupt = self.memory.serial.tick(steps, self.memory.ime); self.memory .interrupts .set_interrupt(Interrupt::Serial, serial_interrupt); let gpu_interrupts = self.memory.gpu.tick(steps); self.memory .interrupts .set_interrupt(Interrupt::Vblank, gpu_interrupts.vblank); self.memory .interrupts .set_interrupt(Interrupt::LcdStat, gpu_interrupts.lcd_stat); if gpu_interrupts.vblank { let latest_state = self.memory.gpu.window.latest_joypad_state(); let joypad_interrupt = self.memory.update_pressed_keys(latest_state); self.memory .interrupts .set_interrupt(Interrupt::Joypad, joypad_interrupt); } } }