use crate::processor::Direction; use std::mem::transmute; pub(crate) fn as_signed(unsigned: u8) -> i8 { unsafe { return transmute(unsigned); } } pub(crate) fn get_bit(byte: u8, flag: u8) -> bool { let mask = 1 << flag; let got = byte & mask; return got > 0x0; } pub(crate) fn set_or_clear_bit(byte: u8, flag: u8, condition: bool) -> u8 { if condition { set_bit(byte, flag) } else { clear_bit(byte, flag) } } pub(crate) fn set_bit(byte: u8, flag: u8) -> u8 { byte | (1 << flag) } pub(crate) fn clear_bit(byte: u8, flag: u8) -> u8 { byte & (!(1 << flag)) } pub(crate) fn rotate(byte: u8, direction: &Direction) -> (u8, bool) { match direction { Direction::Left => { let carry = get_bit(byte, 7); let r = byte << 1; return (r, carry); } Direction::Right => { let carry = get_bit(byte, 0); let r = byte >> 1; return (r, carry); } } } pub(crate) fn get_rotation_carry(direction: &Direction) -> u8 { match direction { Direction::Left => 0b1, Direction::Right => 0b10000000, } }