gb-emu/gb-vst/src/lib.rs

229 lines
6.7 KiB
Rust

use async_ringbuf::AsyncHeapConsumer;
use futures::executor;
use gb_emu_lib::{
connect::{AudioOutput, CpuSaveState, DownsampleType, EmulatorMessage, JoypadButtons, RomFile},
EmulatorCore,
};
use nih_plug::prelude::*;
use nih_plug::{midi::MidiResult::Basic, params::persist::PersistentField};
use std::sync::{
mpsc::{channel, Receiver, Sender},
Arc, Mutex,
};
use ui::{Emulator, EmulatorRenderer};
mod ui;
#[derive(Default)]
struct SaveStateParam {
state: Arc<Mutex<Option<CpuSaveState<[u8; 4]>>>>,
}
impl PersistentField<'_, Option<CpuSaveState<[u8; 4]>>> for SaveStateParam {
fn set(&self, new_value: Option<CpuSaveState<[u8; 4]>>) {
*self.state.lock().unwrap() = new_value;
}
fn map<F, R>(&self, f: F) -> R
where
F: Fn(&Option<CpuSaveState<[u8; 4]>>) -> R,
{
f(&self.state.lock().unwrap())
}
}
#[derive(Params, Default)]
struct EmuParams {
#[persist = "save_state"]
last_save_state: SaveStateParam,
}
struct EmuVars {
rx: AsyncHeapConsumer<[f32; 2]>,
sender: Sender<EmulatorMessage>,
emulator_core: EmulatorCore<[u8; 4]>,
}
#[derive(Default)]
pub struct GameboyEmu {
vars: Option<EmuVars>,
frame_receiver: Arc<FrameReceiver>,
key_handler: Arc<JoypadSender>,
params: Arc<EmuParams>,
}
type FrameReceiver = Mutex<Option<Receiver<Vec<[u8; 4]>>>>;
type JoypadSender = Mutex<Option<Sender<(JoypadButtons, bool)>>>;
const FRAMES_TO_BUFFER: usize = 1;
const INCLUDE_BOOTROM: bool = false;
const DOWNSAMPLE_TYPE: DownsampleType = DownsampleType::ZeroOrderHold;
const ROM: &[u8; 65536] = include_bytes!("../../test-roms/mGB1_3_0.gb");
const BOOTROM: &[u8; 256] = include_bytes!("../../bootrom/dmg_boot.bin");
impl Plugin for GameboyEmu {
const NAME: &'static str = "Gameboy";
const VENDOR: &'static str = "Alex Janka";
const URL: &'static str = "alexjanka.com";
const EMAIL: &'static str = "alex@alexjanka.com";
const VERSION: &'static str = "0.1";
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout {
main_input_channels: None,
main_output_channels: NonZeroU32::new(2),
aux_input_ports: &[],
aux_output_ports: &[],
// Individual ports and the layout as a whole can be named here. By default these names
// are generated as needed. This layout will be called 'Stereo', while the other one is
// given the name 'Mono' based no the number of input and output channels.
names: PortNames::const_default(),
}];
const MIDI_INPUT: MidiConfig = MidiConfig::MidiCCs;
const SAMPLE_ACCURATE_AUTOMATION: bool = true;
type SysExMessage = ();
type BackgroundTask = ();
fn params(&self) -> Arc<dyn Params> {
self.params.clone()
}
fn process(
&mut self,
buffer: &mut Buffer,
_: &mut AuxiliaryBuffers,
_c: &mut impl ProcessContext<Self>,
) -> ProcessStatus {
while let Some(event) = _c.next_event() {
if let Some(Basic(_midi)) = event.as_midi() {}
}
if let Some(ref mut vars) = self.vars {
if buffer.channels() != 2 {
panic!()
}
for sample in buffer.iter_samples() {
if vars.rx.is_empty() {
vars.emulator_core.run_until_buffer_full();
}
if let Some(a) = executor::block_on(vars.rx.pop()) {
for (source, dest) in a.iter().zip(sample) {
*dest = *source;
}
}
}
vars.emulator_core.run_until_buffer_full();
}
self.update_save_state();
ProcessStatus::KeepAlive
}
fn editor(&self, _: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
Some(Box::new(Emulator::new(
self.frame_receiver.clone(),
self.key_handler.clone(),
)))
}
fn initialize(
&mut self,
_audio_io_layout: &AudioIOLayout,
buffer_config: &BufferConfig,
_context: &mut impl InitContext<Self>,
) -> bool {
if let Some(ref mut vars) = self.vars {
let (output, rx) = AudioOutput::new(
buffer_config.sample_rate,
false,
FRAMES_TO_BUFFER,
DOWNSAMPLE_TYPE,
);
vars.emulator_core.replace_output(output);
vars.rx = rx;
} else {
let bootrom = if INCLUDE_BOOTROM {
Some(RomFile::Raw(BOOTROM.to_vec()))
} else {
None
};
let rom = RomFile::Raw(ROM.to_vec());
let (sender, receiver) = channel::<EmulatorMessage>();
let (output, rx) = AudioOutput::new(
buffer_config.sample_rate,
false,
FRAMES_TO_BUFFER,
DOWNSAMPLE_TYPE,
);
let (renderer, frame_receiver, key_handler) = EmulatorRenderer::new();
*self.frame_receiver.lock().unwrap() = Some(frame_receiver);
*self.key_handler.lock().unwrap() = Some(key_handler);
let window = Box::new(renderer);
let mut emulator_core =
if let Some(state) = self.params.last_save_state.state.lock().unwrap().take() {
EmulatorCore::from_save_state(state, rom, receiver, window, output)
} else {
let options = gb_emu_lib::Options::new(rom)
.with_bootrom(bootrom)
.force_no_save();
EmulatorCore::init(receiver, options, window, output, None)
};
emulator_core.run_until_buffer_full();
self.vars = Some(EmuVars {
rx,
sender,
emulator_core,
});
self.update_save_state();
}
true
}
fn deactivate(&mut self) {
nih_log!("deactivating");
self.update_save_state();
if let Some(ref mut vars) = self.vars {
match vars.sender.send(EmulatorMessage::Stop) {
Ok(_) => self.vars = None,
Err(e) => nih_log!("error {e} sending message to emulator"),
}
}
}
}
impl GameboyEmu {
fn update_save_state(&mut self) {
if let Some(ref mut vars) = self.vars {
*self.params.last_save_state.state.lock().unwrap() =
Some(vars.emulator_core.get_save_state());
}
}
}
impl Vst3Plugin for GameboyEmu {
const VST3_CLASS_ID: [u8; 16] = *b"alexjankagbemula";
const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] =
&[Vst3SubCategory::Instrument, Vst3SubCategory::Synth];
}
nih_export_vst3!(GameboyEmu);