gb-emu/src/processor/memory.rs

272 lines
9.2 KiB
Rust

use self::mmio::{Apu, Gpu, Joypad, Serial, Timer};
pub use self::rom::Rom;
use crate::{
processor::SplitRegister,
util::{clear_bit, set_bit, set_or_clear_bit},
verbose_println, Cpu,
};
use gilrs::Gilrs;
use minifb::{Key, Window};
pub mod mmio;
pub(crate) mod rom;
pub(crate) type Address = u16;
#[allow(dead_code)]
pub struct Memory {
bootrom: Option<Vec<u8>>,
rom: Rom,
ram: [u8; 8192],
switchable_ram: [u8; 8192],
cpu_ram: [u8; 128],
interrupts: u8,
pub(super) ime: bool,
pub(super) ime_scheduled: u8,
io: [u8; 76],
pub(super) user_mode: bool,
joypad: Joypad,
gpu: Gpu,
apu: Apu,
serial: Serial,
timers: Timer,
}
impl Memory {
pub fn init(
bootrom: Option<Vec<u8>>,
rom: Rom,
window: Window,
connect_serial: bool,
enable_tile_window: bool,
) -> Self {
let serial = if connect_serial {
Serial::default().connected()
} else {
Serial::default()
};
Self {
bootrom,
rom,
ram: [0x0; 8192],
switchable_ram: [0x0; 8192],
cpu_ram: [0x0; 128],
interrupts: 0x0,
ime: false,
ime_scheduled: 0x0,
io: [0xFF; 76],
user_mode: false,
joypad: Joypad::default(),
gpu: Gpu::new(window, enable_tile_window),
apu: Apu::init_default(),
serial,
timers: Timer::init(),
}
}
pub fn get(&self, address: Address) -> u8 {
match address {
0x0..0x8000 => {
// rom access
// todo - switchable rom banks
if let Some(bootrom) = &self.bootrom && (address as usize) < bootrom.len() {
bootrom[address as usize]
} else {
self.rom.get(address)
}
}
0x8000..0xA000 => self.gpu.vram.get(address),
0xA000..0xC000 => {
// cart ram
self.rom.get_ram(address)
}
0xC000..0xE000 => self.ram[(address - 0xC000) as usize],
0xE000..0xFE00 => self.ram[(address - 0xE000) as usize],
0xFE00..0xFEA0 => self.gpu.oam.get(address),
0xFEA0..0xFF00 => 0xFF,
0xFF00..0xFF4C => self.get_io(address),
0xFF4C..0xFF80 => 0xFF,
0xFF80..0xFFFF => self.cpu_ram[(address - 0xFF80) as usize],
0xFFFF => self.interrupts,
}
}
pub fn set(&mut self, address: Address, data: u8) {
match address {
0x0..0x8000 => {
// change this with MBC code...
self.rom.set(address, data);
}
0x8000..0xA000 => self.gpu.vram.set(address, data),
0xA000..0xC000 => self.rom.set_ram(address, data),
0xC000..0xE000 => self.ram[(address - 0xC000) as usize] = data,
0xE000..0xFE00 => self.ram[(address - 0xE000) as usize] = data,
0xFE00..0xFEA0 => self.gpu.oam.set(address, data),
0xFEA0..0xFF00 => {}
0xFF00..0xFF4C => self.set_io(address, data),
0xFF50 => self.bootrom = None,
0xFF4C..0xFF50 | 0xFF51..0xFF80 => {}
0xFF80..0xFFFF => self.cpu_ram[(address - 0xFF80) as usize] = data,
0xFFFF => {
verbose_println!("interrupts set to {:#b}", data);
verbose_println!(" / {:#X}", data);
self.interrupts = data;
}
}
}
fn get_io(&self, address: Address) -> u8 {
// range: 0xFF00 - 0xFF4B inclusive
match address {
0xFF00 => self.joypad.as_register(),
0xFF01 => self.serial.get_queued(),
0xFF02 => self.serial.get_control(),
0xFF04 => self.timers.get_div(),
0xFF05 => self.timers.get_tima(),
0xFF06 => self.timers.get_tma(),
0xFF07 => self.timers.get_timer_control(),
0xFF10..0xFF40 => self.apu.get_register(address),
0xFF40 => self.gpu.get_lcdc(),
0xFF41 => self.gpu.get_lcd_status(),
0xFF42 => self.gpu.get_scy(),
0xFF43 => self.gpu.get_scx(),
0xFF44 => self.gpu.get_ly(),
0xFF45 => self.gpu.get_lyc(),
0xFF47 => self.gpu.get_bg_palette(),
0xFF48 => self.gpu.get_obj_palette_0(),
0xFF49 => self.gpu.get_obj_palette_1(),
0xFF4A => self.gpu.get_wy(),
0xFF4B => self.gpu.get_wx(),
_ => self.io[(address - 0xFF00) as usize],
}
}
fn set_io(&mut self, address: Address, data: u8) {
// range: 0xFF00 - 0xFF4B inclusive
let addr_l = (address - 0xFF00) as usize;
if !self.user_mode {
self.io[addr_l] = data;
} else {
match address {
0xFF00 => {
// joypad
self.joypad.mmio_write(data);
}
0xFF01 => self.serial.update_queued(data),
0xFF02 => self.serial.update_control(data),
0xFF04 => self.timers.update_div(),
0xFF05 => self.timers.update_tima(data),
0xFF06 => self.timers.update_tma(data),
0xFF07 => self.timers.update_timer_control(data),
0xFF0F => self.masked_io(addr_l, data, 0b11111),
0xFF10..0xFF40 => self.apu.mmio_write(address, data),
0xFF40 => self.gpu.update_lcdc(data),
0xFF41 => self.gpu.update_lcd_status(data),
0xFF42 => self.gpu.update_scy(data),
0xFF43 => self.gpu.update_scx(data),
0xFF45 => self.gpu.update_lyc(data),
0xFF46 => {
if data > 0xDF {
panic!("dma transfer out of bounds: {data:#X}");
}
self.io[addr_l] = data;
let mut addr: u16 = 0x0;
addr.set_high(data);
for l in 0x0..0xA0 {
addr.set_low(l);
self.gpu.oam.data[l as usize] = self.get(addr);
}
}
0xFF47 => self.gpu.update_bg_palette(data),
0xFF48 => self.gpu.update_obj_palette_0(data),
0xFF49 => self.gpu.update_obj_palette_1(data),
0xFF4A => self.gpu.update_wy(data),
0xFF4B => self.gpu.update_wx(data),
0xFF03 | 0xFF08..0xFF0F | 0xFF44 => {
// read-only addresses
println!("BANNED write: {data:#X} to {address:#X}");
}
0x0..0xFF00 | 0xFF4C..=u16::MAX => panic!("passed wrong address to set_io"),
}
}
}
fn masked_io(&mut self, addr_l: usize, data: u8, mask: u8) {
self.io[addr_l] = masked_update(self.io[addr_l], data, mask);
}
pub fn update_pressed_keys(&mut self, keys: Vec<Key>, gamepads: &mut Gilrs) -> bool {
self.joypad.update_pressed_keys(keys, gamepads)
}
pub(super) fn cpu_ram_init(&mut self) {
self.set(0xFF04, 0xAD);
self.set(0xFF10, 0x80);
self.set(0xFF11, 0xBF);
self.set(0xFF12, 0xF3);
self.set(0xFF14, 0xBF);
self.set(0xFF16, 0x3F);
self.set(0xFF19, 0xBF);
self.set(0xFF1A, 0x7F);
self.set(0xFF1B, 0xFF);
self.set(0xFF1C, 0x9F);
self.set(0xFF1E, 0xBF);
self.set(0xFF20, 0xFF);
self.set(0xFF23, 0xBF);
self.set(0xFF24, 0x77);
self.set(0xFF25, 0xF3);
self.set(0xFF26, 0xF1);
self.set(0xFF40, 0x91);
self.set(0xFF47, 0xFC);
self.set(0xFF48, 0xFF);
self.set(0xFF49, 0xFF);
for i in 0xC000..0xE000 {
self.set(i, if rand::random() { 0xFF } else { 0x00 });
}
}
}
impl Cpu {
pub fn increment_timers(&mut self, machine_cycles: u8) {
let steps = (machine_cycles as usize) * 4;
let timer_return = self.memory.timers.tick(steps);
for _ in 0..timer_return.num_apu_ticks {
self.memory.apu.div_apu_tick();
}
self.memory.set(
0xFF0F,
set_or_clear_bit(self.memory.get(0xFF0F), 2, timer_return.timer_interrupt),
);
self.memory.apu.tick(steps);
if self.memory.serial.tick(steps) {
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 3));
}
let gpu_interrupts = self.memory.gpu.tick(steps);
if gpu_interrupts.vblank {
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 0));
if self
.memory
.update_pressed_keys(self.memory.gpu.window.get_keys(), &mut self.gamepad_handler)
{
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 4));
}
}
if gpu_interrupts.lcd_stat {
self.memory.set(0xFF0F, set_bit(self.memory.get(0xFF0F), 1));
} else {
self.memory
.set(0xFF0F, clear_bit(self.memory.get(0xFF0F), 1));
}
}
}
pub fn masked_update(current: u8, data: u8, mask: u8) -> u8 {
(current & (!mask)) | (data & mask)
}