2018-12-23 14:45:38 -07:00
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//! Module for all things relating to the Video RAM.
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//!
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//! Note that the GBA has six different display modes available, and the
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//! _meaning_ of Video RAM depends on which display mode is active. In all
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//! cases, Video RAM is **96kb** from `0x0600_0000` to `0x0601_7FFF`.
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//!
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//! # Safety
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//!
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//! Note that all possible bit patterns are technically allowed within Video
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//! Memory. If you write the "wrong" thing into video memory you don't crash the
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//! GBA, instead you just get graphical glitches (or perhaps nothing at all).
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//! Accordingly, the "safe" functions here will check that you're in bounds, but
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//! they won't bother to check that you've set the video mode they're designed
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//! for.
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pub use super::*;
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2018-12-25 14:44:05 -07:00
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pub mod bitmap;
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pub mod tiled;
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2018-12-23 14:45:38 -07:00
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/// The start of VRAM.
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///
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/// Depending on what display mode is currently set there's different ways that
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/// your program should interpret the VRAM space. Accordingly, we give the raw
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/// value as just being a `usize`. Specific video mode types then wrap this as
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/// being the correct thing.
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pub const VRAM_BASE_USIZE: usize = 0x600_0000;
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