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<title>Introduction - Rust GBA Tutorials</title>
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<ol class="chapter"><li><a href="introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li><a href="ch0/index.html"><strong aria-hidden="true">2.</strong> Ch 0: Development Setup</a></li><li><a href="ch1/index.html"><strong aria-hidden="true">3.</strong> Ch 1: Hello GBA</a></li><li><ol class="section"><li><a href="ch1/hello1.html"><strong aria-hidden="true">3.1.</strong> hello1</a></li><li><a href="ch1/io_registers.html"><strong aria-hidden="true">3.2.</strong> IO Registers</a></li><li><a href="ch1/the_display_control_register.html"><strong aria-hidden="true">3.3.</strong> The Display Control Register</a></li><li><a href="ch1/video_memory_intro.html"><strong aria-hidden="true">3.4.</strong> Video Memory Intro</a></li><li><a href="ch1/hello2.html"><strong aria-hidden="true">3.5.</strong> hello2</a></li></ol></li><li><a href="ch2/index.html"><strong aria-hidden="true">4.</strong> Ch 2: User Input</a></li><li><ol class="section"><li><a href="ch2/the_key_input_register.html"><strong aria-hidden="true">4.1.</strong> The Key Input Register</a></li><li><a href="ch2/the_vcount_register.html"><strong aria-hidden="true">4.2.</strong> The VCount Register</a></li><li><a href="ch2/light_cycle.html"><strong aria-hidden="true">4.3.</strong> light_cycle</a></li></ol></li></ol>
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<h1 class="menu-title">Rust GBA Tutorials</h1>
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<a class="header" href="#introduction" id="introduction"><h1>Introduction</h1></a>
<p>Here's a book that'll help you program in Rust on the GBA.</p>
<p>It's very &quot;work in progress&quot;. At the moment there's only one demo program.</p>
<a class="header" href="#getting-help" id="getting-help"><h2>Getting Help</h2></a>
<p>If you want to contact us you should join the <a href="https://discordapp.com/invite/aVESxV8">Rust Community
Discord</a> and ask in the <code>#gamedev</code>
channel.</p>
<ul>
<li><code>Ketsuban</code> is the wizard who knows much more about how it all works</li>
<li><code>Lokathor</code> is the fool who decided to write a crate and book for it.</li>
</ul>
<p>If it's <em>not</em> a GBA specific question then you can probably ask any of the other
folks in the server as well.</p>
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<a class="header" href="#other-works" id="other-works"><h2>Other Works</h2></a>
<p>If you want to read more about developing on the GBA there are some other good resources as well:</p>
<ul>
<li><a href="https://www.coranac.com/tonc/text/toc.htm">Tonc</a>, a tutorial series written
for C, but it's what I based the ordering of this book's sections on.</li>
<li><a href="http://problemkaputt.de/gbatek.htm">GBATEK</a>, a homebrew tech manual for
GBA/NDS/DSi. We will regularly link to parts of it when talking about various
bits of the GBA.</li>
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<li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a> is another
tech specification that's more GBA specific. It's sometimes got more ASCII
art diagrams and example C struct layouts than GBATEK does.</li>
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