gba/book/src/SUMMARY.md

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2018-12-07 17:06:11 -07:00
* Introduction
* Goals Of This Book
* Prerequisites
* Getting Outside Help
* Development Setup
* Hello Magic
* Volatile
* Core Only
* Broad Concepts
* BIOS
* Working RAM
* IO Registers
* Palette RAM
* Video RAM
* Object Attribute Memory
* Game Pak ROM / Flash ROM
* Save RAM
* Video Modes
* RBG15 Color
* Bitmap Modes
* Tiled Modes
* Affine Math
* Special Effects
* Non-Video Hardware
* Buttons
* Timers
* Direct Memory Access
* Sound
* Interrupts
* Network
* Game Pak
* Examples
* for example in example_list