gba/examples/test_savegame.rs

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4.8 KiB
Rust
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#![no_std]
#![feature(start)]
#![forbid(unsafe_code)]
use core::cmp;
use gba::{
fatal, warn,
io::{
display::{DisplayControlSetting, DisplayMode, DISPCNT},
timers::{TimerControlSetting, TimerTickRate, TM0CNT_H, TM0CNT_L, TM1CNT_H, TM1CNT_L},
},
save::*,
vram::bitmap::Mode3,
Color,
};
fn set_screen_color(r: u16, g: u16, b: u16) {
const SETTING: DisplayControlSetting =
DisplayControlSetting::new().with_mode(DisplayMode::Mode3).with_bg2(true);
DISPCNT.write(SETTING);
Mode3::dma_clear_to(Color::from_rgb(r, g, b));
}
fn set_screen_progress(cur: usize, max: usize) {
let lines = cur * (Mode3::WIDTH / max);
let color = Color::from_rgb(0, 31, 0);
for x in 0..lines {
for y in 0..Mode3::HEIGHT {
Mode3::write(x, y, color);
}
}
}
#[panic_handler]
fn panic(info: &core::panic::PanicInfo) -> ! {
set_screen_color(31, 0, 0);
fatal!("{}", info);
loop {}
}
#[derive(Clone)]
struct Rng(u32);
impl Rng {
fn iter(&mut self) {
self.0 = self.0 * 2891336453 + 100001;
}
fn next_u8(&mut self) -> u8 {
self.iter();
(self.0 >> 22) as u8 ^ self.0 as u8
}
fn next_under(&mut self, under: u32) -> u32 {
self.iter();
let scale = 31 - under.leading_zeros();
((self.0 >> scale) ^ self.0) % under
}
}
const MAX_BLOCK_SIZE: usize = 4 * 1024;
fn check_status<T>(r: Result<T, Error>) -> T {
match r {
Ok(v) => v,
Err(e) => panic!("Error encountered: {:?}", e),
}
}
fn setup_timers() {
TM0CNT_L.write(0);
TM1CNT_L.write(0);
let ctl = TimerControlSetting::new().with_tick_rate(TimerTickRate::CPU1024).with_enabled(true);
TM0CNT_H.write(ctl);
let ctl = TimerControlSetting::new().with_tick_rate(TimerTickRate::Cascade).with_enabled(true);
TM1CNT_H.write(ctl);
}
// I'm fully aware how slow this is. But this is just example code, so, eh.
fn get_timer_secs() -> f32 {
let raw_timer = (TM1CNT_L.read() as u32) << 16 | TM0CNT_L.read() as u32;
(raw_timer as f32 * 1024.0) / ((1 << 24) as f32)
}
macro_rules! output {
($($args:tt)*) => {
// we use warn so it shows by default on mGBA, nothing more.
warn!("{:7.3}\t{}", get_timer_secs(), format_args!($($args)*))
};
}
fn do_test(seed: Rng, offset: usize, len: usize, block_size: usize) -> Result<(), Error> {
let access = SaveAccess::new()?;
let mut buffer = [0; MAX_BLOCK_SIZE];
output!(" - Clearing media...");
access.prepare_write(offset..offset+len)?;
output!(" - Writing media...");
let mut rng = seed.clone();
let mut current = offset;
let end = offset + len;
while current != end {
let cur_len = cmp::min(end - current, block_size);
for i in 0..cur_len {
buffer[i] = rng.next_u8();
}
access.write(current, &buffer[..cur_len])?;
current += cur_len;
}
output!(" - Validating media...");
rng = seed.clone();
current = offset;
while current != end {
let cur_len = cmp::min(end - current, block_size);
access.read(current, &mut buffer[..cur_len])?;
for i in 0..cur_len {
let cur_byte = rng.next_u8();
assert!(
buffer[i] == cur_byte,
"Read does not match earlier write: {} != {} @ 0x{:05x}",
buffer[i],
cur_byte,
current + i,
);
}
current += cur_len;
}
output!(" - Done!");
Ok(())
}
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
// set a pattern to show that the ROM is working at all.
set_screen_color(31, 31, 0);
// sets up the timers so we can print time with our outputs.
setup_timers();
// set the save type
use_flash_128k();
set_timer_for_timeout(3);
// check some metainfo on the save type
let access = check_status(SaveAccess::new());
output!("Media info: {:#?}", access.media_info());
output!("Media size: {} bytes", access.len());
output!("");
// actually test the save implementation
if access.len() >= (1 << 12) {
output!("[ Full write, 4KiB blocks ]");
check_status(do_test(Rng(2000), 0, access.len(), 4 * 1024));
set_screen_progress(1, 10);
}
output!("[ Full write, 0.5KiB blocks ]");
check_status(do_test(Rng(1000), 0, access.len(), 512));
set_screen_progress(2, 10);
// test with random segments now.
let mut rng = Rng(12345);
for i in 0..8 {
let rand_length = rng.next_under((access.len() >> 1) as u32) as usize + 50;
let rand_offset = rng.next_under(access.len() as u32 - rand_length as u32) as usize;
let block_size = cmp::min(rand_length >> 2, MAX_BLOCK_SIZE - 100);
let block_size = rng.next_under(block_size as u32) as usize + 50;
output!(
"[ Partial, offset = 0x{:06x}, len = {}, bs = {}]",
rand_offset, rand_length, block_size,
);
check_status(do_test(Rng(i * 10000), rand_offset, rand_length, block_size));
set_screen_progress(3 + i as usize, 10);
}
// show a pattern so we know it worked
set_screen_color(0, 31, 0);
loop { }
}