gba/examples/hello_world.rs

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#![no_std]
#![feature(start)]
#![forbid(unsafe_code)]
use gba::{
fatal,
io::display::{DisplayControlSetting, DisplayMode, DISPCNT},
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vram::bitmap::Mode3,
Color,
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};
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use gba::io::keypad::read_key_input;
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#[panic_handler]
fn panic(info: &core::panic::PanicInfo) -> ! {
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// This kills the emulation with a message if we're running within mGBA.
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fatal!("{}", info);
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// If we're _not_ running within mGBA then we still need to not return, so
// loop forever doing nothing.
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loop {}
}
#[start]
fn main(_argc: isize, _argv: *const *const u8) -> isize {
const SETTING: DisplayControlSetting =
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DisplayControlSetting::new().with_mode(DisplayMode::Mode3).with_bg2(true);
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DISPCNT.write(SETTING);
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let mut px = Mode3::WIDTH / 2;
let mut py = Mode3::HEIGHT / 2;
let mut color = Color::from_rgb(31, 0, 0);
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loop {
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// read our keys for this frame
let this_frame_keys = read_key_input();
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gba::io::display::spin_until_vblank();
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Mode5::dma_clear_to(Page::Zero, Color(111));
Mode5::draw_line(Page::Zero, 5, 5, 100, 100, Color(0b0_11111_11111_11111));
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gba::io::display::spin_until_vdraw();
}
}