<olclass="chapter"><li><ahref="../00-introduction/00-index.html"><strongaria-hidden="true">1.</strong> Introduction</a></li><li><olclass="section"><li><ahref="../00-introduction/01-requirements.html"><strongaria-hidden="true">1.1.</strong> Reader Requirements</a></li><li><ahref="../00-introduction/02-goals_and_style.html"><strongaria-hidden="true">1.2.</strong> Book Goals and Style</a></li><li><ahref="../00-introduction/03-development-setup.html"><strongaria-hidden="true">1.3.</strong> Development Setup</a></li><li><ahref="../00-introduction/04-hello-magic.html"><strongaria-hidden="true">1.4.</strong> Hello, Magic</a></li><li><ahref="../00-introduction/05-newtype.html"><strongaria-hidden="true">1.5.</strong> Newtype</a></li><li><ahref="../00-introduction/06-help_and_resources.html"><strongaria-hidden="true">1.6.</strong> Help and Resources</a></li></ol></li><li><ahref="../01-limitations/00-index.html"><strongaria-hidden="true">2.</strong> Limitations</a></li><li><olclass="section"><li><ahref="../01-limitations/01-no_floats.html"><strongaria-hidden="true">2.1.</strong> No Floats</a></li><li><ahref="../01-limitations/02-core_only.html"><strongaria-hidden="true">2.2.</strong> Core Only</a></li><li><ahref="../01-limitations/03-volatile_destination.html"><strongaria-hidden="true">2.3.</strong> Volatile Destination</a></li></ol></li><li><ahref="../02-concepts/00-index.html"><strongaria-hidden="true">3.</strong> Concepts</a></li><li><olclass="section"><li><ahref="../02-concepts/01-cpu.html"><strongaria-hidden="true">3.1.</strong> CPU</a></li><li><ahref="../02-concepts/02-bios.html"><strongaria-hidden="true">3.2.</strong> BIOS</a></li><li><ahref="../02-concepts/03-wram.html"><strongaria-hidden="true">3.3.</strong> Work RAM</a></li><li><ahref="../02-concepts/04-io-registers.html"><strongaria-hidden="true">3.4.</strong> IO Registers</a></li><li><ahref="../02-concepts/05-palram.html"><strongaria-hidden="true">3.5.</strong> Palette RAM</a></li><li><ahref="../02-concepts/06-vram.html"><strongaria-hidden="true">3.6.</strong> Video RAM</a></li><li><ahref="../02-concepts/07-oam.html"><strongaria-hidden="true">3.7.</strong> Object Attribute Memory</a></li><li><ahref="../02-concepts/08-rom.html"><strongaria-hidden="true">3.8.</strong> Game Pak ROM / Flash ROM</a></li><li><ahref="../02-concepts/09-sram.html"><strongaria-hidden="true">3.9.</strong> Save RAM</a></li></ol></li><li><ahref="../03-video/00-index.html"><strongaria-hidden="true">4.</strong> Video</a></li><li><olclass="section"><li><ahref="../03-video/01-rgb15.html"><strongaria-hidden="true">4.1.</strong> RBG15 Color</a></li><li><ahref="../03-video/TODO.html"><strongaria-hidden="true">4.2.</strong> TODO</a></li></ol></li><li><ahref="../04-non-video/00-index.html"><strongaria-hidden="true">5.</strong> Non-Video</a></li><li><olclass="section"><li><ahref="../04-non-video/01-buttons.html"><strongaria-hidden="true">5.1.</strong> Buttons</a></li><li><ahref="../04-non-video/02-timers.html"class="active"><strongaria-hidden="true">5.2.</strong> Timers</a></li><li><ahref="../04-non-video/03-dma.html"><strongaria-hidden="true">5.3.</strong> Direct Memory Access</a></li><li><ahref="../04-non-video/04-sound.html"><strongaria-hidden="true">5.4.</strong> Sound</a></li><li><ahref="../04-non-video/05-interrupts.html"><strongaria-hidden="true">5.5.</strong> Interrupts</a></li><li><ahref="../04-non-video/06-network.html"><strongaria-hidden="true">5.6.</strong> Network</a></li><li><ahref="../04-non-video/07-game_pak.html"><strongaria-hidden="true">5.7.</strong> Game Pak</a></li></ol></li><li><ahref="../05-examples/00-index.html"><strongaria-hidden="true">6.</strong> Examples</a></li><li><olclass="section"><li><ahref="../05-examples/01-hello_magic.html"><strongaria-hidden="true">6.1.</strong> hello_magic</a></li><li><ahref="../05-examples/02-hello_world.html"><strongaria-hidden="true">6.2.</strong> hello_world</a></li><li><ahref="../05-examples/03-light_cycle.html"><strongaria-hidden="true">6.3.</strong> light_
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