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< title > Introduction - Rust GBA Tutorials< / title >
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< ol class = "chapter" > < li > < a href = "introduction.html" > < strong aria-hidden = "true" > 1.< / strong > Introduction< / a > < / li > < li > < a href = "ch0/index.html" > < strong aria-hidden = "true" > 2.< / strong > Ch 0: Development Setup< / a > < / li > < li > < a href = "ch1/index.html" > < strong aria-hidden = "true" > 3.< / strong > Ch 1: Hello GBA< / a > < / li > < li > < ol class = "section" > < li > < a href = "ch1/hello1.html" > < strong aria-hidden = "true" > 3.1.< / strong > hello1< / a > < / li > < li > < a href = "ch1/io_registers.html" > < strong aria-hidden = "true" > 3.2.< / strong > IO Registers< / a > < / li > < li > < a href = "ch1/the_display_control_register.html" > < strong aria-hidden = "true" > 3.3.< / strong > The Display Control Register< / a > < / li > < li > < a href = "ch1/video_memory_intro.html" > < strong aria-hidden = "true" > 3.4.< / strong > Video Memory Intro< / a > < / li > < li > < a href = "ch1/hello2.html" > < strong aria-hidden = "true" > 3.5.< / strong > hello2< / a > < / li > < / ol > < / li > < li > < a href = "ch2/index.html" > < strong aria-hidden = "true" > 4.< / strong > Ch 2: User Input< / a > < / li > < li > < ol class = "section" > < li > < a href = "ch2/the_key_input_register.html" > < strong aria-hidden = "true" > 4.1.< / strong > The Key Input Register< / a > < / li > < li > < a href = "ch2/the_vcount_register.html" > < strong aria-hidden = "true" > 4.2.< / strong > The VCount Register< / a > < / li > < li > < a href = "ch2/gba_snake.html" > < strong aria-hidden = "true" > 4.3.< / strong > gba_snake< / a > < / li > < / ol > < / li > < / ol >
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< a class = "header" href = "#introduction" id = "introduction" > < h1 > Introduction< / h1 > < / a >
< p > Here's a book that'll help you program in Rust on the GBA.< / p >
< p > It's very " work in progress" . At the moment there's only one demo program.< / p >
< a class = "header" href = "#other-works" id = "other-works" > < h2 > Other Works< / h2 > < / a >
< p > If you want to read more about developing on the GBA there are some other good resources as well:< / p >
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< li > < a href = "https://www.coranac.com/tonc/text/toc.htm" > Tonc< / a > , a tutorial series written
for C, but it's what I based the ordering of this book's sections on.< / li >
< li > < a href = "http://problemkaputt.de/gbatek.htm" > GBATEK< / a > , a homebrew tech manual for
GBA/NDS/DSi. We will regularly link to parts of it when talking about various
bits of the GBA.< / li >
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