82: Remove dependency on gbafix r=Lokathor a=ketsuban

As per #80 this is the minimum you have to do to remove gbafix from the toolchain. I ended up doing this myself so that I could load the ELF binary directly into no$gba and use its excellent debugger.

There's no reason for the "main unit code" to ever change (the `0x96` byte before it is a fixed value) but changing the game title, game code, maker code, device type or software version will necessitate recalculating the complement check, and I didn't feel like working out if I could get the assembler to do that for me.

Co-authored-by: Thomas Winwood <twwinwood@gmail.com>
This commit is contained in:
bors[bot] 2019-06-04 06:39:02 +00:00
commit 038b887235
2 changed files with 40 additions and 5 deletions

View file

@ -45,9 +45,6 @@ fn main() -> std::io::Result<()> {
&format!("target/thumbv4-none-agb/release/examples/{}",name), &format!("target/thumbv4-none-agb/release/examples/{}",name),
&format!("target/{}.gba",name)]) &format!("target/{}.gba",name)])
.output().expect("failed to objcopy!"); .output().expect("failed to objcopy!");
std::process::Command::new("gbafix").args(
&[&format!("target/{}.gba",name)])
.output().expect("failed to gbafix!");
} }
} }
Ok(()) Ok(())

42
crt0.s
View file

@ -2,8 +2,46 @@
__start: __start:
b .Linit b .Linit
@ ROM header will be filled in by gbafix @ ROM header
.fill 188, 1, 0 .byte 0x24,0xff,0xae,0x51,0x69,0x9a,0xa2,0x21,0x3d,0x84,0x82,0x0a,0x84,0xe4,0x09,0xad
.byte 0x11,0x24,0x8b,0x98,0xc0,0x81,0x7f,0x21,0xa3,0x52,0xbe,0x19,0x93,0x09,0xce,0x20
.byte 0x10,0x46,0x4a,0x4a,0xf8,0x27,0x31,0xec,0x58,0xc7,0xe8,0x33,0x82,0xe3,0xce,0xbf
.byte 0x85,0xf4,0xdf,0x94,0xce,0x4b,0x09,0xc1,0x94,0x56,0x8a,0xc0,0x13,0x72,0xa7,0xfc
.byte 0x9f,0x84,0x4d,0x73,0xa3,0xca,0x9a,0x61,0x58,0x97,0xa3,0x27,0xfc,0x03,0x98,0x76
.byte 0x23,0x1d,0xc7,0x61,0x03,0x04,0xae,0x56,0xbf,0x38,0x84,0x00,0x40,0xa7,0x0e,0xfd
.byte 0xff,0x52,0xfe,0x03,0x6f,0x95,0x30,0xf1,0x97,0xfb,0xc0,0x85,0x60,0xd6,0x80,0x25
.byte 0xa9,0x63,0xbe,0x03,0x01,0x4e,0x38,0xe2,0xf9,0xa2,0x34,0xff,0xbb,0x3e,0x03,0x44
.byte 0x78,0x00,0x90,0xcb,0x88,0x11,0x3a,0x94,0x65,0xc0,0x7c,0x63,0x87,0xf0,0x3c,0xaf
.byte 0xd6,0x25,0xe4,0x8b,0x38,0x0a,0xac,0x72,0x21,0xd4,0xf8,0x07
@ game title
.byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
@ game code
.byte 0x00,0x00,0x00,0x00
@ maker code
.byte 0x00,0x00
.byte 0x96
@ main unit code
.byte 0x00
@ device type (0x00 retail, 0x80 debug)
.byte 0x00
@ reserved
.byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00
@ software version
.byte 0x00
@ complement check
.byte 0x51
@ reserved area
.space 2
.Linit: .Linit:
@ Set address of user IRQ handler @ Set address of user IRQ handler