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more BIOS
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parent
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@ -127,8 +127,7 @@ An output constraint starts with a symbol:
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Followed by _either_ the letter `r` (if you want LLVM to pick the register to
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use) or curly braces around a specific register (if you want to pick).
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* The binding can be any 32-bit sized binding in scope (`i32`, `u32`, `isize`,
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`usize`, etc).
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* The binding can be any single 32-bit or smaller value.
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* If your binding has bit pattern requirements ("must be non-zero", etc) you are
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responsible for upholding that.
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* If your binding type will try to `Drop` later then you are responsible for it
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@ -147,7 +146,7 @@ This is a similar comma separated list.
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An input constraint doesn't have the symbol prefix, you just pick either `r` or
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a named register with curly braces around it.
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* An input binding must be 32-bit sized.
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* An input binding must be a single 32-bit or smaller value.
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* An input binding _should_ be a type that is `Copy` but this is not an absolute
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requirement. Having the input be read is semantically similar to using
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`core::ptr::read(&binding)` and forgetting the value when you're done.
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@ -167,12 +166,11 @@ Failure to define all of your clobbers can cause UB.
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### Options
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There's only one option we'd care to specify, and we don't even always need it.
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That option is "volatile".
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There's only one option we'd care to specify. That option is "volatile".
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Just like with a function call, LLVM will skip a block of asm if it doesn't see
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that any outputs from the asm were used later on. A lot of our BIOS calls will
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need to be declared "volatile" because to LLVM they don't seem to do anything.
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that any outputs from the asm were used later on. Nearly every single BIOS call
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(other than the math operations) will need to be marked as "volatile".
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### BIOS ASM
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@ -190,15 +188,8 @@ to invoke. If you're in 16-bit code you use the value directly, and if you're in
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### Example BIOS Function: Division
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The GBA doesn't have hardware division. You have to do it in software.
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We could potentially implement this in Rust (we might get around to trying that,
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I was even sent [a link to a
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paper](https://www.microsoft.com/en-us/research/wp-content/uploads/2008/08/tr-2008-141.pdf)
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that I promptly did not actually read right away), or you can call the BIOS to
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do it for you and trust that big N did a good enough job.
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GBATEK gives a fairly clear explanation of our inputs and outputs:
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For our example we'll use the division function, because GBATEK gives very clear
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instructions on how each register is used with that one:
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```txt
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Signed Division, r0/r1.
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@ -214,7 +205,7 @@ The function usually gets caught in an endless loop upon division by zero.
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The math folks tell me that the `r1` value should be properly called the
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"remainder" not the "modulus". We'll go with that for our function, doesn't hurt
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to use the correct names. The function itself is an assert against dividing by
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to use the correct names. Our Rust function has an assert against dividing by
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`0`, then we name some bindings _without_ giving them a value, we make the asm
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call, and then return what we got.
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@ -235,4 +226,282 @@ pub fn div_rem(numerator: i32, denominator: i32) -> (i32, i32) {
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}
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```
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I _hope_ this makes sense by now.
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I _hope_ this all makes sense by now.
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# BIOS Function Definitions
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What follows is one entry for every BIOS call function, sorted by `swi` value
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(which also _kinda_ sorts them into themed groups too).
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All functions here are marked with `#[inline(always)]`, which I wouldn't
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normally bother with, but the compiler can't see that the ASM we use is
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immediately a second function call, so we want to be very sure that it gets
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inlined as much as possible. You should probably be using Link Time Optimization
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in your release mode GBA games just to get that extra boost, but
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`#[inline(always)]` will help keep debug builds going at a good speed too.
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The entries here in the book are basically just copy pasting the source for each
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function from the `gba::bios` module of the crate. The actual asm invocation
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itself is uninteresting, but I've attempted to make the documentation for each
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function clear and complete.
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## CPU Control / Reset
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### Soft Reset (0x00)
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```rust
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/// (`swi 0x00`) SoftReset the device.
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///
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/// This function does not ever return.
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///
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/// Instead, it clears the top `0x200` bytes of IWRAM (containing stacks, and
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/// BIOS IRQ vector/flags), re-initializes the system, supervisor, and irq stack
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/// pointers (new values listed below), sets `r0` through `r12`, `LR_svc`,
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/// `SPSR_svc`, `LR_irq`, and `SPSR_irq` to zero, and enters system mode. The
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/// return address is loaded into `r14` and then the function jumps there with
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/// `bx r14`.
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///
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/// * sp_svc: `0x300_7FE0`
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/// * sp_irq: `0x300_7FA0`
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/// * sp_sys: `0x300_7F00`
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/// * Zero-filled Area: `0x300_7E00` to `0x300_7FFF`
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/// * Return Address: Depends on the 8-bit flag value at `0x300_7FFA`. In either
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/// case execution proceeds in ARM mode.
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/// * zero flag: `0x800_0000` (ROM), which for our builds means that the
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/// `crt0` program to execute (just like with a fresh boot), and then
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/// control passes into `main` and so on.
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/// * non-zero flag: `0x200_0000` (RAM), This is where a multiboot image would
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/// go if you were doing a multiboot thing. However, this project doesn't
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/// support multiboot at the moment. You'd need an entirely different build
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/// pipeline because there's differences in header format and things like
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/// that. Perhaps someday, but probably not even then. Submit the PR for it
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/// if you like!
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///
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/// ## Safety
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///
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/// This functions isn't ever unsafe to the current iteration of the program.
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/// However, because not all memory is fully cleared you theoretically could
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/// threaten the _next_ iteration of the program that runs. I'm _fairly_
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/// convinced that you can't actually use this to force purely safe code to
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/// perform UB, but such a scenario might exist.
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#[inline(always)]
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pub unsafe fn soft_reset() -> ! {
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asm!(/* ASM */ "swi 0x00"
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:/* OUT */ // none
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:/* INP */ // none
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:/* CLO */ // none
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:/* OPT */ "volatile"
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);
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core::hint::unreachable_unchecked()
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}
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```
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### Register / RAM Reset (0x01)
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```rust
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/// (`swi 0x01`) RegisterRamReset.
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///
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/// Clears the portions of memory given by the `flags` value, sets the Display
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/// Control Register to `0x80` (forced blank and nothing else), then returns.
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///
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/// * Flag bits:
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/// 0) Clears the 256k of EWRAM (don't use if this is where your function call
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/// will return to!)
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/// 1) Clears the 32k of IWRAM _excluding_ the last `0x200` bytes (see also:
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/// the `soft_reset` function).
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/// 2) Clears all Palette data.
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/// 3) Clears all VRAM.
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/// 4) Clears all OAM (reminder: a zeroed obj isn't disabled!)
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/// 5) Reset SIO registers (resets them to general purpose mode)
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/// 6) Reset Sound registers
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/// 7) Reset all IO registers _other than_ SIO and Sound
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///
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/// **Bug:** The least significant byte of `SIODATA32` is always zeroed, even if
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/// bit 5 was not enabled. This is sadly a bug in the design of the GBA itself.
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///
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/// ## Safety
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///
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/// It is generally a safe operation to suddenly clear any part of the GBA's
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/// memory, except in the case that you were executing out of IWRAM and clear
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/// that. If you do that you return to nothing and have a bad time.
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#[inline(always)]
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pub unsafe fn register_ram_reset(flags: u8) {
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asm!(/* ASM */ "swi 0x01"
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:/* OUT */ // none
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:/* INP */ "{r0}"(flags)
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:/* CLO */ // none
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:/* OPT */ "volatile"
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);
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}
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//TODO(lokathor): newtype this flag business.
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```
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### Halt (0x02)
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### Stop / Sleep (0x03)
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### Interrupt Wait (0x04)
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### VBlank Interrupt Wait (0x05)
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## Math
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For the math functions to make sense you'll want to be familiar with the fixed
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point math concepts from the [Fixed Only](../01-quirks/02-fixed_only.md) section
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of the Quirks chapter.
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### Div (0x06)
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```rust
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/// (`swi 0x06`) Software Division and Remainder.
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///
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/// ## Panics
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///
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/// If the denominator is 0.
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#[inline(always)]
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pub fn div_rem(numerator: i32, denominator: i32) -> (i32, i32) {
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assert!(denominator != 0);
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let div_out: i32;
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let rem_out: i32;
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unsafe {
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asm!(/* ASM */ "swi 0x06"
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:/* OUT */ "={r0}"(div_out), "={r1}"(rem_out)
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:/* INP */ "{r0}"(numerator), "{r1}"(denominator)
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:/* CLO */ "r3"
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:/* OPT */
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);
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}
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(div_out, rem_out)
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}
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/// As `div_rem`, but keeping only the `div` part.
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#[inline(always)]
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pub fn div(numerator: i32, denominator: i32) -> i32 {
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div_rem(numerator, denominator).0
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}
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/// As `div_rem`, but keeping only the `rem` part.
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#[inline(always)]
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pub fn rem(numerator: i32, denominator: i32) -> i32 {
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div_rem(numerator, denominator).1
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}
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```
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### DivArm (0x07)
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This is exactly like Div, but with the input arguments swapped. It ends up being
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exactly 3 cycles slower than normal Div because it swaps the input arguments to
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the positions that Div is expecting ("move r0 -> r3, mov r1 -> r0, mov r3 ->
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r1") and then goes to the normal Div function.
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You can basically forget about this function. It's for compatibility with other
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ARM software conventions, which we don't need. Just use normal Div.
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### Sqrt (0x08)
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```rust
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/// (`swi 0x08`) Integer square root.
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///
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/// If you want more fractional precision, you can shift your input to the left
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/// by `2n` bits to get `n` more bits of fractional precision in your output.
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#[inline(always)]
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pub fn sqrt(val: u32) -> u16 {
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let out: u16;
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unsafe {
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asm!(/* ASM */ "swi 0x08"
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:/* OUT */ "={r0}"(out)
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:/* INP */ "{r0}"(val)
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:/* CLO */ "r1", "r3"
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:/* OPT */
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);
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}
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out
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}
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```
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### ArcTan (0x09)
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```rust
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/// (`swi 0x09`) Gives the arctangent of `theta`.
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///
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/// The input format is 1 bit for sign, 1 bit for integral part, 14 bits for
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/// fractional part.
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///
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/// Accuracy suffers if `theta` is less than `-pi/4` or greater than `pi/4`.
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#[inline(always)]
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pub fn atan(theta: i16) -> i16 {
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let out: i16;
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unsafe {
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asm!(/* ASM */ "swi 0x09"
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:/* OUT */ "={r0}"(out)
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:/* INP */ "{r0}"(theta)
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:/* CLO */ "r1", "r3"
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:/* OPT */
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);
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}
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out
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}
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```
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### ArcTan2 (0x0A)
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```rust
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/// (`swi 0x0A`) Gives the atan2 of `y` over `x`.
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///
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/// The output `theta` value maps into the range `[0, 2pi)`, or `0 .. 2pi` if
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/// you prefer Rust's range notation.
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///
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/// `y` and `x` use the same format as with `atan`: 1 bit for sign, 1 bit for
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/// integral, 14 bits for fractional.
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#[inline(always)]
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pub fn atan2(y: i16, x: i16) -> u16 {
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let out: u16;
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unsafe {
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asm!(/* ASM */ "swi 0x0A"
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:/* OUT */ "={r0}"(out)
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:/* INP */ "{r0}"(x), "{r1}"(y)
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:/* CLO */ "r3"
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:/* OPT */
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);
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}
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out
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}
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```
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## Memory Modification
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### CPU Set (0x08)
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### CPU Fast Set (0x0C)
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### Get BIOS Checksum (0x0D)
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### BG Affine Set (0x0E)
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### Obj Affine Set (0x0F)
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## Decompression
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### BitUnPack (0x10)
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### LZ77UnCompReadNormalWrite8bit (0x11)
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### LZ77UnCompReadNormalWrite16bit (0x12)
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### HuffUnCompReadNormal (0x13)
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### RLUnCompReadNormalWrite8bit (0x14)
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### RLUnCompReadNormalWrite16bit (0x15)
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### Diff8bitUnFilterWrite8bit (0x16)
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### Diff8bitUnFilterWrite16bit (0x17)
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### Diff16bitUnFilter (0x18)
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## Sound
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### SoundBias (0x19)
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### SoundDriverInit (0x1A)
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### SoundDriverMode (0x1B)
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### SoundDriverMain (0x1C)
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### SoundDriverVSync (0x1D)
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### SoundChannelClear (0x1E)
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### MidiKey2Freq (0x1F)
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### SoundWhatever0 (0x20)
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### SoundWhatever1 (0x21)
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### SoundWhatever2 (0x22)
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### SoundWhatever3 (0x23)
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### SoundWhatever4 (0x24)
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### MultiBoot (0x25)
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### HardReset (0x26)
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### CustomHalt (0x27)
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### SoundDriverVSyncOff (0x28)
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### SoundDriverVSyncOn (0x29)
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### SoundGetJumpList (0x2A)
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|
|
182
src/bios.rs
Normal file
182
src/bios.rs
Normal file
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@ -0,0 +1,182 @@
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//! This module contains wrappers for all GBA BIOS function calls.
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//!
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//! A GBA BIOS call has significantly more overhead than a normal function call,
|
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//! so think carefully before using them too much.
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//!
|
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//! The actual content of each function here is generally a single inline asm
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//! instruction to invoke the correct BIOS function (`swi x`, with `x` being
|
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//! whatever value is necessary for that function). Some functions also perform
|
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//! necessary checks to save you from yourself, such as not dividing by zero.
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/// (`swi 0x00`) SoftReset the device.
|
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///
|
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/// This function does not ever return.
|
||||
///
|
||||
/// Instead, it clears the top `0x200` bytes of IWRAM (containing stacks, and
|
||||
/// BIOS IRQ vector/flags), re-initializes the system, supervisor, and irq stack
|
||||
/// pointers (new values listed below), sets `r0` through `r12`, `LR_svc`,
|
||||
/// `SPSR_svc`, `LR_irq`, and `SPSR_irq` to zero, and enters system mode. The
|
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/// return address is loaded into `r14` and then the function jumps there with
|
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/// `bx r14`.
|
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///
|
||||
/// * sp_svc: `0x300_7FE0`
|
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/// * sp_irq: `0x300_7FA0`
|
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/// * sp_sys: `0x300_7F00`
|
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/// * Zero-filled Area: `0x300_7E00` to `0x300_7FFF`
|
||||
/// * Return Address: Depends on the 8-bit flag value at `0x300_7FFA`. In either
|
||||
/// case execution proceeds in ARM mode.
|
||||
/// * zero flag: `0x800_0000` (ROM), which for our builds means that the
|
||||
/// `crt0` program to execute (just like with a fresh boot), and then
|
||||
/// control passes into `main` and so on.
|
||||
/// * non-zero flag: `0x200_0000` (RAM), This is where a multiboot image would
|
||||
/// go if you were doing a multiboot thing. However, this project doesn't
|
||||
/// support multiboot at the moment. You'd need an entirely different build
|
||||
/// pipeline because there's differences in header format and things like
|
||||
/// that. Perhaps someday, but probably not even then. Submit the PR for it
|
||||
/// if you like!
|
||||
///
|
||||
/// ## Safety
|
||||
///
|
||||
/// This functions isn't ever unsafe to the current iteration of the program.
|
||||
/// However, because not all memory is fully cleared you theoretically could
|
||||
/// threaten the _next_ iteration of the program that runs. I'm _fairly_
|
||||
/// convinced that you can't actually use this to force purely safe code to
|
||||
/// perform UB, but such a scenario might exist.
|
||||
#[inline(always)]
|
||||
pub unsafe fn soft_reset() -> ! {
|
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asm!(/* ASM */ "swi 0x00"
|
||||
:/* OUT */ // none
|
||||
:/* INP */ // none
|
||||
:/* CLO */ // none
|
||||
:/* OPT */ "volatile"
|
||||
);
|
||||
core::hint::unreachable_unchecked()
|
||||
}
|
||||
|
||||
/// (`swi 0x01`) RegisterRamReset.
|
||||
///
|
||||
/// Clears the portions of memory given by the `flags` value, sets the Display
|
||||
/// Control Register to `0x80` (forced blank and nothing else), then returns.
|
||||
///
|
||||
/// * Flag bits:
|
||||
/// 0) Clears the 256k of EWRAM (don't use if this is where your function call
|
||||
/// will return to!)
|
||||
/// 1) Clears the 32k of IWRAM _excluding_ the last `0x200` bytes (see also:
|
||||
/// the `soft_reset` function).
|
||||
/// 2) Clears all Palette data.
|
||||
/// 3) Clears all VRAM.
|
||||
/// 4) Clears all OAM (reminder: a zeroed obj isn't disabled!)
|
||||
/// 5) Reset SIO registers (resets them to general purpose mode)
|
||||
/// 6) Reset Sound registers
|
||||
/// 7) Reset all IO registers _other than_ SIO and Sound
|
||||
///
|
||||
/// **Bug:** The least significant byte of `SIODATA32` is always zeroed, even if
|
||||
/// bit 5 was not enabled. This is sadly a bug in the design of the GBA itself.
|
||||
///
|
||||
/// ## Safety
|
||||
///
|
||||
/// It is generally a safe operation to suddenly clear any part of the GBA's
|
||||
/// memory, except in the case that you were executing out of IWRAM and clear
|
||||
/// that. If you do that you return to nothing and have a bad time.
|
||||
#[inline(always)]
|
||||
pub unsafe fn register_ram_reset(flags: u8) {
|
||||
asm!(/* ASM */ "swi 0x01"
|
||||
:/* OUT */ // none
|
||||
:/* INP */ "{r0}"(flags)
|
||||
:/* CLO */ // none
|
||||
:/* OPT */ "volatile"
|
||||
);
|
||||
}
|
||||
//TODO(lokathor): newtype this flag business.
|
||||
|
||||
/// (`swi 0x06`) Software Division and Remainder.
|
||||
///
|
||||
/// ## Panics
|
||||
///
|
||||
/// If the denominator is 0.
|
||||
#[inline(always)]
|
||||
pub fn div_rem(numerator: i32, denominator: i32) -> (i32, i32) {
|
||||
assert!(denominator != 0);
|
||||
let div_out: i32;
|
||||
let rem_out: i32;
|
||||
unsafe {
|
||||
asm!(/* ASM */ "swi 0x06"
|
||||
:/* OUT */ "={r0}"(div_out), "={r1}"(rem_out)
|
||||
:/* INP */ "{r0}"(numerator), "{r1}"(denominator)
|
||||
:/* CLO */ "r3"
|
||||
:/* OPT */
|
||||
);
|
||||
}
|
||||
(div_out, rem_out)
|
||||
}
|
||||
|
||||
/// As `div_rem`, but keeping only the `div` part.
|
||||
#[inline(always)]
|
||||
pub fn div(numerator: i32, denominator: i32) -> i32 {
|
||||
div_rem(numerator, denominator).0
|
||||
}
|
||||
|
||||
/// As `div_rem`, but keeping only the `rem` part.
|
||||
#[inline(always)]
|
||||
pub fn rem(numerator: i32, denominator: i32) -> i32 {
|
||||
div_rem(numerator, denominator).1
|
||||
}
|
||||
|
||||
/// (`swi 0x08`) Integer square root.
|
||||
///
|
||||
/// If you want more fractional precision, you can shift your input to the left
|
||||
/// by `2n` bits to get `n` more bits of fractional precision in your output.
|
||||
#[inline(always)]
|
||||
pub fn sqrt(val: u32) -> u16 {
|
||||
let out: u16;
|
||||
unsafe {
|
||||
asm!(/* ASM */ "swi 0x08"
|
||||
:/* OUT */ "={r0}"(out)
|
||||
:/* INP */ "{r0}"(val)
|
||||
:/* CLO */ "r1", "r3"
|
||||
:/* OPT */
|
||||
);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// (`swi 0x09`) Gives the arctangent of `theta`.
|
||||
///
|
||||
/// The input format is 1 bit for sign, 1 bit for integral part, 14 bits for
|
||||
/// fractional part.
|
||||
///
|
||||
/// Accuracy suffers if `theta` is less than `-pi/4` or greater than `pi/4`.
|
||||
#[inline(always)]
|
||||
pub fn atan(theta: i16) -> i16 {
|
||||
let out: i16;
|
||||
unsafe {
|
||||
asm!(/* ASM */ "swi 0x09"
|
||||
:/* OUT */ "={r0}"(out)
|
||||
:/* INP */ "{r0}"(theta)
|
||||
:/* CLO */ "r1", "r3"
|
||||
:/* OPT */
|
||||
);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// (`swi 0x0A`) Gives the atan2 of `y` over `x`.
|
||||
///
|
||||
/// The output `theta` value maps into the range `[0, 2pi)`, or `0 .. 2pi` if
|
||||
/// you prefer Rust's range notation.
|
||||
///
|
||||
/// `y` and `x` use the same format as with `atan`: 1 bit for sign, 1 bit for
|
||||
/// integral, 14 bits for fractional.
|
||||
#[inline(always)]
|
||||
pub fn atan2(y: i16, x: i16) -> u16 {
|
||||
let out: u16;
|
||||
unsafe {
|
||||
asm!(/* ASM */ "swi 0x0A"
|
||||
:/* OUT */ "={r0}"(out)
|
||||
:/* INP */ "{r0}"(x), "{r1}"(y)
|
||||
:/* CLO */ "r3"
|
||||
:/* OPT */
|
||||
);
|
||||
}
|
||||
out
|
||||
}
|
59
src/lib.rs
59
src/lib.rs
|
@ -1,7 +1,7 @@
|
|||
#![cfg_attr(not(test), no_std)]
|
||||
#![cfg_attr(not(test), feature(asm))]
|
||||
#![warn(missing_docs)]
|
||||
#![allow(clippy::cast_lossless)]
|
||||
//#![allow(clippy::cast_lossless)]
|
||||
#![deny(clippy::float_arithmetic)]
|
||||
|
||||
//! This crate helps you write GBA ROMs.
|
||||
|
@ -28,6 +28,9 @@
|
|||
pub mod core_extras;
|
||||
pub(crate) use crate::core_extras::*;
|
||||
|
||||
#[cfg(not(test))]
|
||||
pub mod bios;
|
||||
|
||||
pub mod io_registers;
|
||||
|
||||
pub mod video_ram;
|
||||
|
@ -37,57 +40,3 @@ pub(crate) use crate::video_ram::*;
|
|||
pub const fn rgb16(red: u16, green: u16, blue: u16) -> u16 {
|
||||
blue << 10 | green << 5 | red
|
||||
}
|
||||
|
||||
/// BIOS Call: Div (GBA SWI 0x06).
|
||||
///
|
||||
/// Gives just the DIV output of `numerator / denominator`.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// If `denominator` is 0.
|
||||
#[inline]
|
||||
pub fn div(numerator: i32, denominator: i32) -> i32 {
|
||||
div_rem(numerator, denominator).0
|
||||
}
|
||||
|
||||
/// BIOS Call: Div (GBA SWI 0x06).
|
||||
///
|
||||
/// Gives just the MOD output of `numerator / denominator`.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// If `denominator` is 0.
|
||||
#[inline]
|
||||
pub fn rem(numerator: i32, denominator: i32) -> i32 {
|
||||
div_rem(numerator, denominator).1
|
||||
}
|
||||
|
||||
/// BIOS Call: Div (GBA SWI 0x06).
|
||||
///
|
||||
/// Gives both the DIV and REM output of `numerator / denominator`.
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// If `denominator` is 0.
|
||||
#[inline]
|
||||
pub fn div_rem(numerator: i32, denominator: i32) -> (i32, i32) {
|
||||
assert!(denominator != 0);
|
||||
#[cfg(not(test))]
|
||||
{
|
||||
let div_out: i32;
|
||||
let mod_out: i32;
|
||||
unsafe {
|
||||
asm!(/* assembly template */ "swi 0x06"
|
||||
:/* output operands */ "={r0}"(div_out), "={r1}"(mod_out)
|
||||
:/* input operands */ "{r0}"(numerator), "{r1}"(denominator)
|
||||
:/* clobbers */ "r3"
|
||||
:/* options */
|
||||
);
|
||||
}
|
||||
(div_out, mod_out)
|
||||
}
|
||||
#[cfg(test)]
|
||||
{
|
||||
(numerator / denominator, numerator % denominator)
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue