More mode3

This commit is contained in:
Lokathor 2018-11-14 19:50:42 -07:00
parent e962b893fc
commit 0a7da9e6d2

View file

@ -13,6 +13,8 @@
//! they won't bother to check that you've set the video mode they're designed
//! for.
pub use super::*;
/// The physical width in pixels of the GBA screen.
pub const SCREEN_WIDTH: isize = 240;
@ -26,11 +28,27 @@ pub const SCREEN_HEIGHT: isize = 160;
/// value as just being a `usize`.
pub const VRAM_BASE_ADDRESS: usize = 0x0600_0000;
/// Performs a busy loop until VBlank starts.
pub fn wait_until_vblank() {
// TODO: make this the better version with BIOS and interrupts and such.
while vcount() < SCREEN_HEIGHT as u16 {}
}
/// Performs a busy loop until VDraw starts.
pub fn wait_until_vdraw() {
// TODO: make this the better version with BIOS and interrupts and such.
while vcount() >= SCREEN_HEIGHT as u16 {}
}
/// Draws a pixel to the screen while in Display Mode 3, with bounds checks.
pub fn mode3_pixel(col: isize, row: isize, color: u16) {
///
/// # Panics
///
/// If `col` or `row` are out of bounds this will panic.
pub fn mode3_draw_pixel(col: isize, row: isize, color: u16) {
assert!(col >= 0 && col < SCREEN_WIDTH);
assert!(row >= 0 && row < SCREEN_HEIGHT);
unsafe { mode3_pixel_unchecked(col, row, color) }
unsafe { mode3_draw_pixel_unchecked(col, row, color) }
}
/// Draws a pixel to the screen while in Display Mode 3.
@ -44,6 +62,32 @@ pub fn mode3_pixel(col: isize, row: isize, color: u16) {
///
/// * `col` must be in `0..SCREEN_WIDTH`
/// * `row` must be in `0..SCREEN_HEIGHT`
pub unsafe fn mode3_pixel_unchecked(col: isize, row: isize, color: u16) {
core::ptr::write_volatile((VRAM_BASE_ADDRESS as *mut u16).offset(col + row * SCREEN_WIDTH), color);
pub unsafe fn mode3_draw_pixel_unchecked(col: isize, row: isize, color: u16) {
VolatilePtr(VRAM_BASE_ADDRESS as *mut u16).offset(col + row * SCREEN_WIDTH).write(color);
}
/// Reads the given pixel of video memory according to Mode 3 placement.
///
/// # Failure
///
/// If the location is out of bounds you get `None`.
pub fn mode3_read_pixel(col: isize, row: isize) -> Option<u16> {
if col >= 0 && col < SCREEN_WIDTH && row >= 0 && row < SCREEN_HEIGHT {
unsafe { Some(VolatilePtr(VRAM_BASE_ADDRESS as *mut u16).offset(col + row * SCREEN_WIDTH).read()) }
} else {
None
}
}
/// Clears the entire screen to the color specified.
pub unsafe fn mode3_clear_screen(color: u16) {
let color = color as u32;
let bulk_color = color << 16 | color;
let mut ptr = VolatilePtr(VRAM_BASE_ADDRESS as *mut u32);
for _ in 0..SCREEN_HEIGHT {
for _ in 0..(SCREEN_WIDTH / 2) {
ptr.write(bulk_color);
ptr = ptr.offset(1);
}
}
}