diff --git a/book/src/bitmap-video.md b/book/src/bitmap-video.md index 66ea828..eb17b09 100644 --- a/book/src/bitmap-video.md +++ b/book/src/bitmap-video.md @@ -1 +1,27 @@ # Bitmap Video + +Our first video modes to talk about are the bitmap video modes. + +It's not because they're the best and fastest, it's because they're the +_simplest_. You can get going and practice with them really quickly. Usually +after that you end up wanting to move on to the other video modes because they +have better hardware support, so you can draw more complex things with the small +number of cycles that the GBA allows. + +## The Three Bitmap Modes + +As I said in the Hardware Memory Map section, the Video RAM lives in the address +space at `0x600_0000`. Depending on our video mode the display controller will +consider this memory to be in one of a few totally different formats. + +### Mode 3 + + + +### Mode 4 + +### Mode 5 + +## Using Mode 3 + +TODO