Deploy rust-console/gba to github.com/rust-console/gba.git:master

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DocsBot (from Travis CI) 2018-12-10 17:32:04 +00:00
parent b12c2a2127
commit 1468373ff7
5 changed files with 10 additions and 6 deletions

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@ -226,7 +226,7 @@ for it in your <code>examples/</code> directory and then run the demo in an emul
and see if it does what you expect.</li> and see if it does what you expect.</li>
<li>The file extension is important! It will work if you forget it, but <code>cargo xbuild</code> takes the inclusion of the extension as a flag to also compile <li>The file extension is important! It will work if you forget it, but <code>cargo xbuild</code> takes the inclusion of the extension as a flag to also compile
dependencies with the same sysroot, so you can include other crates in your dependencies with the same sysroot, so you can include other crates in your
build. Well, creates that work in the GBA's limited environment, but you get build. Well, crates that work in the GBA's limited environment, but you get
the idea.</li> the idea.</li>
</ul> </ul>
</li> </li>

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@ -174,7 +174,9 @@ easy on your data usage.</li>
<li><a href="https://www.coranac.com/tonc/text/">TONC</a>: While GBATEK is basically just a <li><a href="https://www.coranac.com/tonc/text/">TONC</a>: While GBATEK is basically just a
huge tech specification, TONC is an actual <em>guide</em> on how to make sense of the huge tech specification, TONC is an actual <em>guide</em> on how to make sense of the
GBA's abilities and organize it into a game. It's written for C of course, but GBA's abilities and organize it into a game. It's written for C of course, but
it's a large</li> as a Rust programmer you should always be practicing your ability to read C
code anyway. It's the programming equivalent of learning Latin because all the
old academic books are written in Latin.</li>
<li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a>: This is <li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a>: This is
more like GBATEK, and it's less complete, but it mixes in a little more more like GBATEK, and it's less complete, but it mixes in a little more
friendly explanation of things in between the hardware spec parts.</li> friendly explanation of things in between the hardware spec parts.</li>

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@ -288,7 +288,7 @@ for it in your <code>examples/</code> directory and then run the demo in an emul
and see if it does what you expect.</li> and see if it does what you expect.</li>
<li>The file extension is important! It will work if you forget it, but <code>cargo xbuild</code> takes the inclusion of the extension as a flag to also compile <li>The file extension is important! It will work if you forget it, but <code>cargo xbuild</code> takes the inclusion of the extension as a flag to also compile
dependencies with the same sysroot, so you can include other crates in your dependencies with the same sysroot, so you can include other crates in your
build. Well, creates that work in the GBA's limited environment, but you get build. Well, crates that work in the GBA's limited environment, but you get
the idea.</li> the idea.</li>
</ul> </ul>
</li> </li>
@ -543,7 +543,9 @@ easy on your data usage.</li>
<li><a href="https://www.coranac.com/tonc/text/">TONC</a>: While GBATEK is basically just a <li><a href="https://www.coranac.com/tonc/text/">TONC</a>: While GBATEK is basically just a
huge tech specification, TONC is an actual <em>guide</em> on how to make sense of the huge tech specification, TONC is an actual <em>guide</em> on how to make sense of the
GBA's abilities and organize it into a game. It's written for C of course, but GBA's abilities and organize it into a game. It's written for C of course, but
it's a large</li> as a Rust programmer you should always be practicing your ability to read C
code anyway. It's the programming equivalent of learning Latin because all the
old academic books are written in Latin.</li>
<li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a>: This is <li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a>: This is
more like GBATEK, and it's less complete, but it mixes in a little more more like GBATEK, and it's less complete, but it mixes in a little more
friendly explanation of things in between the hardware spec parts.</li> friendly explanation of things in between the hardware spec parts.</li>

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