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@ -226,7 +226,7 @@ for it in your <code>examples/</code> directory and then run the demo in an emul
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and see if it does what you expect.</li>
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and see if it does what you expect.</li>
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<li>The file extension is important! It will work if you forget it, but <code>cargo xbuild</code> takes the inclusion of the extension as a flag to also compile
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<li>The file extension is important! It will work if you forget it, but <code>cargo xbuild</code> takes the inclusion of the extension as a flag to also compile
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dependencies with the same sysroot, so you can include other crates in your
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dependencies with the same sysroot, so you can include other crates in your
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build. Well, creates that work in the GBA's limited environment, but you get
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build. Well, crates that work in the GBA's limited environment, but you get
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the idea.</li>
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the idea.</li>
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</ul>
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</ul>
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</li>
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</li>
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@ -174,7 +174,9 @@ easy on your data usage.</li>
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<li><a href="https://www.coranac.com/tonc/text/">TONC</a>: While GBATEK is basically just a
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<li><a href="https://www.coranac.com/tonc/text/">TONC</a>: While GBATEK is basically just a
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huge tech specification, TONC is an actual <em>guide</em> on how to make sense of the
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huge tech specification, TONC is an actual <em>guide</em> on how to make sense of the
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GBA's abilities and organize it into a game. It's written for C of course, but
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GBA's abilities and organize it into a game. It's written for C of course, but
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it's a large</li>
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as a Rust programmer you should always be practicing your ability to read C
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code anyway. It's the programming equivalent of learning Latin because all the
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old academic books are written in Latin.</li>
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<li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a>: This is
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<li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a>: This is
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more like GBATEK, and it's less complete, but it mixes in a little more
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more like GBATEK, and it's less complete, but it mixes in a little more
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friendly explanation of things in between the hardware spec parts.</li>
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friendly explanation of things in between the hardware spec parts.</li>
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@ -288,7 +288,7 @@ for it in your <code>examples/</code> directory and then run the demo in an emul
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and see if it does what you expect.</li>
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and see if it does what you expect.</li>
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<li>The file extension is important! It will work if you forget it, but <code>cargo xbuild</code> takes the inclusion of the extension as a flag to also compile
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<li>The file extension is important! It will work if you forget it, but <code>cargo xbuild</code> takes the inclusion of the extension as a flag to also compile
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dependencies with the same sysroot, so you can include other crates in your
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dependencies with the same sysroot, so you can include other crates in your
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build. Well, creates that work in the GBA's limited environment, but you get
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build. Well, crates that work in the GBA's limited environment, but you get
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the idea.</li>
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the idea.</li>
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</ul>
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</ul>
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</li>
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</li>
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@ -543,7 +543,9 @@ easy on your data usage.</li>
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<li><a href="https://www.coranac.com/tonc/text/">TONC</a>: While GBATEK is basically just a
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<li><a href="https://www.coranac.com/tonc/text/">TONC</a>: While GBATEK is basically just a
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huge tech specification, TONC is an actual <em>guide</em> on how to make sense of the
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huge tech specification, TONC is an actual <em>guide</em> on how to make sense of the
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GBA's abilities and organize it into a game. It's written for C of course, but
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GBA's abilities and organize it into a game. It's written for C of course, but
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it's a large</li>
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as a Rust programmer you should always be practicing your ability to read C
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code anyway. It's the programming equivalent of learning Latin because all the
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old academic books are written in Latin.</li>
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<li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a>: This is
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<li><a href="https://www.cs.rit.edu/%7Etjh8300/CowBite/CowBiteSpec.htm">CowBite</a>: This is
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more like GBATEK, and it's less complete, but it mixes in a little more
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more like GBATEK, and it's less complete, but it mixes in a little more
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friendly explanation of things in between the hardware spec parts.</li>
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friendly explanation of things in between the hardware spec parts.</li>
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