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prep for rebase
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@ -12,8 +12,8 @@ our RAM is for scratch space, all that stuff. Even if we can't put all of them
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to use at once, it's helpful to have an idea of what will be available in the
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long run.
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Tiled modes bring us two big new concepts that each have their own complexity:
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backgrounds and objects. They share some concepts, but fundamentally the
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Tiled modes bring us three big new concepts that each have their own complexity:
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tiles, backgrounds, and objects. Backgrounds and objects both use tiles, but the
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background is for creating a very large static space that you can scroll around
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the view within, and the objects are about having a few moving bits that appear
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over the background. Careful use of backgrounds and objects is key to having the
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