move readme explanation into the crate docs.

This commit is contained in:
Lokathor 2022-10-04 23:57:13 -06:00
parent 08824f1400
commit 1834876cb7
2 changed files with 79 additions and 88 deletions

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# `gba`
# [Docs.rs Documentation](https://docs.rs/gba)
## How To Make Your Own GBA Project Using This Crate
This will require the use of Nightly Rust. Any recent-ish version of Nightly should be fine.
### Get ARM Binutils
You'll need the ARM version of the GNU binutils in your path, specifically the linker (`arm-none-eabi-ld`).
Linux folks can use the package manager. Mac and Windows folks can use the [ARM Website](https://developer.arm.com/Tools%20and%20Software/GNU%20Toolchain).
### Run `rustup component add rust-src`
This makes rustup keep the standard library source code on hand, which is necessary for `build-std` to work.
### Create `.cargo/config.toml`
You should set up your project's cargo config like so:
```toml
[build]
target = "thumbv4t-none-eabi"
[unstable]
build-std = ["core"]
[target.thumbv4t-none-eabi]
runner = "mgba-qt"
rustflags = ["-Clink-arg=-Tlink_scripts/mono_boot.ld"]
```
This sets the default build target to be `thumbv4t-none-eabi` using the unstable `build-std` cargo feature.
Also, this sets `cargo run` to run the binary as an argument to `mgba-qt`.
If you're on windows then your copy of mGBA will be called "mgba.exe" instead.
Also, this sets [mono_boot.ld](link_scripts/mono_boot.ld) as the linker script.
You'll need to copy this into your project.
If you save it to another location, adjust the path accordingly.
### Make Your Executables
At this point you can make a `bin` or an `example`.
Every executable will need to be `no_std` and `no_main`.
Place these at the top of the file:
```rust
#![no_std]
#![no_main]
```
Every executable will need a panic handler defined, even if your code can't actually panic.
A minimal panic handler looks like this:
```rust
#[panic_handler]
fn panic_handler(_: &core::panic::PanicInfo) -> ! {
loop {}
}
```
Every executable will need a `main` function defined.
We used the `no_main` attribute on the executable so that Rust will allow us to use a non-standard function signature:
```rust
#[no_mangle]
extern "C" fn main() -> ! {
loop {}
}
```
### Optional: Use `objcopy` and `gbafix`
The `cargo build` will produce ELF files, which mGBA can run directly.
If you want to run your program on real hardware you'll need to:
1) `objcopy` the raw binary out of the ELF into its own file.
2) Use `gbafix` to give the file appropriate header data to that file.
You can get `gbafix` through cargo: `cargo install gbafix`.
## Other GBA Crates
This crate provides a largely "unmanaged" interaction with the GBA's hardware.
If you would like an API that use the borrow checker to guide you more,
the [agb](https://docs.rs/agb) crate might be what you want.

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#![feature(asm_const)]
#![feature(isa_attribute)]
#![feature(naked_functions)]
#![warn(missing_docs)]
//! A crate for GBA development.
//!
//! ## How To Make Your Own GBA Project Using This Crate
//!
//! This will require the use of Nightly Rust. Any recent-ish version of Nightly
//! should be fine.
//!
//! [arm-download]:
//! https://developer.arm.com/Tools%20and%20Software/GNU%20Toolchain
//!
//! * **Get The ARM Binutils:** You'll need the ARM version of the GNU binutils
//! in your path, specifically the linker (`arm-none-eabi-ld`). Linux folks
//! can use the package manager. Mac and Windows folks can use the [ARM
//! Website][arm-download].
//! * **Run `rustup component add rust-src`:** This makes rustup keep the
//! standard library source code on hand, which is necessary for `build-std`
//! to work.
//! * **Create A `.cargo/config.toml`:** You'll want to set up a file to provide
//! all the right default settings so that a basic `cargo build` and `cargo
//! run` will "just work". Something like the following is what you probably
//! want.
//!
//! ```toml
//! [build]
//! target = "thumbv4t-none-eabi"
//!
//! [unstable]
//! build-std = ["core"]
//!
//! [target.thumbv4t-none-eabi]
//! runner = "mgba-qt"
//! rustflags = ["-Clink-arg=-Tlinker_scripts/mono_boot.ld"]
//! ```
//!
//! * **Make Your Executables:** At this point you can make a `bin` or an
//! `example` file. Every executable will need to be `#![no_std]` and
//! `#![no_main]`. They will also need a `#[panic_handler]` defined, as well
//! as a `#[no_mangle] extern "C" main() -> !` function, which is what the
//! assembly runtime will call to start your Rust program after it fully
//! initializes the system.
//!
//! ```rust
//! #![no_std]
//! #![no_main]
//!
//! #[panic_handler]
//! fn panic_handler(_: &core::panic::PanicInfo) -> ! {
//! loop {}
//! }
//!
//! #[no_mangle]
//! extern "C" fn main() -> ! {
//! loop {}
//! }
//! ```
//!
//! * **Optional: Use `objcopy` and `gbafix`:** The `cargo build` will produce
//! ELF files, which mGBA can run directly. If you want to run your program on
//! real hardware you'll need to first `objcopy` the raw binary out of the ELF
//! into its own file, then Use `gbafix` to give an appropriate header to the
//! file. `objcopy` is part of the ARM binutils you already installed, it
//! should be named `arm-none-eabi-objcopy`. You can get `gbafix` through
//! cargo: `cargo install gbafix`.
//!
//! ## Other GBA-related Crates
//!
//! This crate provides a largely "unmanaged" interaction with the GBA's
//! hardware. If you would like an API that use the borrow checker to guide you
//! more, the [agb](https://docs.rs/agb) crate might be what you want.
//!
//! ## Safety
//!
//! All safety considerations for the crate assume that you're building for the
//! `thumbv4t-none-eabi` or `armv4t-none-eabi` targets, using the provided
//! linker script, and then running the code on a GBA. While it's possible to
//! break any of these assumptions, if you do that some or all of the code
//! provided by this crate may become unsound.
mod macros;