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really the missing word this time.
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@ -205,6 +205,6 @@ So then every frame we can check for `column_direction` and `row_direction` and
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then apply those to the snake's current position to make it move around the
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then apply those to the snake's current position to make it move around the
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screen.
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screen.
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With that, I think we're all done with user input for now. There's some other
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With that settled I think we're all done with user input for now. There's some
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things to eventually know about like key interrupts that you can set and stuff,
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other things to eventually know about like key interrupts that you can set and
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but we'll cover that later on because it's not necessary right now.
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stuff, but we'll cover that later on because it's not necessary right now.
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@ -330,9 +330,9 @@ somehow later on.</p>
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<p>So then every frame we can check for <code>column_direction</code> and <code>row_direction</code> and
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<p>So then every frame we can check for <code>column_direction</code> and <code>row_direction</code> and
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then apply those to the snake's current position to make it move around the
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then apply those to the snake's current position to make it move around the
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screen.</p>
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screen.</p>
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<p>With that, I think we're all done with user input for now. There's some other
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<p>With that settled I think we're all done with user input for now. There's some
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things to eventually know about like key interrupts that you can set and stuff,
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other things to eventually know about like key interrupts that you can set and
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but we'll cover that later on because it's not necessary right now.</p>
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stuff, but we'll cover that later on because it's not necessary right now.</p>
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</main>
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</main>
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@ -988,9 +988,9 @@ somehow later on.</p>
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<p>So then every frame we can check for <code>column_direction</code> and <code>row_direction</code> and
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<p>So then every frame we can check for <code>column_direction</code> and <code>row_direction</code> and
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then apply those to the snake's current position to make it move around the
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then apply those to the snake's current position to make it move around the
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screen.</p>
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screen.</p>
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<p>With that, I think we're all done with user input for now. There's some other
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<p>With that settled I think we're all done with user input for now. There's some
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things to eventually know about like key interrupts that you can set and stuff,
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other things to eventually know about like key interrupts that you can set and
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but we'll cover that later on because it's not necessary right now.</p>
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stuff, but we'll cover that later on because it's not necessary right now.</p>
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<a class="header" href="#the-vcount-register" id="the-vcount-register"><h1>The VCount Register</h1></a>
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<a class="header" href="#the-vcount-register" id="the-vcount-register"><h1>The VCount Register</h1></a>
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<p>TODO: describe all the stuff about vcount</p>
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<p>TODO: describe all the stuff about vcount</p>
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<p>TODO: mention vblank and hblank</p>
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<p>TODO: mention vblank and hblank</p>
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