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VolatilePtr should be testing safe now
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@ -5,7 +5,7 @@
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///
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/// Accessing the GBA's IO registers and video ram and specific other places on
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/// **must** be done with volatile operations. Having this wrapper makes that
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/// more clear for all the global const values into IO registers.
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/// more clear for all the const value IO registers.
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#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, PartialOrd, Ord)]
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#[repr(transparent)]
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pub struct VolatilePtr<T>(pub *mut T);
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@ -25,8 +25,15 @@ impl<T> VolatilePtr<T> {
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/// This method adds absolutely no additional safety, so all safety concerns
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/// for a normal raw pointer volatile read apply.
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pub unsafe fn read(&self) -> T {
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#[cfg(not(test))]
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{
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core::ptr::read_volatile(self.0)
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}
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#[cfg(test)]
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{
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core::mem::zeroed::<T>()
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}
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}
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/// Performs a volatile write.
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///
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@ -35,8 +42,15 @@ impl<T> VolatilePtr<T> {
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/// This method adds absolutely no additional safety, so all safety concerns
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/// for a normal raw pointer volatile write apply.
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pub unsafe fn write(&self, data: T) {
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#[cfg(not(test))]
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{
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core::ptr::write_volatile(self.0, data);
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}
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#[cfg(test)]
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{
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drop(data)
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}
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}
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/// Offsets this address by the amount given.
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///
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@ -45,6 +59,13 @@ impl<T> VolatilePtr<T> {
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/// This is a standard offset, so all safety concerns of a normal raw pointer
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/// offset apply.
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pub unsafe fn offset(self, count: isize) -> Self {
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#[cfg(not(test))]
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{
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VolatilePtr(self.0.offset(count))
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}
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#[cfg(test)]
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{
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VolatilePtr(self.0.wrapping_offset(count))
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}
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}
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}
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