From 4c3782426df0185da7d3a0ecfb624a72b2cba535 Mon Sep 17 00:00:00 2001 From: Lokathor Date: Sat, 15 Dec 2018 10:41:59 -0700 Subject: [PATCH] file system possibility --- book/src/01-limitations/01-no_std.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/book/src/01-limitations/01-no_std.md b/book/src/01-limitations/01-no_std.md index 7f91ea3..4eb9a74 100644 --- a/book/src/01-limitations/01-no_std.md +++ b/book/src/01-limitations/01-no_std.md @@ -64,7 +64,11 @@ do you really need all that? Eh... probably not? * We don't need a file system, because all of our data is just sitting there in the ROM for us to use. When programming we can organize our `const` data into modules and such to keep it organized, but once the game is compiled it's just - one huge flat address space. + one huge flat address space. TODO: Parasyte says that a FS can be handy even + if it's all just ReadOnly, so we'll eventually talk about how you might set up + such a thing I guess, since we'll already be talking about replacements for + three of the other four things we "lost". Maybe we'll make Parasyte write that + section. * Networking, well, the GBA has a Link Cable you can use to communicate with another GBA, but it's not really like a unix socket with TCP, so the standard Rust networking isn't a very good match.