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Fix previous PR (#102)
* Add a `get_screen_block` function. This simplifies working with tiles as currently there is no easy way to manipulate single tiles using `SCREEN_BASE_BLOCKS` * Fix import
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@ -21,6 +21,8 @@ pub mod affine;
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pub mod bitmap;
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pub mod text;
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use text::TextScreenblockEntry;
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/// The start of VRAM.
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///
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/// Depending on what display mode is currently set there's different ways that
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