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zero thing cleanup
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@ -29,9 +29,11 @@ The buttons are, going up in order from the 0th bit:
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* R
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* L
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Bits above that are not used. However, since the arrow left and right can never
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be pressed at the same time, and the arrows up and down can never be pressed at
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the same time, this register will never read as zero.
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Bits above that are not used. However, since the left and right directions, as
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well as the up and down directions, can never be pressed at the same time, the
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`KEYINPUT` register should never read as zero. Of course, the register _might_
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read as zero if someone is using an emulator that allows for such inputs, so I
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wouldn't go so far as to make it be `NonZeroU16` or anything like that.
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When programming, we usually are thinking of what buttons we want to have _be
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pressed_ instead of buttons we want to have _not be pressed_. This means that we
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