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Move "newtype" into the "quirks"
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# Newtype
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There's one thing I want to get out of the way near the start of the book and it
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didn't really have a good fit anywhere else in the book so it goes right here.
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We're talking about the "Newtype Pattern"!
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There's a great Zero Cost abstraction that we'll be using a lot that you might
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not already be familiar with: we're talking about the "Newtype Pattern"!
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Now, I told you to read the Rust Book before you read this book, and I'm sure
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you're all good students who wouldn't sneak into this book without doing the
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* [Book Goals and Style](00-introduction/02-goals_and_style.md)
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* [Development Setup](00-introduction/03-development-setup.md)
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* [Hello, Magic](00-introduction/04-hello-magic.md)
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* [Newtype](00-introduction/05-newtype.md)
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* [Help and Resources](00-introduction/06-help_and_resources.md)
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* [Help and Resources](00-introduction/05-help_and_resources.md)
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* [Quirks](01-quirks/00-index.md)
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* [No Std](01-quirks/01-no_std.md)
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* [Fixed Only](01-quirks/02-fixed_only.md)
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* [Volatile Destination](01-quirks/03-volatile_destination.md)
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* [Newtype](01-quirks/04-newtype.md)
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* [Concepts](02-concepts/00-index.md)
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* [CPU](02-concepts/01-cpu.md)
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* [BIOS](02-concepts/02-bios.md)
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