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## Mosaic
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TODO: talk about mosaic.
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As a special effect, you can apply mosaic to backgrounds and objects. It's just
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a single flag for each background, so all backgrounds will use the same mosaic
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settings when they have it enabled.
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The mosaic control is a read/write `u16` IO register at `0x400_004C`.
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There's 4 bits each for:
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* Horizontal BG stretch
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* Vertical BG stretch
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* Horizontal object stretch
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* Vertical object stretch
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The
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@ -51,7 +51,7 @@ folks in the server as well (there's a few hundred folks).
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If you want to read more about developing on the GBA there are some other good
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resources as well:
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* [Tonc](https://www.coranac.com/tonc/text/toc.htm), a tutorial series written
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* [TONC](https://www.coranac.com/tonc/text/toc.htm), a tutorial series written
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for C, but it's what I based the ordering of this book's sections on.
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* [GBATEK](http://problemkaputt.de/gbatek.htm), a homebrew tech manual for
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GBA/NDS/DSi. We will regularly link to parts of it when talking about various
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